Player Matchup

Osiris
Osiris
 
Osiris
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
I OWNT UR SAUCE
Anubis
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 142L
1,436 Elo+
Party 3
Cliodhna
Cliodhna
Tedferd
Cliodhna
Level 36
God Stats
0W - 2L
1,282 SR
Queue Stats
2W - 6L
1,333 Elo+
Party 2
Maui
Maui
TeeGrizzleyyy
Maui
Level 14
God Stats
2W - 1L
1,716 SR
Queue Stats
21W - 17L
1,487 Elo+
Party 3
Heimdallr
Heimdallr
funkmaster69
Heimdallr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 73L
1,333 Elo+
Party 3
Team Averages
Level 54
1,499 SR
1,418 Elo+

VS

Team Averages
Level 68
1,551 SR
1,453 Elo+
Chaac
Chaac
BaconWarrior750
Chaac
Level 87
God Stats
6W - 0L
1,947 SR
Queue Stats
229W - 255L
1,435 Elo+
Solo
Sylvanus
Sylvanus
FrigginFrigger
Sylvanus
Level 49
God Stats
3W - 2L
1,294 SR
Queue Stats
131W - 164L
1,477 Elo+
Party 1
Merlin
Merlin
PowerZero11
Merlin
Level 40
God Stats
3W - 1L
1,500 SR
Queue Stats
96W - 114L
1,436 Elo+
Party 1
Pele
Pele
TwoApollo
Pele
Level 69
God Stats
17W - 15L
1,527 SR
Queue Stats
41W - 37L
1,415 Elo+
Party 1
Cernunnos
Cernunnos
Urayulii
Cernunnos
Level 97
God Stats
3W - 4L
1,488 SR
Queue Stats
223W - 264L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
1 / 3 / 0
8,502
500
9,797
17,589
21,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 3 / 2
9,104
536
15,012
12,318
7,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Tedferd
Cliodhna
12
5 / 5 / 2
8,415
495
11,777
14,168
5,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 1 / 5
7,883
464
5,005
14,521
14,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
funkmaster69
Heimdallr
13
2 / 7 / 1
8,055
474
8,357
16,882
6,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 7
8,963
527
14,462
19,162
15,112
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
13
2 / 2 / 8
8,601
506
6,154
17,201
14,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
13
1 / 3 / 3
7,681
452
4,857
8,847
3,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
14
5 / 4 / 4
8,895
523
7,865
14,659
5,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Cernunnos
Urayulii
Cernunnos
15
9 / 2 / 4
9,502
559
19,855
16,825
7,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
11
Kills
19
19
Deaths
11
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
3
0
0.33
W
2
0
7
5.5
W
Sylvanus
2
2
8
3
L
3
3
2
1.33
W
Merlin
1
3
3
0.83
L
Cliodhna
Tedferd
Cliodhna
5
5
2
1.2
L
0
1
5
2.5
W
Pele
5
4
4
1.75
W
Cernunnos
Urayulii
Cernunnos
9
2
4
5.5
L
Heimdallr
funkmaster69
Heimdallr
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,948
Damage
53,193
75,478
Taken
76,694
55,660
Mitigated
45,819
24,242
Healing
27,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
9,797
3,766
0
7,200
17,589
21,655
402
1,041
16,548
0
58,802
W
14,462
2,643
0
9,026
19,162
15,112
0
2,440
16,618
0
59,933
W
Sylvanus
6,154
2,392
2,735
5,021
17,201
14,925
0
5,750
11,213
26,477
10,176
L
15,012
191
0
5,052
12,318
7,344
0
2,764
9,554
78,568
0
W
Merlin
4,857
639
0
733
8,847
3,147
84
4,130
4,443
48,409
0
L
Cliodhna
Tedferd
Cliodhna
11,777
1,593
0
4,640
14,168
5,941
946
1,594
12,574
0
48,236
L
5,005
1,068
0
2,589
14,521
14,198
357
3,410
11,111
20,938
0
W
Pele
7,865
1,977
0
1,375
14,659
5,584
2,079
3,122
11,459
0
60,712
W
Cernunnos
Urayulii
Cernunnos
19,855
11,522
0
8,535
16,825
7,051
609
4,209
12,454
0
69,475
L
Heimdallr
funkmaster69
Heimdallr
8,357
4,124
0
4,761
16,882
6,522
0
1,885
14,997
0
48,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,959
Gold Earned
43,642
400
Minions Killed
386
0
Camps Cleared
0
1,559,359
Distance Traveled
1,628,411
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,502
500
94
6
0
299,611
1
W
Chaac
8,963
527
87
5
0
352,863
5
W
Sylvanus
8,601
506
55
3
0
341,115
3
L
Anubis
9,104
536
136
8
0
283,364
5
W
Merlin
7,681
452
77
5
0
290,946
0
L
Cliodhna
8,415
495
77
5
0
350,409
6
L
Maui
7,883
464
23
1
0
320,320
1
W
Pele
8,895
523
89
5
0
334,967
0
W
Cernunnos
9,502
559
78
5
0
308,520
2
L
Heimdallr
8,055
474
70
4
0
305,655
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role