Player Matchup

Sun Wukong
Sun Wukong
Dawn_Star_
Sun Wukong
Level 56
God Stats
1W - 2L
1,730 SR
Queue Stats
64W - 75L
1,445 Elo+
Party 2
Merlin
Merlin
MR N1X0N
Merlin
Level 41
God Stats
5W - 8L
1,382 SR
Queue Stats
125W - 133L
1,474 Elo+
Party 2
Discordia
Discordia
SwDxLover
Discordia
Level 83
God Stats
1W - 2L
1,308 SR
Queue Stats
143W - 145L
1,396 Elo+
Party 1
Zeus
Zeus
cyberblade55
Zeus
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 130L
1,402 Elo+
Party 1
Sobek
Sobek
irishbrick55
Sobek
Level 61
God Stats
1W - 3L
1,281 SR
Queue Stats
129W - 149L
1,374 Elo+
Party 1
Team Averages
Level 59
1,440 SR
1,418 Elo+

VS

Team Averages
Level 112
1,536 SR
1,426 Elo+
Raijin
Raijin
BMillsofHC
Raijin
Level 127
God Stats
2W - 3L
1,327 SR
Queue Stats
255W - 275L
1,406 Elo+
Solo
Bastet
Bastet
GipssyD
Bastet
Level 113
God Stats
5W - 9L
1,412 SR
Queue Stats
275W - 322L
1,447 Elo+
Party 3
Zhong Kui
Zhong Kui
fertshooo
Zhong Kui
Level 115
God Stats
7W - 4L
1,504 SR
Queue Stats
327W - 328L
1,492 Elo+
Party 3
Nu Wa
Nu Wa
kaeh1
Nu Wa
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 26L
1,368 Elo+
Party 3
Artemis
Artemis
schiifer23
Artemis
Level 140
God Stats
3W - 0L
1,938 SR
Queue Stats
243W - 282L
1,417 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dawn_Star_
Sun Wukong
18
1 / 5 / 13
10,671
534
7,242
22,435
26,719
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
MR N1X0N
Merlin
20
11 / 4 / 5
13,292
665
26,960
21,682
9,737
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
SwDxLover
Discordia
19
3 / 7 / 11
11,772
589
25,140
18,523
7,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
5 / 8 / 8
12,260
613
12,762
19,582
7,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
1 / 5 / 14
11,509
575
7,270
37,488
40,113
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BMillsofHC
Raijin
20
5 / 2 / 11
14,213
711
27,861
13,142
6,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
GipssyD
Bastet
20
8 / 3 / 12
14,115
706
21,747
25,475
12,547
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zhong Kui
fertshooo
Zhong Kui
20
11 / 2 / 11
14,715
736
26,307
18,393
15,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nu Wa
kaeh1
Nu Wa
15
0 / 10 / 7
10,686
534
10,464
18,620
7,538
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
schiifer23
Artemis
20
5 / 4 / 14
13,670
684
23,181
16,507
7,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
84
21
Kills
29
29
Deaths
21
51
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Raijin
BMillsofHC
Raijin
5
2
11
5.25
L
Sun Wukong
Dawn_Star_
Sun Wukong
1
5
13
1.5
W
Bastet
GipssyD
Bastet
8
3
12
4.67
L
Merlin
MR N1X0N
Merlin
11
4
5
3.38
L
Discordia
SwDxLover
Discordia
3
7
11
1.21
L
5
8
8
1.13
W
Zhong Kui
fertshooo
Zhong Kui
11
2
11
8.25
L
1
5
14
1.6
W
Nu Wa
kaeh1
Nu Wa
0
10
7
0.35
W
Artemis
schiifer23
Artemis
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,374
Damage
109,560
119,710
Taken
92,137
91,853
Mitigated
49,283
44,275
Healing
41,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
BMillsofHC
Raijin
27,861
1,588
3,009
3,292
13,142
6,349
836
11,512
1,630
68,623
0
L
Sun Wukong
Dawn_Star_
Sun Wukong
7,242
810
1,681
2,022
22,435
26,719
99
12,096
10,339
0
11,163
W
Bastet
GipssyD
Bastet
21,747
3,625
4,861
11,738
25,475
12,547
1,023
14,870
10,605
0
32,075
L
Merlin
MR N1X0N
Merlin
26,960
522
5,916
7,244
21,682
9,737
0
11,985
9,697
69,806
0
L
Discordia
SwDxLover
Discordia
25,140
691
3,591
3,311
18,523
7,862
201
10,246
8,277
51,648
0
L
12,762
1,174
1,849
4,580
19,582
7,422
567
10,039
9,543
34,269
0
W
Zhong Kui
fertshooo
Zhong Kui
26,307
1,360
3,331
8,466
18,393
15,336
1,499
15,810
2,583
48,435
0
L
7,270
718
1,572
12,509
37,488
40,113
319
20,266
17,222
15,316
0
W
Nu Wa
kaeh1
Nu Wa
10,464
2,886
112
1,167
18,620
7,538
1,194
15,733
2,887
19,316
0
W
Artemis
schiifer23
Artemis
23,181
8,354
2,527
3,168
16,507
7,513
3,626
14,207
2,300
0
49,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,504
Gold Earned
67,399
223
Minions Killed
214
0
Camps Cleared
0
1,555,123
Distance Traveled
1,741,738
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
14,213
711
71
4
0
355,234
0
L
Sun Wukong
10,671
534
12
1
0
325,532
0
W
Bastet
14,115
706
18
1
0
424,665
0
L
Merlin
13,292
665
95
5
0
290,560
0
L
Discordia
11,772
589
57
3
0
323,796
2
L
Zeus
12,260
613
50
3
0
274,832
0
W
Zhong Kui
14,715
736
64
3
0
373,339
7
L
Sobek
11,509
575
9
0
0
340,403
0
W
Nu Wa
10,686
534
15
1
0
276,533
0
W
Artemis
13,670
684
46
2
0
311,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role