Player Matchup

Ullr
Ullr
DeadWithWhiskey
Ullr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,243 Elo+
Party 1
Cabrakan
Cabrakan
Hypnosis5683
Cabrakan
Level 18
God Stats
1W - 1L
1,748 SR
Queue Stats
4W - 7L
1,802 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Jord0man
Ah Muzen Cab
Level 148
God Stats
13W - 10L
1,548 SR
Queue Stats
1,064W - 1,091L
1,510 Elo+
Party 1
Da Ji
Da Ji
MunkeysKill
Da Ji
Level 128
God Stats
4W - 10L
1,300 SR
Queue Stats
653W - 650L
1,469 Elo+
Party 1
Osiris
Osiris
ScaleneWolf
Osiris
Level 121
God Stats
3W - 1L
1,883 SR
Queue Stats
100W - 135L
1,384 Elo+
Solo
Team Averages
Level 86
1,596 SR
1,482 Elo+

VS

Team Averages
Level 53
1,434 SR
1,402 Elo+
Mulan
Mulan
JohnnyJuicebox
Mulan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 36L
1,338 Elo+
Party 2
Raijin
Raijin
KingTio
Raijin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,545 Elo+
Party 2
Jing Wei
Jing Wei
Krimpoff
Jing Wei
Level 155
God Stats
11W - 7L
1,415 SR
Queue Stats
348W - 365L
1,401 Elo+
Solo
Janus
Janus
Lawson33
Janus
Level 25
God Stats
1W - 1L
1,253 SR
Queue Stats
15W - 31L
1,329 Elo+
Party 2
Cthulhu
Cthulhu
wvwCOOPwvw
Cthulhu
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 23L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 8
10,443
550
3,712
17,718
10,298
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
Hypnosis5683
Cabrakan
20
4 / 3 / 12
13,066
688
9,915
24,737
40,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ah Muzen Cab
Jord0man
Ah Muzen Cab
20
10 / 3 / 8
14,623
770
35,807
20,974
14,390
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

19
7 / 6 / 10
12,688
668
15,596
23,015
15,227
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
17
0 / 7 / 12
10,492
552
8,209
23,357
19,935
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 12
12,763
672
21,321
25,241
34,154
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Raijin
KingTio
Raijin
20
5 / 5 / 16
13,059
687
23,417
14,475
5,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
Krimpoff
Jing Wei
20
4 / 3 / 18
12,798
674
13,973
13,628
5,434
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Janus
Lawson33
Janus
20
8 / 4 / 8
13,352
703
18,742
11,935
4,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
wvwCOOPwvw
Cthulhu
19
1 / 6 / 19
12,089
636
17,219
20,520
33,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
99
21
Kills
26
26
Deaths
21
50
Assists
73
Player
Kills
Deaths
Assists
KDA
L
0
7
8
0.57
L
Cabrakan
Hypnosis5683
Cabrakan
4
3
12
3.33
W
8
3
12
4.67
L
Ah Muzen Cab
Jord0man
Ah Muzen Cab
10
3
8
4.67
W
Raijin
KingTio
Raijin
5
5
16
2.6
W
Jing Wei
Krimpoff
Jing Wei
4
3
18
4.33
W
Janus
Lawson33
Janus
8
4
8
3
L
7
6
10
2
L
Osiris
0
7
12
0.86
W
Cthulhu
wvwCOOPwvw
Cthulhu
1
6
19
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,239
Damage
94,672
109,801
Taken
85,799
100,790
Mitigated
83,399
33,302
Healing
34,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,712
1,542
2,187
1,242
17,718
10,298
124
8,615
9,103
0
12,297
L
Cabrakan
Hypnosis5683
Cabrakan
9,915
1,265
2,922
4,297
24,737
40,940
416
15,177
9,560
18,281
0
W
21,321
4,069
4,523
7,597
25,241
34,154
1,310
3,506
21,735
0
31,953
L
Ah Muzen Cab
Jord0man
Ah Muzen Cab
35,807
6,937
1,876
7,105
20,974
14,390
2,139
11,966
9,008
0
88,718
W
Raijin
KingTio
Raijin
23,417
1,407
4,113
1,815
14,475
5,765
1,770
1,380
13,095
57,649
0
W
Jing Wei
Krimpoff
Jing Wei
13,973
10,149
1,382
2,737
13,628
5,434
2,557
1,430
12,198
0
33,518
W
Janus
Lawson33
Janus
18,742
120
2,467
1,703
11,935
4,722
1,915
1,742
10,193
39,105
0
L
15,596
2,200
4,229
4,279
23,015
15,227
929
9,284
13,731
0
21,547
L
Osiris
8,209
3,540
2,578
2,587
23,357
19,935
754
14,336
9,021
0
15,162
W
Cthulhu
wvwCOOPwvw
Cthulhu
17,219
304
5,748
2,241
20,520
33,324
789
1,857
18,663
32,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,312
Gold Earned
64,061
163
Minions Killed
265
0
Camps Cleared
0
1,612,387
Distance Traveled
1,736,397
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,443
550
20
1
0
217,177
2
L
Cabrakan
13,066
688
16
1
0
356,420
5
W
Mulan
12,763
672
29
2
0
382,744
1
L
Ah Muzen Cab
14,623
770
91
5
0
382,083
0
W
Raijin
13,059
687
86
5
0
325,080
1
W
Jing Wei
12,798
674
71
4
0
347,911
1
W
Janus
13,352
703
49
3
0
331,540
0
L
Da Ji
12,688
668
15
1
0
304,699
0
L
Osiris
10,492
552
21
1
0
352,008
0
W
Cthulhu
12,089
636
30
2
0
349,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role