Player Matchup

Ymir
Ymir
BlackVenon
Ymir
Level 97
God Stats
1W - 3L
1,386 SR
Queue Stats
5W - 7L
1,515 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
G0XDarkGamerX0G
Ah Muzen Cab
Level 141
God Stats
3W - 4L
1,500 SR
Queue Stats
228W - 197L
1,629 Elo+
Solo
Baron Samedi
Baron Samedi
HomeShots2528
Baron Samedi
Level 121
God Stats
11W - 5L
1,788 SR
Queue Stats
122W - 112L
1,586 Elo+
Party 2
Da Ji
Da Ji
Homecat2528
Da Ji
Level 123
God Stats
7W - 9L
1,642 SR
Queue Stats
95W - 81L
1,627 Elo+
Party 2
Kuzenbo
Kuzenbo
airwalk_dill
Kuzenbo
Level 160
God Stats
1W - 2L
1,620 SR
Queue Stats
184W - 189L
1,586 Elo+
Solo
Team Averages
Level 128
1,587 SR
1,589 Elo+

VS

Team Averages
Level 132
1,481 SR
1,542 Elo+
Amaterasu
Amaterasu
Clarbac
Amaterasu
Level 89
God Stats
1W - 2L
1,216 SR
Queue Stats
259W - 240L
1,478 Elo+
Solo
Lancelot
Lancelot
KobeRawlins-
Lancelot
Level 121
God Stats
4W - 2L
1,841 SR
Queue Stats
127W - 113L
1,568 Elo+
Solo
Danzaburou
Danzaburou
boninja
Danzaburou
Level 160
God Stats
5W - 7L
1,435 SR
Queue Stats
402W - 367L
1,576 Elo+
Party 1
Merlin
Merlin
drunkdave247
Merlin
Level 160
God Stats
54W - 46L
1,634 SR
Queue Stats
396W - 362L
1,579 Elo+
Party 1
Athena
Athena
tostada_saturada
Athena
Level 128
God Stats
4W - 7L
1,280 SR
Queue Stats
525W - 583L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 7
8,755
398
9,575
21,146
15,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
G0XDarkGamerX0G
Ah Muzen Cab
17
3 / 7 / 4
11,389
518
15,299
19,064
6,767
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
HomeShots2528
Baron Samedi
15
2 / 6 / 2
10,356
471
8,284
18,560
9,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
5 / 7 / 5
11,885
540
13,796
24,154
10,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
airwalk_dill
Kuzenbo
17
3 / 7 / 5
11,242
511
12,806
24,614
31,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Clarbac
Amaterasu
19
5 / 6 / 10
13,249
602
16,599
31,420
28,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Lancelot
KobeRawlins-
Lancelot
20
10 / 0 / 11
15,313
696
19,313
21,608
12,723
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
boninja
Danzaburou
18
5 / 2 / 12
13,111
596
17,196
21,356
10,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
20
9 / 2 / 7
14,117
642
23,033
10,312
5,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
3 / 3 / 22
12,866
585
7,520
31,313
43,597
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
94
13
Kills
32
32
Deaths
13
23
Assists
62
Player
Kills
Deaths
Assists
KDA
L
0
5
7
0.7
W
Amaterasu
Clarbac
Amaterasu
5
6
10
1.67
L
Ah Muzen Cab
G0XDarkGamerX0G
Ah Muzen Cab
3
7
4
0.71
L
Baron Samedi
HomeShots2528
Baron Samedi
2
6
2
0.5
L
5
7
5
1.07
W
Lancelot
KobeRawlins-
Lancelot
10
0
11
15.5
L
Kuzenbo
airwalk_dill
Kuzenbo
3
7
5
0.79
W
Danzaburou
boninja
Danzaburou
5
2
12
5.5
W
Merlin
9
2
7
6.25
W
3
3
22
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,760
Damage
83,661
107,538
Taken
116,009
73,757
Mitigated
100,525
21,929
Healing
53,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,575
1,171
0
1,630
21,146
15,514
0
11,604
9,542
27,372
0
W
Amaterasu
Clarbac
Amaterasu
16,599
8,631
0
15,876
31,420
28,336
589
11,077
19,650
0
99,936
L
Ah Muzen Cab
G0XDarkGamerX0G
Ah Muzen Cab
15,299
5,273
0
4,033
19,064
6,767
222
3,982
15,082
0
98,137
L
Baron Samedi
HomeShots2528
Baron Samedi
8,284
1,147
1,333
3,812
18,560
9,003
0
4,510
14,050
69,215
0
L
13,796
2,893
0
8,136
24,154
10,930
0
5,990
18,164
0
103,482
W
Lancelot
KobeRawlins-
Lancelot
19,313
4,876
0
6,430
21,608
12,723
3,454
6,029
15,287
0
146,926
L
Kuzenbo
airwalk_dill
Kuzenbo
12,806
3,615
0
2,985
24,614
31,543
0
5,113
19,501
68,872
0
W
Danzaburou
boninja
Danzaburou
17,196
10,074
0
11,683
21,356
10,800
8,019
3,899
17,281
0
125,835
W
Merlin
23,033
1,265
532
4,194
10,312
5,069
3,660
3,274
6,858
141,259
0
W
7,520
2,569
3,985
10,429
31,313
43,597
855
8,749
21,814
30,072
1,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,627
Gold Earned
68,656
586
Minions Killed
760
0
Camps Cleared
0
2,037,363
Distance Traveled
2,184,525
26
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,755
398
54
2
0
442,974
7
W
Amaterasu
13,249
602
161
7
0
429,255
4
L
Ah Muzen Cab
11,389
518
157
7
0
404,617
7
L
Baron Samedi
10,356
471
122
6
0
400,354
8
L
Da Ji
11,885
540
124
6
0
427,621
4
W
Lancelot
15,313
696
203
9
0
536,897
4
L
Kuzenbo
11,242
511
129
6
0
361,797
0
W
Danzaburou
13,111
596
155
7
0
381,703
11
W
Merlin
14,117
642
204
9
0
400,687
5
W
Athena
12,866
585
37
2
0
435,983
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role