Player Matchup

Loki
Loki
AWWWHE11NAWW
Loki
Level 80
God Stats
2W - 4L
1,417 SR
Queue Stats
35W - 42L
1,391 Elo+
Party 1
Pele
Pele
Overware01
Pele
Level 88
God Stats
11W - 5L
1,655 SR
Queue Stats
63W - 62L
1,452 Elo+
Party 1
Anubis
Anubis
SpooderFriand
Anubis
Level 87
God Stats
1W - 3L
1,201 SR
Queue Stats
96W - 106L
1,432 Elo+
Party 1
Neith
Neith
Tchopper69
Neith
Level 83
God Stats
10W - 10L
1,527 SR
Queue Stats
224W - 253L
1,451 Elo+
Party 2
Ares
Ares
XxWAGNERxX
Ares
Level 83
God Stats
7W - 10L
1,403 SR
Queue Stats
223W - 260L
1,424 Elo+
Party 2
Team Averages
Level 84
1,441 SR
1,430 Elo+

VS

Team Averages
Level 107
1,498 SR
1,462 Elo+
Rama
Rama
 
Rama
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Genkizz
Horus
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,384 Elo+
Solo
Lancelot
Lancelot
Hempocratys
Lancelot
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 15L
1,588 Elo+
Solo
Ra
Ra
SRFENIXTC12
Ra
Level 121
God Stats
7W - 2L
1,665 SR
Queue Stats
100W - 87L
1,414 Elo+
Solo
Bakasura
Bakasura
Tsalim
Bakasura
Level 72
God Stats
1W - 3L
1,323 SR
Queue Stats
62W - 64L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 6
9,957
524
7,960
12,819
6,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
6 / 3 / 4
11,099
584
16,350
18,570
14,714
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
9 / 1 / 1
10,765
567
22,680
16,299
9,007
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
17
1 / 2 / 0
10,212
537
13,081
12,442
6,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 0 / 5
8,057
424
7,567
12,740
10,080
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
2 / 1 / 0
9,839
518
11,020
20,283
8,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
Genkizz
Horus
11
0 / 2 / 2
7,477
394
4,402
16,444
15,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lancelot
Hempocratys
Lancelot
14
3 / 4 / 2
9,072
477
10,398
19,675
7,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 6 / 0
8,443
444
8,342
14,682
5,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Tsalim
Bakasura
12
1 / 9 / 3
7,948
418
8,759
19,166
7,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
22
Kills
7
8
Deaths
22
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
1
0
2
W
5
2
6
4
L
Horus
Genkizz
Horus
0
2
2
0.5
L
Lancelot
Hempocratys
Lancelot
3
4
2
1
W
6
3
4
2.67
L
1
6
0
0.17
W
9
1
1
9.5
W
Neith
1
2
0
0.5
L
Bakasura
Tsalim
Bakasura
1
9
3
0.28
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,638
Damage
42,921
72,870
Taken
90,250
47,025
Mitigated
45,180
36,274
Healing
28,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
11,020
9,547
0
9,394
20,283
8,212
0
2,156
18,127
0
93,752
W
7,960
2,312
257
4,877
12,819
6,234
0
1,251
11,458
0
77,301
L
Horus
Genkizz
Horus
4,402
2,482
5,457
5,786
16,444
15,576
0
8,492
7,952
0
13,592
L
Lancelot
Hempocratys
Lancelot
10,398
3,522
0
492
19,675
7,882
0
7,708
11,967
0
62,607
W
16,350
4,689
116
12,608
18,570
14,714
2,838
960
16,543
0
104,570
L
8,342
519
818
3,862
14,682
5,877
2,096
8,255
6,427
79,393
0
W
22,680
2,543
0
12,301
16,299
9,007
193
4,369
11,655
98,393
0
W
Neith
13,081
5,747
0
4,882
12,442
6,990
192
0
12,442
0
100,807
L
Bakasura
Tsalim
Bakasura
8,759
5,636
0
2,723
19,166
7,633
1,122
3,052
16,114
0
37,010
W
7,567
653
0
1,233
12,740
10,080
0
1,762
10,978
33,543
2,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,090
Gold Earned
42,779
623
Minions Killed
467
0
Camps Cleared
0
1,766,685
Distance Traveled
1,658,907
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,839
518
159
8
0
315,506
4
W
Loki
9,957
524
119
6
0
403,424
0
L
Horus
7,477
394
14
1
0
317,961
7
L
Lancelot
9,072
477
91
5
0
384,552
1
W
Pele
11,099
584
152
8
0
359,006
6
L
Ra
8,443
444
126
7
0
307,680
1
W
Anubis
10,765
567
138
7
0
308,977
3
W
Neith
10,212
537
176
9
0
319,098
1
L
Bakasura
7,948
418
77
4
0
333,208
2
W
Ares
8,057
424
38
2
0
376,180
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role