Player Matchup

Izanami
Izanami
FireDawg328
Izanami
Level 26
God Stats
2W - 1L
1,726 SR
Queue Stats
19W - 14L
1,547 Elo+
Party 1
Nu Wa
Nu Wa
KarmaTheSage
Nu Wa
Level 49
God Stats
2W - 6L
1,363 SR
Queue Stats
42W - 34L
1,529 Elo+
Party 1
Mulan
Mulan
RhythmGameGoon
Mulan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,681 Elo+
Party 1
Team Averages
Level 31
1,530 SR
1,586 Elo+

VS

Team Averages
Level 107
1,624 SR
1,546 Elo+
Thanatos
Thanatos
Jstorm
Thanatos
Level 144
God Stats
0W - 2L
1,583 SR
Queue Stats
31W - 20L
1,650 Elo+
Party 2
Merlin
Merlin
Lunar
Merlin
Level 128
God Stats
0W - 1L
1,595 SR
Queue Stats
22W - 14L
1,661 Elo+
Party 2
Atlas
Atlas
bignate2003
Atlas
Level 48
God Stats
0W - 1L
1,694 SR
Queue Stats
7W - 15L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FireDawg328
Izanami
17
4 / 2 / 3
11,940
746
12,917
11,987
4,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 4 / 5
10,840
678
10,589
9,660
2,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 2 / 6
10,640
665
10,788
15,090
16,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Jstorm
Thanatos
17
8 / 3 / 0
11,459
716
15,603
15,386
8,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Lunar
Merlin
15
0 / 2 / 8
9,816
614
9,085
9,701
4,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
0 / 2 / 7
10,968
686
5,848
16,831
25,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
7
Kills
8
8
Deaths
7
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
FireDawg328
Izanami
4
2
3
2.75
L
Thanatos
Jstorm
Thanatos
8
3
0
2.67
W
2
4
5
1.13
L
Merlin
Lunar
Merlin
0
2
8
2
W
1
2
6
2
L
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,294
Damage
30,536
36,737
Taken
41,918
23,566
Mitigated
38,689
8,968
Healing
15,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
FireDawg328
Izanami
12,917
7,836
0
4,845
11,987
4,155
1,061
5,465
6,379
0
65,091
L
Thanatos
Jstorm
Thanatos
15,603
4,112
0
12,953
15,386
8,985
1,182
3,741
11,153
0
57,417
W
10,589
2,441
0
1,260
9,660
2,643
875
3,289
5,999
42,055
0
L
Merlin
Lunar
Merlin
9,085
939
0
0
9,701
4,462
971
2,992
6,562
50,085
0
W
10,788
974
0
2,863
15,090
16,768
47
6,432
8,315
0
34,876
L
5,848
2,380
587
2,330
16,831
25,242
248
3,961
12,603
28,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,420
Gold Earned
32,243
192
Minions Killed
187
0
Camps Cleared
0
884,906
Distance Traveled
823,421
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,940
746
89
6
0
283,351
5
L
Thanatos
11,459
716
82
5
0
293,984
3
W
Nu Wa
10,840
678
72
5
0
283,510
1
L
Merlin
9,816
614
79
5
0
249,795
2
W
Mulan
10,640
665
31
2
0
318,045
5
L
Atlas
10,968
686
26
2
0
279,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role