Player Matchup

He Bo
He Bo
MXS12
He Bo
Level 120
God Stats
7W - 11L
1,353 SR
Queue Stats
741W - 817L
1,417 Elo+
Solo
Charybdis
Charybdis
TheFontaz
Charybdis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,261 Elo+
Party 2
Erlang Shen
Erlang Shen
YamerEdo
Erlang Shen
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,320 Elo+
Party 2
Team Averages
Level 127
1,451 SR
1,333 Elo+

VS

Team Averages
Level 48
1,401 SR
1,371 Elo+
Mercury
Mercury
HudsonSquad
Mercury
Level 45
God Stats
0W - 5L
1,132 SR
Queue Stats
28W - 60L
1,326 Elo+
Party 1
Merlin
Merlin
Pruhh
Merlin
Level 73
God Stats
39W - 49L
1,459 SR
Queue Stats
273W - 284L
1,542 Elo+
Solo
Janus
Janus
Smartlinks
Janus
Level 26
God Stats
2W - 2L
1,612 SR
Queue Stats
10W - 31L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
MXS12
He Bo
20
5 / 3 / 2
16,085
670
20,099
21,160
8,601
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
TheFontaz
Charybdis
20
0 / 5 / 8
15,358
640
9,327
20,777
8,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Erlang Shen
YamerEdo
Erlang Shen
20
8 / 1 / 5
18,512
771
17,417
30,941
27,022
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HudsonSquad
Mercury
20
4 / 5 / 4
15,489
645
13,292
18,118
10,032
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
Pruhh
Merlin
20
1 / 3 / 7
15,267
636
30,094
17,657
9,198
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
20
4 / 5 / 5
15,534
647
17,086
15,285
7,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
25
13
Kills
9
9
Deaths
13
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
HudsonSquad
Mercury
4
5
4
1.2
W
He Bo
MXS12
He Bo
5
3
2
2
L
Merlin
Pruhh
Merlin
1
3
7
1.5
L
Janus
4
5
5
1.3
W
Charybdis
TheFontaz
Charybdis
0
5
8
0.8
W
Erlang Shen
YamerEdo
Erlang Shen
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,843
Damage
60,472
72,878
Taken
51,060
44,596
Mitigated
26,309
23,329
Healing
4,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
HudsonSquad
Mercury
13,292
3,272
0
250
18,118
10,032
158
9,652
8,466
0
57,922
W
He Bo
MXS12
He Bo
20,099
1,288
0
7,407
21,160
8,601
0
13,667
7,493
99,311
0
L
Merlin
Pruhh
Merlin
30,094
1,379
0
3,368
17,657
9,198
737
6,332
11,325
100,296
0
L
Janus
17,086
468
294
430
15,285
7,079
174
5,553
9,732
66,255
0
W
Charybdis
TheFontaz
Charybdis
9,327
2,964
0
4,184
20,777
8,973
1,052
11,232
9,545
0
85,275
W
Erlang Shen
YamerEdo
Erlang Shen
17,417
6,783
3,005
8,733
30,941
27,022
2,179
22,336
8,605
9,873
58,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,955
Gold Earned
46,290
329
Minions Killed
308
0
Camps Cleared
0
1,349,808
Distance Traveled
1,266,492
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
15,489
645
78
3
0
455,483
6
W
He Bo
16,085
670
155
6
0
435,561
4
L
Merlin
15,267
636
135
6
0
405,049
4
L
Janus
15,534
647
95
4
0
405,960
2
W
Charybdis
15,358
640
117
5
0
392,141
3
W
Erlang Shen
18,512
771
57
2
0
522,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role