Player Matchup

Cthulhu
Cthulhu
Silver III
 
Cthulhu
Silver III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Silver III
Blakkinn
Bastet
Silver III
Level 105
God Stats
1W - 0L
1,271 SR
Queue Stats
12W - 17L
1,167 MMR
Party 1
Anubis
Anubis
Silver IV
barbaºblanca
Anubis
Silver IV
Level 149
God Stats
1W - 0L
1,732 SR
Queue Stats
11W - 13L
1,282 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,501 SR
1,316 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 103
1,479 SR
1,039 MMR
Chaac
Chaac
Silver III
GuardDogAkita
Chaac
Silver III
Level 143
God Stats
4W - 7L
1,603 SR
Queue Stats
57W - 92L
1,245 MMR
Solo
Skadi
Skadi
Bronze II
afhez3
Skadi
Bronze II
Level 121
God Stats
1W - 3L
1,333 SR
Queue Stats
130W - 226L
549 MMR
Solo
Raijin
Raijin
Bronze V
giancobra26
Raijin
Bronze V
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,322 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
5 / 0 / 9
14,561
809
13,370
19,150
30,270
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bastet
Blakkinn
Bastet
17
5 / 4 / 7
12,361
687
19,182
17,185
7,226
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
4 / 3 / 7
13,470
748
15,695
15,622
8,857
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
PersephoneMulanIshtarVulcanHe Bo

VS

Bans
CerberusCupidMauiHou YiAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 6
11,350
631
10,026
21,304
25,725
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Skadi
afhez3
Skadi
16
4 / 6 / 2
12,329
685
15,260
18,679
4,976
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
17
3 / 6 / 2
11,753
653
10,534
17,144
5,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
14
Kills
7
7
Deaths
14
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
0
9
9.5
W
Bastet
Blakkinn
Bastet
5
4
7
2.13
L
0
2
6
1.5
L
Skadi
afhez3
Skadi
4
6
2
0.83
W
4
3
7
2.5
L
Raijin
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,247
Damage
35,820
51,957
Taken
57,127
46,353
Mitigated
36,093
20,845
Healing
9,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
13,370
600
674
8,983
19,150
30,270
0
4,215
14,935
53,210
0
W
Bastet
Blakkinn
Bastet
19,182
5,150
0
2,763
17,185
7,226
1,360
3,042
14,143
0
54,373
L
10,026
2,029
343
8,134
21,304
25,725
0
10,564
10,740
0
49,077
L
Skadi
afhez3
Skadi
15,260
5,435
0
250
18,679
4,976
0
10,143
8,536
0
47,726
W
15,695
477
0
8,425
15,622
8,857
1,153
3,331
12,291
96,923
0
L
Raijin
10,534
1,176
0
940
17,144
5,392
0
8,375
8,769
36,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,392
Gold Earned
35,432
242
Minions Killed
191
0
Camps Cleared
0
1,055,943
Distance Traveled
911,700
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,561
809
57
3
0
387,525
4
W
Bastet
12,361
687
49
3
0
361,082
3
L
Chaac
11,350
631
56
3
0
355,673
4
L
Skadi
12,329
685
67
4
0
274,258
4
W
Anubis
13,470
748
136
8
0
307,336
4
L
Raijin
11,753
653
68
4
0
281,769
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role