Player Matchup

Discordia
Discordia
IndyPlaysTwitch
Discordia
Level 93
God Stats
10W - 2L
1,785 SR
Queue Stats
100W - 60L
1,706 Elo+
Party 1
Vamana
Vamana
OneScoopPoodle
Vamana
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 139L
1,662 Elo+
Party 1
Ganesha
Ganesha
xxxhieixxx
Ganesha
Level 149
God Stats
6W - 6L
1,493 SR
Queue Stats
302W - 242L
1,671 Elo+
Party 1
Team Averages
Level 132
1,593 SR
1,680 Elo+

VS

Team Averages
Level 44
1,601 SR
1,507 Elo+
Hel
Hel
HeliXJR
Hel
Level 67
God Stats
1W - 1L
1,799 SR
Queue Stats
15W - 18L
1,506 Elo+
Party 2
Sobek
Sobek
ShockedUrZone
Sobek
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,531 Elo+
Party 2
Thanatos
Thanatos
loyr
Thanatos
Level 40
God Stats
1W - 1L
1,505 SR
Queue Stats
12W - 17L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
IndyPlaysTwitch
Discordia
18
2 / 2 / 7
12,327
685
15,516
11,337
4,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
10 / 3 / 3
14,705
817
19,872
16,292
9,864
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ganesha
xxxhieixxx
Ganesha
19
1 / 2 / 11
13,557
753
10,303
20,974
24,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
16
0 / 6 / 4
11,097
617
9,031
16,725
7,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 3 / 4
11,695
650
9,744
24,006
35,555
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
loyr
Thanatos
17
5 / 4 / 1
11,624
646
14,610
15,500
8,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
13
Kills
6
7
Deaths
13
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hel
0
6
4
0.33
W
Discordia
IndyPlaysTwitch
Discordia
2
2
7
2.75
W
10
3
3
3.83
L
1
3
4
1
L
Thanatos
loyr
Thanatos
5
4
1
1.38
W
Ganesha
xxxhieixxx
Ganesha
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,691
Damage
33,385
48,603
Taken
56,231
38,982
Mitigated
51,216
11,467
Healing
22,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
9,031
1,966
3,938
4,274
16,725
7,353
0
8,146
8,579
65,893
0
W
Discordia
IndyPlaysTwitch
Discordia
15,516
588
212
1,101
11,337
4,648
835
5,058
6,120
70,159
0
W
19,872
10,997
1,618
4,351
16,292
9,864
1,611
4,668
11,297
3,119
70,504
L
9,744
2,166
0
4,743
24,006
35,555
0
11,067
12,939
27,636
0
L
Thanatos
loyr
Thanatos
14,610
3,552
0
9,131
15,500
8,308
0
8,248
7,252
0
33,777
W
Ganesha
xxxhieixxx
Ganesha
10,303
1,453
0
4,185
20,974
24,470
117
9,124
11,258
32,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,589
Gold Earned
34,416
217
Minions Killed
192
0
Camps Cleared
0
1,070,273
Distance Traveled
953,768
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,097
617
106
6
0
300,292
3
W
Discordia
12,327
685
119
7
0
325,644
3
W
Vamana
14,705
817
85
5
0
418,654
3
L
Sobek
11,695
650
38
2
0
317,492
5
L
Thanatos
11,624
646
48
3
0
335,984
2
W
Ganesha
13,557
753
13
1
0
325,975
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role