Player Matchup

Odin
Odin
GreatPup4740717
Odin
Level 31
God Stats
2W - 13L
1,373 SR
Queue Stats
22W - 35L
1,269 Elo+
Party 1
Hera
Hera
Riseer23
Hera
Level 128
God Stats
14W - 16L
1,468 SR
Queue Stats
473W - 488L
1,407 Elo+
Party 2
Ra
Ra
Spraynpray1186
Ra
Level 159
God Stats
3W - 13L
1,226 SR
Queue Stats
403W - 424L
1,425 Elo+
Party 2
Artio
Artio
ThyDearlyBeloved
Artio
Level 43
God Stats
1W - 2L
1,305 SR
Queue Stats
89W - 74L
1,481 Elo+
Party 2
Xbalanque
Xbalanque
xxjackmehoffxx
Xbalanque
Level 14
God Stats
4W - 5L
1,264 SR
Queue Stats
14W - 21L
1,238 Elo+
Party 1
Team Averages
Level 75
1,327 SR
1,364 Elo+

VS

Team Averages
Level 89
1,471 SR
1,557 Elo+
Kukulkan
Kukulkan
SkillZzTheQueen
Kukulkan
Level 126
God Stats
4W - 4L
1,581 SR
Queue Stats
62W - 61L
1,488 Elo+
Party 3
Chaac
Chaac
Toxic_Murder0301
Chaac
Level 18
God Stats
1W - 0L
1,153 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Pele
Pele
YoBoySimpss
Pele
Level 158
God Stats
1W - 0L
1,527 SR
Queue Stats
19W - 16L
1,528 Elo+
Party 3
Raijin
Raijin
six_eight_seven
Raijin
Level 38
God Stats
4W - 4L
1,504 SR
Queue Stats
179W - 122L
1,507 Elo+
Solo
Loki
Loki
stws_matt
Loki
Level 106
God Stats
2W - 0L
1,590 SR
Queue Stats
7W - 1L
1,764 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 5
9,873
987
12,107
22,668
20,121
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
16
3 / 6 / 4
10,920
1,092
14,922
11,664
4,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 8 / 5
9,931
993
11,277
18,330
8,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 2 / 4
10,868
1,087
6,371
20,425
29,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
xxjackmehoffxx
Xbalanque
15
2 / 10 / 4
10,036
1,004
16,684
19,724
7,696
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

142

VS

Team 2 Tickets

217

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
5 / 0 / 14
11,648
1,165
18,160
9,882
4,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

17
2 / 2 / 19
10,540
1,054
7,286
10,998
10,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

18
8 / 3 / 15
11,393
1,139
23,209
22,430
13,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 2 / 14
10,889
1,089
16,504
10,819
5,439
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Loki
18
15 / 4 / 13
13,250
1,325
22,431
14,388
6,696
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
107
11
Kills
32
32
Deaths
11
22
Assists
75
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
L
Hera
3
6
4
0.83
W
Kukulkan
5
0
14
12
L
2
8
5
0.56
L
2
2
4
2
W
2
2
19
5.75
W
8
3
15
5.17
W
2
2
14
4.5
W
Loki
15
4
13
5.38
L
Xbalanque
xxjackmehoffxx
Xbalanque
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,361
Damage
87,590
92,811
Taken
68,517
70,248
Mitigated
40,704
10,475
Healing
14,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,107
3,365
0
0
22,668
20,121
0
10,513
11,734
0
25,993
L
Hera
14,922
4,429
0
721
11,664
4,574
0
3,268
8,396
37,839
0
W
Kukulkan
18,160
476
0
0
9,882
4,946
0
4,458
5,424
39,527
0
L
11,277
1,268
1,326
2,005
18,330
8,237
0
4,236
14,002
27,450
0
L
6,371
394
476
3,554
20,425
29,620
0
9,659
10,308
22,243
0
W
7,286
1,367
0
3,110
10,998
10,582
0
4,604
4,964
0
19,045
W
23,209
8,747
0
7,288
22,430
13,041
0
10,744
11,686
0
37,658
W
16,504
1,913
394
1,523
10,819
5,439
0
4,978
5,841
44,056
0
W
Loki
22,431
7,006
0
1,744
14,388
6,696
0
7,786
6,602
0
30,792
L
Xbalanque
xxjackmehoffxx
Xbalanque
16,684
5,535
0
2,393
19,724
7,696
0
6,988
12,653
0
37,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,628
Gold Earned
57,720
195
Minions Killed
176
10
Camps Cleared
5
945,457
Distance Traveled
986,977
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,873
987
17
2
2
203,838
1
L
Hera
10,920
1,092
69
7
3
179,081
1
W
Kukulkan
11,648
1,165
54
5
1
209,116
0
L
Ra
9,931
993
39
4
3
173,551
0
L
Artio
10,868
1,087
33
3
0
212,030
0
W
Chaac
10,540
1,054
31
3
0
221,964
0
W
Pele
11,393
1,139
16
2
2
189,839
3
W
Raijin
10,889
1,089
57
6
1
156,303
0
W
Loki
13,250
1,325
18
2
1
209,755
0
L
Xbalanque
10,036
1,004
37
4
2
176,957
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role