Player Matchup

Terra
Terra
BeyondPlusUltra
Terra
Level 160
God Stats
1W - 0L
1,637 SR
Queue Stats
150W - 77L
1,737 Elo+
Party 2
Nu Wa
Nu Wa
SoulSerfer
Nu Wa
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 18L
1,876 Elo+
Party 2
Izanami
Izanami
yojimboFF10
Izanami
Level 140
God Stats
5W - 0L
1,808 SR
Queue Stats
53W - 38L
1,754 Elo+
Party 2
Team Averages
Level 151
1,649 SR
1,789 Elo+

VS

Team Averages
Level 111
1,555 SR
1,632 Elo+
Anubis
Anubis
AyeCeeR
Anubis
Level 47
God Stats
0W - 2L
1,141 SR
Queue Stats
4W - 7L
1,296 Elo+
Solo
Fenrir
Fenrir
FatboySkippyTTV
Fenrir
Level 142
God Stats
2W - 1L
1,633 SR
Queue Stats
189W - 110L
1,789 Elo+
Party 1
Ne Zha
Ne Zha
Vaevictum
Ne Zha
Level 143
God Stats
3W - 1L
1,890 SR
Queue Stats
542W - 351L
1,810 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
7,050
783
3,928
9,713
8,111
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
13
3 / 1 / 5
7,821
869
7,268
3,847
1,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
yojimboFF10
Izanami
13
4 / 0 / 2
8,167
907
5,864
3,633
1,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AyeCeeR
Anubis
10
0 / 3 / 1
5,955
662
2,619
6,274
2,816
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 2 / 1
6,004
667
1,691
7,442
6,053
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
Vaevictum
Ne Zha
11
2 / 3 / 0
6,563
729
4,510
9,327
7,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
8
Kills
2
2
Deaths
8
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
AyeCeeR
Anubis
0
3
1
0.17
W
1
1
6
4
L
0
2
1
0.25
W
Nu Wa
3
1
5
5.5
L
Ne Zha
Vaevictum
Ne Zha
2
3
0
0.67
W
Izanami
yojimboFF10
Izanami
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,060
Damage
8,820
17,193
Taken
23,043
10,592
Mitigated
16,079
5,988
Healing
4,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AyeCeeR
Anubis
2,619
198
0
1,783
6,274
2,816
0
3,277
2,997
26,363
0
W
3,928
384
1,097
2,658
9,713
8,111
344
1,235
8,164
12,493
0
L
1,691
440
0
721
7,442
6,053
0
4,021
3,421
0
13,728
W
Nu Wa
7,268
1,752
0
517
3,847
1,146
1,544
1,225
2,501
34,250
0
L
Ne Zha
Vaevictum
Ne Zha
4,510
379
0
1,539
9,327
7,210
0
3,949
5,378
0
15,521
W
Izanami
yojimboFF10
Izanami
5,864
4,307
0
1,716
3,633
1,335
1,553
207
3,303
0
47,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,038
Gold Earned
18,522
157
Minions Killed
101
0
Camps Cleared
0
532,449
Distance Traveled
481,594
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,955
662
62
7
0
145,081
0
W
Terra
7,050
783
7
1
0
198,062
1
L
Fenrir
6,004
667
16
2
0
170,516
1
W
Nu Wa
7,821
869
67
7
0
167,831
0
L
Ne Zha
6,563
729
23
3
0
165,997
0
W
Izanami
8,167
907
83
9
0
166,556
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role