Player Matchup

Fenrir
Fenrir
Belligerent1
Fenrir
Level 59
God Stats
3W - 3L
1,568 SR
Queue Stats
30W - 36L
1,371 Elo+
Party 2
Janus
Janus
Chenzo8
Janus
Level 24
God Stats
5W - 4L
1,658 SR
Queue Stats
31W - 28L
1,432 Elo+
Party 2
Chaac
Chaac
GET_MAD_IM_HAPPY
Chaac
Level 60
God Stats
1W - 1L
1,762 SR
Queue Stats
10W - 13L
1,411 Elo+
Solo
Team Averages
Level 48
1,662 SR
1,405 Elo+

VS

Team Averages
Level 98
1,509 SR
1,433 Elo+
Ravana
Ravana
IcyTWhite10
Ravana
Level 81
God Stats
1W - 0L
1,582 SR
Queue Stats
15W - 9L
1,402 Elo+
Party 1
Ganesha
Ganesha
aLlStArKaOtIc
Ganesha
Level 109
God Stats
1W - 0L
1,309 SR
Queue Stats
38W - 40L
1,414 Elo+
Party 1
Sol
Sol
ocATHE
Sol
Level 104
God Stats
6W - 5L
1,635 SR
Queue Stats
219W - 160L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
4 / 3 / 0
6,025
861
3,989
7,269
2,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Chenzo8
Janus
9
0 / 2 / 1
4,923
703
2,398
3,510
1,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 2 / 0
4,529
647
2,409
4,912
2,323
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
9
2 / 1 / 4
5,873
839
3,943
5,108
2,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
10
0 / 2 / 7
6,059
866
3,326
5,931
3,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
ocATHE
Sol
11
5 / 1 / 1
6,573
939
5,247
4,799
1,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
4
Kills
7
7
Deaths
4
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
3
0
1.33
L
Janus
Chenzo8
Janus
0
2
1
0.25
L
0
2
0
0
W
Ravana
2
1
4
4
W
Ganesha
0
2
7
1.75
W
Sol
ocATHE
Sol
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,796
Damage
12,516
15,691
Taken
15,838
6,245
Mitigated
8,463
3,010
Healing
3,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,989
782
0
1,818
7,269
2,719
0
3,913
3,238
0
12,940
L
Janus
Chenzo8
Janus
2,398
237
0
0
3,510
1,203
0
1,901
1,457
16,663
0
L
2,409
765
228
964
4,912
2,323
0
2,826
1,935
0
7,590
W
Ravana
3,943
1,042
0
530
5,108
2,751
146
510
4,598
0
9,399
W
Ganesha
3,326
425
314
1,546
5,931
3,919
193
1,888
4,043
7,605
0
W
Sol
ocATHE
Sol
5,247
3,450
0
1,352
4,799
1,793
1,252
32
4,767
30,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,477
Gold Earned
18,505
63
Minions Killed
88
0
Camps Cleared
0
353,325
Distance Traveled
363,329
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,025
861
21
3
0
136,416
1
L
Janus
4,923
703
27
4
0
126,498
0
L
Chaac
4,529
647
15
2
0
90,411
1
W
Ravana
5,873
839
27
4
0
125,827
1
W
Ganesha
6,059
866
0
0
0
118,615
0
W
Sol
6,573
939
61
9
0
118,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role