Player Matchup

Danzaburou
Danzaburou
FrenchJedi
Danzaburou
Level 147
God Stats
1W - 0L
1,888 SR
Queue Stats
170W - 182L
1,528 Elo+
Party 2
Hun Batz
Hun Batz
HawkSaturn
Hun Batz
Level 28
God Stats
3W - 3L
1,361 SR
Queue Stats
15W - 18L
1,410 Elo+
Party 2
Ymir
Ymir
Lattyman
Ymir
Level 38
God Stats
7W - 2L
1,763 SR
Queue Stats
36W - 29L
1,608 Elo+
Party 2
Nike
Nike
Shockmana
Nike
Level 89
God Stats
4W - 8L
1,390 SR
Queue Stats
40W - 36L
1,583 Elo+
Party 2
Hades
Hades
dozerdave
Hades
Level 115
God Stats
10W - 8L
1,519 SR
Queue Stats
118W - 126L
1,540 Elo+
Party 2
Team Averages
Level 83
1,584 SR
1,534 Elo+

VS

Team Averages
Level 71
1,427 SR
1,392 Elo+
Fenrir
Fenrir
AlexZerepV
Fenrir
Level 12
God Stats
0W - 3L
1,395 SR
Queue Stats
3W - 16L
1,312 Elo+
Party 1
Nox
Nox
DrumSD
Nox
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,456 Elo+
Party 3
Kukulkan
Kukulkan
Imabetsu
Kukulkan
Level 127
God Stats
0W - 2L
1,341 SR
Queue Stats
3W - 4L
1,429 Elo+
Party 3
Sun Wukong
Sun Wukong
PollitoMejia
Sun Wukong
Level 42
God Stats
3W - 13L
1,398 SR
Queue Stats
4W - 16L
1,371 Elo+
Party 1
Neith
Neith
PoolPartyAwilix
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,392 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FrenchJedi
Danzaburou
13
1 / 0 / 4
7,708
642
6,635
8,056
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hun Batz
HawkSaturn
Hun Batz
11
2 / 0 / 2
6,909
576
2,587
8,341
3,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
11
1 / 1 / 6
7,332
611
2,150
12,383
10,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nike
13
3 / 0 / 0
8,148
679
5,915
7,312
4,861
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hades
dozerdave
Hades
12
4 / 1 / 3
7,614
635
7,297
10,376
5,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlexZerepV
Fenrir
9
1 / 3 / 0
5,884
490
1,859
9,355
3,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nox
DrumSD
Nox
9
1 / 2 / 1
5,906
492
3,358
7,487
4,765
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
Imabetsu
Kukulkan
10
0 / 3 / 0
5,732
478
9,009
5,696
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
PollitoMejia
Sun Wukong
11
0 / 0 / 0
6,687
557
4,249
8,931
4,883
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 0
5,583
465
2,683
6,556
2,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
11
Kills
2
2
Deaths
11
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AlexZerepV
Fenrir
1
3
0
0.33
L
Nox
DrumSD
Nox
1
2
1
0.75
W
Danzaburou
FrenchJedi
Danzaburou
1
0
4
3
W
Hun Batz
HawkSaturn
Hun Batz
2
0
2
3
L
Kukulkan
Imabetsu
Kukulkan
0
3
0
0
W
Ymir
1
1
6
4
L
Sun Wukong
PollitoMejia
Sun Wukong
0
0
0
0
L
0
3
0
0
W
Nike
3
0
0
3
W
Hades
dozerdave
Hades
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,584
Damage
21,158
46,468
Taken
38,025
28,087
Mitigated
17,070
18,933
Healing
8,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AlexZerepV
Fenrir
1,859
604
0
4,010
9,355
3,541
0
1,658
7,697
0
35,405
L
Nox
DrumSD
Nox
3,358
652
0
559
7,487
4,765
0
3,557
3,930
15,060
0
W
Danzaburou
FrenchJedi
Danzaburou
6,635
2,820
0
4,482
8,056
3,105
1,066
1,405
6,583
0
64,872
W
Hun Batz
HawkSaturn
Hun Batz
2,587
680
0
4,010
8,341
3,187
620
958
7,340
0
44,615
L
Kukulkan
Imabetsu
Kukulkan
9,009
912
0
270
5,696
1,853
0
1,631
4,065
40,813
0
W
Ymir
2,150
694
0
2,518
12,383
10,991
0
4,827
7,414
25,340
0
L
Sun Wukong
PollitoMejia
Sun Wukong
4,249
1,075
0
3,529
8,931
4,883
0
1,161
7,770
0
53,339
L
2,683
1,201
0
373
6,556
2,028
686
1,440
5,116
0
28,859
W
Nike
5,915
797
0
750
7,312
4,861
0
0
7,312
0
60,755
W
Hades
dozerdave
Hades
7,297
933
1,198
5,975
10,376
5,943
0
4,939
5,203
55,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,711
Gold Earned
29,792
455
Minions Killed
337
0
Camps Cleared
0
1,266,490
Distance Traveled
1,134,027
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,884
490
67
6
0
231,915
1
L
Nox
5,906
492
28
2
0
223,808
3
W
Danzaburou
7,708
642
108
9
0
234,081
3
W
Hun Batz
6,909
576
76
6
0
281,262
0
L
Kukulkan
5,732
478
75
6
0
226,523
4
W
Ymir
7,332
611
41
3
0
239,011
4
L
Sun Wukong
6,687
557
115
10
0
254,875
1
L
Neith
5,583
465
52
4
0
196,906
3
W
Nike
8,148
679
118
10
0
256,493
4
W
Hades
7,614
635
112
9
0
255,643
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role