Player Matchup

Mulan
Mulan
IcanRezthat
Mulan
Level 84
God Stats
1W - 3L
1,500 SR
Queue Stats
293W - 388L
1,361 Elo+
Party 1
Loki
Loki
Infravermeio
Loki
Level 100
God Stats
9W - 7L
1,449 SR
Queue Stats
192W - 217L
1,441 Elo+
Party 2
Da Ji
Da Ji
KodaNike
Da Ji
Level 69
God Stats
3W - 1L
1,605 SR
Queue Stats
119W - 145L
1,415 Elo+
Party 2
Sol
Sol
Stalinguini
Sol
Level 83
God Stats
22W - 26L
1,491 SR
Queue Stats
225W - 299L
1,362 Elo+
Party 1
Neith
Neith
mitmoemoe
Neith
Level 108
God Stats
3W - 1L
1,677 SR
Queue Stats
114W - 83L
1,462 Elo+
Solo
Team Averages
Level 89
1,544 SR
1,408 Elo+

VS

Team Averages
Level 105
1,429 SR
1,426 Elo+
Ymir
Ymir
Arcanis456789
Ymir
Level 60
God Stats
0W - 2L
1,226 SR
Queue Stats
114W - 156L
1,432 Elo+
Party 3
Hercules
Hercules
Jayosocietyy
Hercules
Level 104
God Stats
0W - 2L
1,228 SR
Queue Stats
189W - 218L
1,445 Elo+
Solo
Hel
Hel
Melatonen
Hel
Level 147
God Stats
1W - 2L
1,649 SR
Queue Stats
119W - 136L
1,425 Elo+
Solo
Fenrir
Fenrir
crazyhunt
Fenrir
Level 106
God Stats
13W - 13L
1,493 SR
Queue Stats
102W - 111L
1,361 Elo+
Solo
Artemis
Artemis
its_Mr_Shock
Artemis
Level 109
God Stats
260W - 256L
1,552 SR
Queue Stats
309W - 331L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 7
9,532
454
16,092
19,746
21,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

19
0 / 1 / 3
11,847
564
11,618
12,301
5,350
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
KodaNike
Da Ji
18
4 / 3 / 1
10,900
519
7,754
17,201
8,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
8 / 2 / 4
11,760
560
32,673
20,495
8,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
mitmoemoe
Neith
19
3 / 0 / 6
12,298
586
13,086
12,128
5,881
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 5
7,771
370
10,156
35,252
23,609
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Jayosocietyy
Hercules
16
5 / 1 / 1
9,658
460
14,605
21,898
23,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
2 / 5 / 0
10,610
505
6,958
18,600
8,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
crazyhunt
Fenrir
14
0 / 2 / 3
8,609
410
6,100
17,117
7,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
its_Mr_Shock
Artemis
12
1 / 6 / 3
8,001
381
10,366
15,117
6,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
19
Kills
9
9
Deaths
19
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
5
5
0.7
W
4
3
7
2.5
W
0
1
3
1.5
L
Hercules
Jayosocietyy
Hercules
5
1
1
5.5
W
Da Ji
KodaNike
Da Ji
4
3
1
1.5
L
2
5
0
0.4
W
8
2
4
5
L
Fenrir
crazyhunt
Fenrir
0
2
3
0.75
L
Artemis
its_Mr_Shock
Artemis
1
6
3
0.42
W
Neith
mitmoemoe
Neith
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,223
Damage
48,185
81,871
Taken
107,984
50,007
Mitigated
68,781
38,491
Healing
43,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,156
3,396
725
12,037
35,252
23,609
145
16,164
18,220
31,241
0
W
16,092
3,185
107
3,144
19,746
21,249
278
6,155
13,287
0
44,683
W
11,618
2,235
0
5,664
12,301
5,350
3,532
462
11,307
0
99,870
L
Hercules
Jayosocietyy
Hercules
14,605
4,756
0
9,159
21,898
23,489
0
5,681
16,013
0
54,257
W
Da Ji
KodaNike
Da Ji
7,754
1,439
0
7,931
17,201
8,541
314
864
16,105
0
87,037
L
6,958
458
2,315
9,085
18,600
8,090
583
1,681
16,919
106,222
223
W
32,673
12,840
0
14,409
20,495
8,986
3,786
3,817
16,366
116,341
5,848
L
Fenrir
crazyhunt
Fenrir
6,100
1,396
0
4,752
17,117
7,297
0
1,980
15,137
0
63,744
L
Artemis
its_Mr_Shock
Artemis
10,366
3,170
752
4,878
15,117
6,296
560
6,205
8,736
0
53,323
W
Neith
mitmoemoe
Neith
13,086
4,444
0
7,236
12,128
5,881
1,026
5,729
6,347
0
120,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,337
Gold Earned
44,649
728
Minions Killed
479
0
Camps Cleared
0
1,988,387
Distance Traveled
1,792,823
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,771
370
29
1
0
360,590
3
W
Mulan
9,532
454
50
2
0
365,350
3
W
Loki
11,847
564
196
9
0
405,880
0
L
Hercules
9,658
460
86
4
0
333,037
1
W
Da Ji
10,900
519
139
7
0
440,062
5
L
Hel
10,610
505
186
9
0
372,656
0
W
Sol
11,760
560
163
8
0
366,071
1
L
Fenrir
8,609
410
102
5
0
382,320
5
L
Artemis
8,001
381
76
4
0
344,220
6
W
Neith
12,298
586
180
9
0
411,024
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role