Player Matchup

Susano
Susano
AgonizingFXV
Susano
Level 43
God Stats
1W - 1L
1,417 SR
Queue Stats
31W - 22L
1,557 Elo+
Party 1
Xing Tian
Xing Tian
DeliriousVertigo
Xing Tian
Level 101
God Stats
3W - 4L
1,452 SR
Queue Stats
6W - 9L
1,414 Elo+
Party 1
Shiva
Shiva
HorusWonders
Shiva
Level 105
God Stats
6W - 5L
1,546 SR
Queue Stats
56W - 64L
1,436 Elo+
Party 4
Medusa
Medusa
KuramaKing5657
Medusa
Level 26
God Stats
6W - 3L
1,546 SR
Queue Stats
24W - 28L
1,453 Elo+
Party 4
Baron Samedi
Baron Samedi
MajesticLemur
Baron Samedi
Level 8
God Stats
1W - 0L
1,766 SR
Queue Stats
8W - 9L
1,509 Elo+
Party 1
Team Averages
Level 57
1,545 SR
1,474 Elo+

VS

Team Averages
Level 61
1,508 SR
1,449 Elo+
Maui
Maui
ExRa NoVa
Maui
Level 68
God Stats
4W - 7L
1,680 SR
Queue Stats
51W - 61L
1,391 Elo+
Party 2
Horus
Horus
KingValhallx-
Horus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,452 Elo+
Party 3
Sol
Sol
Scythe I0I
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 41L
1,400 Elo+
Party 2
Scylla
Scylla
SizeUpBrodie
Scylla
Level 70
God Stats
1W - 3L
1,358 SR
Queue Stats
122W - 104L
1,543 Elo+
Party 3
Da Ji
Da Ji
YOUNG_S1MBA_24
Da Ji
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 171L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
9
0 / 2 / 5
6,480
463
5,288
10,362
3,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Xing Tian
10
0 / 0 / 3
5,959
426
3,391
14,425
9,119
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 0 / 4
8,423
602
7,307
7,522
4,278
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
0 / 2 / 0
6,111
437
8,356
10,263
3,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
MajesticLemur
Baron Samedi
14
9 / 2 / 1
8,739
624
11,360
13,582
6,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
9
0 / 1 / 3
5,908
422
2,964
11,446
8,435
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 2 / 1
5,343
382
1,900
7,508
6,223
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 1 / 1
6,840
489
14,364
9,548
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
11
1 / 5 / 1
6,441
460
7,658
7,660
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 3 / 2
6,817
487
7,738
13,262
5,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
12
Kills
6
6
Deaths
12
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Susano
0
2
5
1.25
W
Xing Tian
0
0
3
1.5
L
Maui
0
1
3
1.5
W
3
0
4
5
L
0
2
1
0.25
W
0
2
0
0
W
Baron Samedi
MajesticLemur
Baron Samedi
9
2
1
4.75
L
3
1
1
3.5
L
Scylla
1
5
1
0.3
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,702
Damage
34,624
56,154
Taken
49,424
26,704
Mitigated
26,735
21,333
Healing
14,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
5,288
1,264
0
1,715
10,362
3,373
976
5,364
4,998
0
27,360
W
Xing Tian
3,391
207
477
2,622
14,425
9,119
312
8,639
5,786
19,276
0
L
Maui
2,964
725
720
2,789
11,446
8,435
0
2,663
8,749
16,920
2,798
W
7,307
1,332
1,054
2,543
7,522
4,278
544
639
6,883
0
48,359
L
1,900
1,553
70
762
7,508
6,223
642
852
6,632
0
16,837
W
8,356
3,554
0
5,498
10,263
3,260
0
6,334
3,929
0
50,985
W
Baron Samedi
MajesticLemur
Baron Samedi
11,360
914
1,692
5,732
13,582
6,674
986
3,778
9,804
61,615
0
L
14,364
3,743
0
4,787
9,548
3,232
0
2,583
6,935
51,885
0
L
Scylla
7,658
875
0
160
7,660
2,961
265
4,111
3,281
45,166
0
L
7,738
1,759
0
4,768
13,262
5,884
0
3,880
9,076
0
41,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,712
Gold Earned
31,349
330
Minions Killed
282
0
Camps Cleared
0
1,335,147
Distance Traveled
1,279,935
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
6,480
463
39
3
0
300,543
2
W
Xing Tian
5,959
426
33
2
0
273,253
0
L
Maui
5,908
422
33
2
0
276,673
1
W
Shiva
8,423
602
93
7
0
267,472
3
L
Horus
5,343
382
21
2
0
223,936
0
W
Medusa
6,111
437
64
5
0
251,349
4
W
Baron Samedi
8,739
624
101
7
0
242,530
4
L
Sol
6,840
489
85
6
0
257,787
4
L
Scylla
6,441
460
64
5
0
252,236
0
L
Da Ji
6,817
487
79
6
0
269,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role