Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Amfao
Izanami
Level 51
God Stats
2W - 2L
1,627 SR
Queue Stats
12W - 17L
1,326 Elo+
Party 2
Sol
Sol
IIWonderLandsII
Sol
Level 78
God Stats
23W - 20L
1,509 SR
Queue Stats
158W - 163L
1,439 Elo+
Solo
He Bo
He Bo
Kuuzo
He Bo
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,498 Elo+
Solo
Fenrir
Fenrir
darthlox
Fenrir
Level 83
God Stats
1W - 3L
1,383 SR
Queue Stats
47W - 47L
1,407 Elo+
Solo
Team Averages
Level 61
1,504 SR
1,434 Elo+

VS

Team Averages
Level 40
1,412 SR
1,323 Elo+
Izanami
Izanami
ItsDomHD
Izanami
Level 11
God Stats
2W - 9L
1,153 SR
Queue Stats
6W - 11L
1,199 Elo+
Party 1
Zeus
Zeus
NuclearXPlosion
Zeus
Level 23
God Stats
4W - 4L
1,352 SR
Queue Stats
4W - 5L
1,411 Elo+
Party 1
Ares
Ares
Saber9824
Ares
Level 56
God Stats
13W - 22L
1,366 SR
Queue Stats
59W - 111L
1,296 Elo+
Party 1
Guan Yu
Guan Yu
asert7
Guan Yu
Level 65
God Stats
5W - 0L
1,867 SR
Queue Stats
23W - 26L
1,429 Elo+
Solo
Thanatos
Thanatos
zombiecannon3
Thanatos
Level 45
God Stats
6W - 8L
1,320 SR
Queue Stats
18W - 38L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
1 / 4 / 1
5,871
452
3,796
8,822
3,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Amfao
Izanami
10
2 / 2 / 2
6,224
479
6,341
7,921
2,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 1 / 0
7,244
557
3,028
7,863
2,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
Kuuzo
He Bo
11
1 / 6 / 0
6,299
485
5,263
9,382
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
darthlox
Fenrir
9
1 / 2 / 3
6,200
477
4,506
14,270
9,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ItsDomHD
Izanami
10
1 / 2 / 2
6,095
469
5,300
7,814
2,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 0 / 3
7,074
544
6,328
3,743
1,488
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
10
4 / 1 / 1
7,116
547
6,016
10,935
8,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Guan Yu
asert7
Guan Yu
14
3 / 1 / 4
7,835
603
4,438
7,830
7,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Thanatos
zombiecannon3
Thanatos
11
5 / 1 / 3
7,435
572
6,016
9,344
4,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
15
15
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
4
1
0.38
L
Izanami
Amfao
Izanami
2
2
2
1.5
L
0
1
0
0
W
Izanami
ItsDomHD
Izanami
1
2
2
1
L
He Bo
Kuuzo
He Bo
1
6
0
0.17
W
2
0
3
3.5
W
Ares
4
1
1
4.5
W
Guan Yu
asert7
Guan Yu
3
1
4
5
L
Fenrir
darthlox
Fenrir
1
2
3
1.25
W
Thanatos
zombiecannon3
Thanatos
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,934
Damage
28,098
48,258
Taken
39,666
19,463
Mitigated
23,883
12,131
Healing
18,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,796
1,333
0
1,902
8,822
3,180
0
2,326
6,496
0
23,739
L
Izanami
Amfao
Izanami
6,341
4,060
0
2,906
7,921
2,657
0
2,245
5,676
0
42,578
L
3,028
577
0
2,279
7,863
2,696
203
2,839
5,024
60,000
0
W
Izanami
ItsDomHD
Izanami
5,300
4,291
0
3,345
7,814
2,104
2,018
0
7,814
0
40,350
L
He Bo
Kuuzo
He Bo
5,263
1,009
0
400
9,382
1,715
0
0
8,922
37,715
0
W
6,328
1,176
0
423
3,743
1,488
1,673
1,843
1,900
41,615
0
W
Ares
6,016
300
0
2,929
10,935
8,169
0
65
10,870
18,305
8,891
W
Guan Yu
asert7
Guan Yu
4,438
532
75
4,067
7,830
7,905
329
4,907
2,923
0
47,239
L
Fenrir
darthlox
Fenrir
4,506
1,110
295
4,349
14,270
9,215
0
4,065
10,205
0
20,899
W
Thanatos
zombiecannon3
Thanatos
6,016
1,079
0
7,995
9,344
4,217
0
1,476
7,868
0
39,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,838
Gold Earned
35,555
330
Minions Killed
338
0
Camps Cleared
0
1,156,604
Distance Traveled
1,214,882
25
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,871
452
46
4
0
210,681
4
L
Izanami
6,224
479
73
6
0
234,104
3
L
Sol
7,244
557
125
10
0
228,487
8
W
Izanami
6,095
469
73
6
0
222,743
0
L
He Bo
6,299
485
62
5
0
221,074
4
W
Zeus
7,074
544
81
6
0
236,784
2
W
Ares
7,116
547
45
3
0
237,767
2
W
Guan Yu
7,835
603
79
6
0
247,438
1
L
Fenrir
6,200
477
24
2
0
262,258
6
W
Thanatos
7,435
572
60
5
0
270,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role