Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
DopamineTM
Hou Yi
Level 149
God Stats
6W - 3L
1,656 SR
Queue Stats
227W - 153L
1,619 Elo+
Party 1
Vamana
Vamana
Mackdaddy420
Vamana
Level 109
God Stats
2W - 2L
1,481 SR
Queue Stats
32W - 30L
1,525 Elo+
Party 1
Ravana
Ravana
NioMilenard
Ravana
Level 126
God Stats
7W - 3L
1,726 SR
Queue Stats
68W - 43L
1,567 Elo+
Solo
Cthulhu
Cthulhu
Squirtis
Cthulhu
Level 117
God Stats
6W - 3L
1,659 SR
Queue Stats
43W - 35L
1,548 Elo+
Party 1
Team Averages
Level 132
1,604 SR
1,552 Elo+

VS

Team Averages
Level 121
1,460 SR
1,532 Elo+
Neith
Neith
HahaOhHiMark
Neith
Level 149
God Stats
4W - 1L
1,548 SR
Queue Stats
98W - 95L
1,559 Elo+
Party 2
Lancelot
Lancelot
Laikey
Lancelot
Level 127
God Stats
3W - 4L
1,251 SR
Queue Stats
105W - 74L
1,638 Elo+
Party 2
Discordia
Discordia
Mojic
Discordia
Level 126
God Stats
7W - 5L
1,500 SR
Queue Stats
71W - 65L
1,576 Elo+
Party 2
Ares
Ares
Pennetrater
Ares
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,476 Elo+
Solo
Scylla
Scylla
TaroRogue
Scylla
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
4 / 0 / 6
8,899
1,112
10,102
5,038
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
DopamineTM
Hou Yi
14
4 / 2 / 5
9,282
1,160
9,048
8,954
3,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
13
1 / 4 / 6
8,608
1,076
7,936
14,154
7,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
14
0 / 1 / 5
8,071
1,009
4,798
7,214
5,402
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
Squirtis
Cthulhu
14
2 / 1 / 7
8,529
1,066
7,485
12,698
14,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

300

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 4
8,316
1,040
8,398
5,814
2,928
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Laikey
Lancelot
13
3 / 2 / 3
8,872
1,109
9,785
9,275
7,003
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
Mojic
Discordia
15
2 / 1 / 5
9,307
1,163
9,701
6,053
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 6 / 4
8,261
1,033
7,165
13,520
14,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
TaroRogue
Scylla
13
1 / 2 / 4
7,899
987
7,625
7,465
3,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
28
11
Kills
8
8
Deaths
11
29
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
0
6
7
W
Hou Yi
DopamineTM
Hou Yi
4
2
5
3.25
L
2
0
4
4
L
Lancelot
Laikey
Lancelot
3
2
3
2.25
W
Vamana
1
4
6
1
L
Discordia
Mojic
Discordia
2
1
5
4.5
W
Ravana
0
1
5
2.5
L
0
6
4
0.33
W
Cthulhu
Squirtis
Cthulhu
2
1
7
5.5
L
Scylla
TaroRogue
Scylla
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,369
Damage
42,674
48,058
Taken
42,127
33,753
Mitigated
30,455
15,627
Healing
3,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,102
183
4,591
2,398
5,038
2,611
0
3,444
1,594
22,375
0
W
Hou Yi
DopamineTM
Hou Yi
9,048
5,143
0
2,087
8,954
3,768
0
4,051
4,903
0
27,141
L
8,398
4,182
0
779
5,814
2,928
0
1,647
4,040
0
16,324
L
Lancelot
Laikey
Lancelot
9,785
1,454
1,147
719
9,275
7,003
0
5,041
4,031
0
17,300
W
Vamana
7,936
4,015
1,127
2,727
14,154
7,757
0
5,169
8,985
0
16,443
L
Discordia
Mojic
Discordia
9,701
915
0
0
6,053
2,775
0
2,283
3,681
37,549
0
W
Ravana
4,798
1,741
0
1,252
7,214
5,402
0
4,570
2,644
0
19,416
L
7,165
1,160
0
790
13,520
14,206
0
4,719
8,308
9,879
0
W
Cthulhu
Squirtis
Cthulhu
7,485
693
818
627
12,698
14,215
0
7,257
5,441
16,364
0
L
Scylla
TaroRogue
Scylla
7,625
796
0
310
7,465
3,543
0
2,896
4,480
15,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,389
Gold Earned
42,655
143
Minions Killed
132
8
Camps Cleared
4
825,380
Distance Traveled
722,231
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,899
1,112
20
3
0
168,927
0
W
Hou Yi
9,282
1,160
44
6
4
152,151
0
L
Neith
8,316
1,040
23
3
0
106,666
0
L
Lancelot
8,872
1,109
23
3
2
193,738
0
W
Vamana
8,608
1,076
19
2
1
169,452
0
L
Discordia
9,307
1,163
69
9
1
163,708
1
W
Ravana
8,071
1,009
25
3
2
172,854
0
L
Ares
8,261
1,033
1
0
0
151,491
0
W
Cthulhu
8,529
1,066
35
4
1
161,996
0
L
Scylla
7,899
987
16
2
1
106,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role