Player Matchup

Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
AdmiralKidd
Erlang Shen
Level 46
God Stats
6W - 8L
1,524 SR
Queue Stats
98W - 123L
1,396 Elo+
Party 1
Thor
Thor
SuperNatural361
Thor
Level 67
God Stats
4W - 6L
1,667 SR
Queue Stats
180W - 206L
1,370 Elo+
Party 1
Yemoja
Yemoja
eventful-scrawl
Yemoja
Level 40
God Stats
2W - 2L
1,775 SR
Queue Stats
13W - 18L
1,404 Elo+
Solo
Hel
Hel
hazardM4ms
Hel
Level 49
God Stats
4W - 11L
1,270 SR
Queue Stats
70W - 98L
1,422 Elo+
Solo
Team Averages
Level 70
1,547 SR
1,418 Elo+

VS

Team Averages
Level 59
1,558 SR
1,393 Elo+
Cthulhu
Cthulhu
Cr_ea_tor1234
Cthulhu
Level 39
God Stats
1W - 1L
1,462 SR
Queue Stats
31W - 44L
1,345 Elo+
Party 3
Hades
Hades
DemonicDeker
Hades
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 2
Neith
Neith
Elizask
Neith
Level 68
God Stats
11W - 14L
1,571 SR
Queue Stats
15W - 19L
1,305 Elo+
Party 2
Set
Set
lllClxtchh
Set
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 87L
1,381 Elo+
Party 3
Sun Wukong
Sun Wukong
yoerk00
Sun Wukong
Level 116
God Stats
8W - 3L
1,758 SR
Queue Stats
109W - 99L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 2 / 0
7,229
556
10,472
8,355
3,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Erlang Shen
AdmiralKidd
Erlang Shen
12
2 / 5 / 0
7,188
553
7,013
15,454
9,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 1 / 2
6,177
475
2,774
9,824
3,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 0 / 1
6,297
484
2,456
7,286
4,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 10 / 0
4,930
379
1,383
11,922
3,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 2 / 2
7,593
584
3,266
12,016
7,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 0 / 3
8,379
645
9,881
7,365
3,492
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Elizask
Neith
11
1 / 0 / 2
6,393
492
2,981
6,198
2,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
6 / 1 / 2
8,438
649
6,383
9,774
4,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sun Wukong
yoerk00
Sun Wukong
13
2 / 1 / 1
8,064
620
7,427
10,704
7,780
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
13
18
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
2
0
1
L
Erlang Shen
AdmiralKidd
Erlang Shen
2
5
0
0.4
W
Cthulhu
1
2
2
1
W
3
0
3
4.5
W
Neith
Elizask
Neith
1
0
2
2
L
0
1
2
1
L
0
0
1
0.5
L
0
10
0
0
W
6
1
2
7
W
Sun Wukong
yoerk00
Sun Wukong
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,098
Damage
29,938
52,841
Taken
46,057
25,747
Mitigated
25,803
17,230
Healing
17,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,472
5,434
0
2,847
8,355
3,858
0
1,794
6,561
0
69,707
L
Erlang Shen
AdmiralKidd
Erlang Shen
7,013
3,591
0
7,059
15,454
9,586
0
1,472
13,982
0
45,677
W
Cthulhu
3,266
221
93
2,988
12,016
7,565
191
802
11,214
32,949
0
W
9,881
1,507
70
6,436
7,365
3,492
1,002
2,568
4,797
71,485
0
W
Neith
Elizask
Neith
2,981
939
0
1,850
6,198
2,500
1,159
312
5,886
0
33,195
L
2,774
379
0
3,958
9,824
3,359
0
1,586
8,238
0
34,412
L
2,456
1,051
1,187
1,200
7,286
4,967
431
3,938
3,348
30,858
0
L
1,383
189
56
923
11,922
3,977
0
4,357
7,565
21,507
0
W
6,383
2,833
0
1,838
9,774
4,466
0
157
9,617
0
69,125
W
Sun Wukong
yoerk00
Sun Wukong
7,427
2,021
0
4,080
10,704
7,780
22
0
10,704
0
58,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,821
Gold Earned
38,867
338
Minions Killed
458
0
Camps Cleared
0
1,131,201
Distance Traveled
1,376,043
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,229
556
111
9
0
219,625
1
L
Erlang Shen
7,188
553
84
6
0
238,487
2
W
Cthulhu
7,593
584
56
4
0
274,960
0
W
Hades
8,379
645
118
9
0
263,256
4
W
Neith
6,393
492
63
5
0
242,808
3
L
Thor
6,177
475
64
5
0
250,633
1
L
Yemoja
6,297
484
45
3
0
223,670
0
L
Hel
4,930
379
34
3
0
198,786
1
W
Set
8,438
649
110
8
0
311,666
0
W
Sun Wukong
8,064
620
111
9
0
283,353
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role