Player Matchup

Discordia
Discordia
Carrebry000
Discordia
Level 101
God Stats
2W - 9L
1,536 SR
Queue Stats
33W - 58L
1,296 Elo+
Party 2
Hachiman
Hachiman
Log1bear
Hachiman
Level 4
God Stats
0W - 3L
1,128 SR
Queue Stats
1W - 9L
1,158 Elo+
Party 2
Cthulhu
Cthulhu
emixly
Cthulhu
Level 15
God Stats
2W - 7L
1,291 SR
Queue Stats
3W - 24L
1,025 Elo+
Party 2
Team Averages
Level 40
1,318 SR
1,160 Elo+

VS

Team Averages
Level 89
1,574 SR
1,473 Elo+
Medusa
Medusa
NateRiver17
Medusa
Level 84
God Stats
6W - 2L
1,676 SR
Queue Stats
7W - 5L
1,435 Elo+
Party 1
Vamana
Vamana
Omniipotent
Vamana
Level 26
God Stats
7W - 5L
1,547 SR
Queue Stats
7W - 5L
1,435 Elo+
Party 1
He Bo
He Bo
TOX1N4T1ON
He Bo
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 43L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Carrebry000
Discordia
15
2 / 6 / 0
9,817
701
10,238
12,097
5,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Log1bear
Hachiman
12
0 / 10 / 1
8,251
589
6,733
17,142
6,601
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
emixly
Cthulhu
14
0 / 5 / 2
8,840
631
2,908
19,024
15,553
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
13 / 0 / 7
12,189
871
17,941
11,810
4,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Vamana
16
3 / 0 / 18
11,284
806
6,067
15,532
12,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
15
5 / 2 / 15
10,978
784
17,338
10,570
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
61
2
Kills
21
21
Deaths
2
3
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Discordia
Carrebry000
Discordia
2
6
0
0.33
L
Hachiman
Log1bear
Hachiman
0
10
1
0.05
W
Medusa
13
0
7
16.5
W
Vamana
3
0
18
12
W
He Bo
5
2
15
6.25
L
Cthulhu
emixly
Cthulhu
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,879
Damage
41,346
48,263
Taken
37,912
27,392
Mitigated
20,957
4,775
Healing
13,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Carrebry000
Discordia
10,238
216
0
1,078
12,097
5,238
0
5,069
6,750
42,189
0
L
Hachiman
Log1bear
Hachiman
6,733
3,273
0
766
17,142
6,601
0
5,261
11,619
0
32,423
W
Medusa
17,941
9,637
0
2,271
11,810
4,803
2,173
5,049
6,761
0
72,481
W
Vamana
6,067
2,166
2,548
6,223
15,532
12,210
515
5,861
9,285
0
21,133
W
He Bo
17,338
979
297
2,077
10,570
3,944
664
2,273
8,297
40,989
0
L
Cthulhu
emixly
Cthulhu
2,908
74
31
2,900
19,024
15,553
0
6,111
12,493
25,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,908
Gold Earned
34,451
164
Minions Killed
184
0
Camps Cleared
0
673,403
Distance Traveled
813,294
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,817
701
74
5
0
241,245
0
L
Hachiman
8,251
589
44
3
0
208,770
1
W
Medusa
12,189
871
92
7
0
277,433
2
W
Vamana
11,284
806
35
3
0
304,735
0
W
He Bo
10,978
784
57
4
0
231,126
2
L
Cthulhu
8,840
631
46
3
0
223,388
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role