Player Matchup

Hercules
Hercules
DARKSOUL KILL3R
Hercules
Level 160
God Stats
1W - 1L
1,724 SR
Queue Stats
109W - 121L
1,524 Elo+
Party 2
Neith
Neith
Murk777
Neith
Level 129
God Stats
15W - 16L
1,466 SR
Queue Stats
335W - 396L
1,382 Elo+
Solo
Baron Samedi
Baron Samedi
RaDe Evoloution
Baron Samedi
Level 110
God Stats
1W - 1L
1,489 SR
Queue Stats
136W - 185L
1,365 Elo+
Party 2
Team Averages
Level 133
1,560 SR
1,424 Elo+

VS

Team Averages
Level 103
1,457 SR
1,441 Elo+
Tyr
Tyr
BeezNTusky00
Tyr
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 95L
1,508 Elo+
Party 1
Sol
Sol
JlayE02
Sol
Level 69
God Stats
5W - 11L
1,364 SR
Queue Stats
89W - 98L
1,316 Elo+
Party 1
Chaac
Chaac
Till Nova
Chaac
Level 97
God Stats
5W - 5L
1,508 SR
Queue Stats
32W - 31L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
4 / 2 / 2
10,945
644
12,954
21,768
20,696
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Murk777
Neith
16
1 / 4 / 5
10,880
640
15,919
14,191
6,956
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
RaDe Evoloution
Baron Samedi
15
1 / 4 / 2
10,261
604
8,716
14,810
8,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 6
10,890
641
12,734
18,295
23,738
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
16
2 / 2 / 5
11,019
648
11,779
13,375
6,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Till Nova
Chaac
16
7 / 2 / 3
12,722
748
17,381
20,064
26,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
6
Kills
10
10
Deaths
6
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
L
Hercules
4
2
2
2.5
W
Sol
2
2
5
2.25
L
Neith
Murk777
Neith
1
4
5
0.88
L
Baron Samedi
RaDe Evoloution
Baron Samedi
1
4
2
0.5
W
Chaac
Till Nova
Chaac
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,589
Damage
41,894
50,769
Taken
51,734
35,859
Mitigated
57,351
12,330
Healing
13,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,734
874
0
3,715
18,295
23,738
681
3,812
14,483
0
36,241
L
Hercules
12,954
3,283
249
6,351
21,768
20,696
653
4,206
17,562
1,763
36,393
W
Sol
11,779
2,503
0
4,440
13,375
6,641
207
1,517
11,858
37,567
1,623
L
Neith
Murk777
Neith
15,919
5,289
0
2,066
14,191
6,956
513
3,394
10,797
0
53,252
L
Baron Samedi
RaDe Evoloution
Baron Samedi
8,716
751
788
2,876
14,810
8,207
246
3,862
10,948
32,427
0
W
Chaac
Till Nova
Chaac
17,381
2,525
836
4,754
20,064
26,972
82
4,263
15,801
0
56,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,086
Gold Earned
34,631
166
Minions Killed
156
0
Camps Cleared
0
927,127
Distance Traveled
1,010,034
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,890
641
49
3
0
337,690
2
L
Hercules
10,945
644
35
2
0
348,665
1
W
Sol
11,019
648
49
3
0
338,650
2
L
Neith
10,880
640
88
5
0
279,757
2
L
Baron Samedi
10,261
604
43
3
0
298,705
0
W
Chaac
12,722
748
58
3
0
333,694
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role