Player Matchup

Chaac
Chaac
 
Chaac
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ArcxisSage
Izanami
Level 58
God Stats
25W - 24L
1,468 SR
Queue Stats
62W - 76L
1,396 Elo+
Party 2
Sobek
Sobek
DaultonO
Sobek
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 67L
1,510 Elo+
Solo
Fenrir
Fenrir
Neigh2Parfait
Fenrir
Level 60
God Stats
10W - 15L
1,431 SR
Queue Stats
50W - 69L
1,352 Elo+
Party 2
Hel
Hel
desderd1
Hel
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,428 Elo+
Solo
Team Averages
Level 86
1,480 SR
1,437 Elo+

VS

Team Averages
Level 104
1,574 SR
1,434 Elo+
Hel
Hel
CaptainOrbit
Hel
Level 88
God Stats
2W - 2L
1,347 SR
Queue Stats
252W - 287L
1,370 Elo+
Party 1
Da Ji
Da Ji
Catmmander
Da Ji
Level 85
God Stats
16W - 17L
1,508 SR
Queue Stats
220W - 264L
1,384 Elo+
Party 1
Hades
Hades
DiegonBlack
Hades
Level 129
God Stats
2W - 0L
1,781 SR
Queue Stats
88W - 88L
1,420 Elo+
Solo
Medusa
Medusa
OgAlox
Medusa
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
415W - 417L
1,499 Elo+
Solo
Ra
Ra
SprayNPrayXD
Ra
Level 115
God Stats
7W - 4L
1,733 SR
Queue Stats
212W - 208L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 3 / 1
5,074
564
2,321
7,490
3,834
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
ArcxisSage
Izanami
8
1 / 2 / 0
4,984
554
1,498
3,620
1,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
DaultonO
Sobek
1
0 / 0 / 0
1,683
187
0
0
0
8
1 / 2 / 2
4,926
547
2,345
7,937
3,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
0 / 2 / 2
5,035
559
1,629
4,988
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,360
596
1,603
3,690
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
9
2 / 2 / 2
4,844
538
3,599
6,366
2,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
3 / 0 / 2
6,084
676
3,868
4,501
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Medusa
OgAlox
Medusa
10
2 / 0 / 1
5,361
596
1,609
3,484
1,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 1 / 4
5,364
596
2,829
4,686
1,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
3
Kills
9
9
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
1
0.5
L
Izanami
ArcxisSage
Izanami
1
2
0
0.5
W
1
1
2
2
W
Da Ji
2
2
2
1.5
L
Sobek
DaultonO
Sobek
0
0
0
0
W
3
0
2
4
L
1
2
2
1
W
Medusa
OgAlox
Medusa
2
0
1
2.5
W
1
1
4
3
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,793
Damage
13,508
24,035
Taken
22,727
9,609
Mitigated
9,642
5,624
Healing
11,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,321
183
0
1,476
7,490
3,834
0
3,344
4,146
0
35,240
L
Izanami
ArcxisSage
Izanami
1,498
1,121
0
625
3,620
1,033
0
934
2,686
0
28,240
W
1,603
182
1,183
1,307
3,690
1,486
0
1,107
2,583
31,175
0
W
Da Ji
3,599
710
0
844
6,366
2,896
0
522
5,844
0
21,251
L
Sobek
DaultonO
Sobek
0
0
0
0
0
0
0
0
0
0
0
W
3,868
626
360
2,512
4,501
2,182
0
0
4,501
36,624
0
L
2,345
845
0
1,643
7,937
3,027
0
1,952
5,985
0
25,045
W
Medusa
OgAlox
Medusa
1,609
545
0
2,358
3,484
1,174
300
0
3,484
0
34,057
W
2,829
314
653
2,078
4,686
1,904
0
0
4,686
27,250
4,496
L
1,629
317
142
1,738
4,988
1,715
0
1,919
3,069
32,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,702
Gold Earned
27,013
235
Minions Killed
309
0
Camps Cleared
0
667,423
Distance Traveled
765,427
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,074
564
64
7
0
162,041
2
L
Izanami
4,984
554
59
7
0
167,805
0
W
Hel
5,360
596
74
8
0
169,531
3
W
Da Ji
4,844
538
35
4
0
158,467
3
L
Sobek
1,683
187
0
0
0
0
0
W
Hades
6,084
676
78
9
0
157,756
2
L
Fenrir
4,926
547
53
6
0
170,457
0
W
Medusa
5,361
596
68
8
0
130,922
2
W
Ra
5,364
596
54
6
0
148,751
3
L
Hel
5,035
559
59
7
0
167,120
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role