Player Matchup

Hera
Hera
DeMoNiC__KoGa
Hera
Level 147
God Stats
0W - 2L
1,297 SR
Queue Stats
78W - 77L
1,591 Elo+
Party 1
Bacchus
Bacchus
Night-Nova69
Bacchus
Level 128
God Stats
0W - 2L
1,667 SR
Queue Stats
30W - 29L
1,513 Elo+
Party 1
Cerberus
Cerberus
TwoDayOldPizza
Cerberus
Level 125
God Stats
0W - 2L
1,320 SR
Queue Stats
37W - 36L
1,512 Elo+
Party 1
Da Ji
Da Ji
itsyagirl__angel
Da Ji
Level 129
God Stats
0W - 2L
1,631 SR
Queue Stats
59W - 55L
1,538 Elo+
Party 1
Nike
Nike
ltroad
Nike
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,550 Elo+
Party 1
Team Averages
Level 128
1,483 SR
1,541 Elo+

VS

Team Averages
Level 124
1,565 SR
1,497 Elo+
Loki
Loki
Doankee
Loki
Level 129
God Stats
7W - 4L
1,585 SR
Queue Stats
233W - 239L
1,451 Elo+
Party 2
Zeus
Zeus
TrippleDukes
Zeus
Level 157
God Stats
8W - 2L
1,548 SR
Queue Stats
202W - 229L
1,400 Elo+
Solo
Hun Batz
Hun Batz
VVuma
Hun Batz
Level 96
God Stats
4W - 4L
1,411 SR
Queue Stats
324W - 319L
1,556 Elo+
Solo
Ymir
Ymir
alonso796
Ymir
Level 99
God Stats
12W - 1L
2,012 SR
Queue Stats
125W - 117L
1,532 Elo+
Party 2
Cabrakan
Cabrakan
rnunezs
Cabrakan
Level 139
God Stats
1W - 1L
1,271 SR
Queue Stats
122W - 107L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 8
13,608
851
40,501
14,059
8,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bacchus
Night-Nova69
Bacchus
15
1 / 7 / 11
9,578
599
11,110
16,340
12,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
17
2 / 7 / 9
10,656
666
10,087
28,035
30,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 8 / 4
9,778
611
9,121
13,725
7,135
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nike
ltroad
Nike
19
3 / 5 / 13
12,119
757
10,001
22,535
25,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Doankee
Loki
20
7 / 4 / 16
12,080
755
20,563
17,245
8,936
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
9 / 4 / 16
12,426
777
17,343
16,249
10,579
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
VVuma
Hun Batz
20
10 / 5 / 15
12,368
773
24,777
16,709
8,497
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
19
4 / 2 / 22
12,133
758
9,263
20,296
26,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
rnunezs
Cabrakan
16
0 / 6 / 22
9,853
616
8,762
18,232
24,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
121
20
Kills
30
30
Deaths
21
45
Assists
91
Player
Kills
Deaths
Assists
KDA
L
11
3
8
5
W
Loki
Doankee
Loki
7
4
16
3.75
L
Bacchus
Night-Nova69
Bacchus
1
7
11
0.93
W
9
4
16
4.25
L
Cerberus
2
7
9
0.93
W
Hun Batz
VVuma
Hun Batz
10
5
15
3.5
W
Ymir
4
2
22
7.5
L
3
8
4
0.63
L
Nike
ltroad
Nike
3
5
13
1.9
W
Cabrakan
rnunezs
Cabrakan
0
6
22
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,820
Damage
80,708
94,694
Taken
88,731
84,108
Mitigated
78,575
25,435
Healing
26,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
40,501
8,313
1,436
3,372
14,059
8,115
96
6,612
7,447
75,891
0
W
Loki
Doankee
Loki
20,563
2,574
894
5,011
17,245
8,936
527
12,246
4,924
0
50,732
L
Bacchus
Night-Nova69
Bacchus
11,110
791
355
1,931
16,340
12,603
0
5,187
11,153
12,408
0
W
17,343
2,976
193
3,470
16,249
10,579
974
10,023
6,002
39,903
0
L
Cerberus
10,087
592
970
7,782
28,035
30,285
0
9,986
18,049
22,908
0
W
Hun Batz
VVuma
Hun Batz
24,777
7,256
3,443
3,153
16,709
8,497
1,453
12,119
4,461
0
44,005
W
Ymir
9,263
1,785
2,933
4,771
20,296
26,210
504
15,515
4,604
21,247
0
L
9,121
1,603
0
0
13,725
7,135
0
4,327
9,398
0
13,854
L
Nike
ltroad
Nike
10,001
1,047
4,295
5,294
22,535
25,970
0
9,256
13,279
0
25,900
W
Cabrakan
rnunezs
Cabrakan
8,762
828
1,435
1,486
18,232
24,353
900
10,825
7,042
16,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,739
Gold Earned
58,860
181
Minions Killed
166
0
Camps Cleared
0
1,220,322
Distance Traveled
1,379,369
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
13,608
851
81
5
0
262,253
0
W
Loki
12,080
755
48
3
0
303,713
1
L
Bacchus
9,578
599
7
0
0
225,991
0
W
Zeus
12,426
777
40
3
0
264,398
1
L
Cerberus
10,656
666
48
3
0
232,494
1
W
Hun Batz
12,368
773
35
2
0
288,617
3
W
Ymir
12,133
758
30
2
0
264,594
0
L
Da Ji
9,778
611
8
1
0
197,495
0
L
Nike
12,119
757
37
2
0
302,089
5
W
Cabrakan
9,853
616
13
1
0
258,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role