Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AWildPachirisu
Hel
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,717 Elo+
Party 3
Amaterasu
Amaterasu
PrincessAetulia
Amaterasu
Level 131
God Stats
6W - 4L
1,621 SR
Queue Stats
292W - 310L
1,585 Elo+
Party 3
Cerberus
Cerberus
TheHvsky
Cerberus
Level 123
God Stats
2W - 4L
1,212 SR
Queue Stats
850W - 817L
1,614 Elo+
Party 3
Maui
Maui
fosterwalrus
Maui
Level 5
God Stats
2W - 0L
1,685 SR
Queue Stats
3W - 0L
1,742 Elo+
Party 3
Team Averages
Level 80
1,504 SR
1,632 Elo+

VS

Team Averages
Level 65
1,523 SR
1,544 Elo+
Arachne
Arachne
Ecsstacy
Arachne
Level 68
God Stats
1W - 2L
1,510 SR
Queue Stats
131W - 128L
1,512 Elo+
Party 2
Cernunnos
Cernunnos
Nipsyyy
Cernunnos
Level 28
God Stats
5W - 3L
1,626 SR
Queue Stats
64W - 65L
1,478 Elo+
Party 2
Mulan
Mulan
Selysonis
Mulan
Level 84
God Stats
5W - 9L
1,529 SR
Queue Stats
173W - 175L
1,576 Elo+
Party 1
Sol
Sol
ShadowWolf113
Sol
Level 106
God Stats
2W - 4L
1,518 SR
Queue Stats
270W - 229L
1,589 Elo+
Party 1
Achilles
Achilles
Shadr1x
Achilles
Level 41
God Stats
1W - 2L
1,434 SR
Queue Stats
51W - 47L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
18
4 / 1 / 8
12,493
595
15,637
16,922
8,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
7 / 1 / 7
12,420
591
18,394
15,363
8,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
PrincessAetulia
Amaterasu
17
5 / 1 / 15
11,361
541
10,452
19,240
14,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
TheHvsky
Cerberus
20
10 / 1 / 14
13,945
664
20,966
23,116
24,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 1 / 17
11,154
531
8,388
21,047
22,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ecsstacy
Arachne
15
0 / 3 / 0
9,058
431
4,994
20,172
8,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
Nipsyyy
Cernunnos
16
1 / 4 / 1
9,809
467
11,058
15,782
5,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
Selysonis
Mulan
11
1 / 7 / 0
7,811
372
9,149
23,125
24,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 5 / 0
8,821
420
9,630
20,064
7,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Shadr1x
Achilles
13
1 / 9 / 0
8,613
410
9,191
19,090
14,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
4
28
Kills
3
5
Deaths
28
61
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
4
1
8
8
W
7
1
7
10.5
L
Arachne
Ecsstacy
Arachne
0
3
0
0
L
Cernunnos
Nipsyyy
Cernunnos
1
4
1
0.38
W
Amaterasu
PrincessAetulia
Amaterasu
5
1
15
12.5
L
Mulan
Selysonis
Mulan
1
7
0
0.14
L
0
5
0
0
L
Achilles
Shadr1x
Achilles
1
9
0
0.11
W
Cerberus
TheHvsky
Cerberus
10
1
14
17
W
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,837
Damage
44,022
95,688
Taken
98,233
78,557
Mitigated
61,165
55,616
Healing
23,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
15,637
11,265
0
7,997
16,922
8,318
5,335
1,529
15,344
0
119,582
W
18,394
724
9,165
10,373
15,363
8,235
1,146
4,755
10,608
105,750
0
L
Arachne
Ecsstacy
Arachne
4,994
3,588
0
5,627
20,172
8,574
797
8,740
11,432
0
85,853
L
Cernunnos
Nipsyyy
Cernunnos
11,058
4,936
0
4,211
15,782
5,669
0
4,860
10,922
0
86,097
W
Amaterasu
PrincessAetulia
Amaterasu
10,452
4,365
0
4,722
19,240
14,931
2,825
3,466
15,677
0
80,380
L
Mulan
Selysonis
Mulan
9,149
1,176
169
3,277
23,125
24,676
0
11,791
11,334
0
27,161
L
9,630
3,296
0
6,977
20,064
7,548
0
12,177
7,887
83,979
8,938
L
Achilles
Shadr1x
Achilles
9,191
2,768
0
3,130
19,090
14,698
0
10,102
8,988
0
51,142
W
Cerberus
TheHvsky
Cerberus
20,966
2,477
0
12,118
23,116
24,211
365
2,745
19,705
116,671
0
W
8,388
1,923
3,741
7,500
21,047
22,862
509
4,265
16,684
26,152
563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,373
Gold Earned
44,112
741
Minions Killed
526
0
Camps Cleared
0
2,107,415
Distance Traveled
1,859,173
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
12,493
595
188
9
0
373,906
6
W
Hel
12,420
591
164
8
0
432,270
5
L
Arachne
9,058
431
123
6
0
455,512
4
L
Cernunnos
9,809
467
148
7
0
335,904
1
W
Amaterasu
11,361
541
117
6
0
487,407
5
L
Mulan
7,811
372
33
2
0
373,616
8
L
Sol
8,821
420
140
7
0
358,835
2
L
Achilles
8,613
410
82
4
0
335,306
5
W
Cerberus
13,945
664
250
12
0
412,916
7
W
Maui
11,154
531
22
1
0
400,916
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role