Player Matchup

Chernobog
Chernobog
Joabawz
Chernobog
Level 86
God Stats
1W - 2L
1,484 SR
Queue Stats
277W - 225L
1,618 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Karniival
Cu Chulainn
Level 121
God Stats
17W - 10L
1,647 SR
Queue Stats
264W - 218L
1,601 Elo+
Party 2
Maui
Maui
Nekzo
Maui
Level 48
God Stats
5W - 5L
1,561 SR
Queue Stats
126W - 77L
1,647 Elo+
Party 2
Olorun
Olorun
Rejekongen
Olorun
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,458 Elo+
Party 2
Arachne
Arachne
UsirGrath
Arachne
Level 67
God Stats
9W - 11L
1,544 SR
Queue Stats
237W - 194L
1,620 Elo+
Party 2
Team Averages
Level 69
1,547 SR
1,589 Elo+

VS

Team Averages
Level 102
1,699 SR
1,639 Elo+
Anubis
Anubis
AgathianArcher
Anubis
Level 116
God Stats
1W - 4L
1,606 SR
Queue Stats
367W - 362L
1,428 Elo+
Solo
Sylvanus
Sylvanus
Blakeykinz
Sylvanus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 9L
1,766 Elo+
Party 1
Chiron
Chiron
HFCT
Chiron
Level 83
God Stats
11W - 2L
1,935 SR
Queue Stats
278W - 112L
1,730 Elo+
Party 1
Ravana
Ravana
Joelykinz
Ravana
Level 154
God Stats
3W - 0L
1,989 SR
Queue Stats
151W - 90L
1,594 Elo+
Party 1
Thanatos
Thanatos
UnusuallyErected
Thanatos
Level 132
God Stats
2W - 0L
1,463 SR
Queue Stats
207W - 89L
1,676 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Joabawz
Chernobog
13
1 / 11 / 1
8,275
394
7,370
20,344
6,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
Karniival
Cu Chulainn
16
1 / 2 / 2
10,291
490
12,601
19,657
18,100
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Maui
Nekzo
Maui
13
0 / 2 / 3
8,550
407
4,748
16,054
14,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Olorun
Rejekongen
Olorun
12
2 / 13 / 0
7,789
371
4,828
22,341
7,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
UsirGrath
Arachne
14
2 / 8 / 2
9,311
443
10,682
28,051
11,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 8
12,067
575
21,985
13,167
9,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Blakeykinz
Sylvanus
15
5 / 2 / 12
9,881
471
7,330
19,403
28,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chiron
HFCT
Chiron
17
7 / 1 / 11
11,332
540
29,416
14,909
7,409
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
Joelykinz
Ravana
18
3 / 2 / 8
11,473
546
16,734
16,910
15,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
12 / 1 / 3
12,886
614
14,588
19,660
10,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
78
6
Kills
36
36
Deaths
6
8
Assists
42
Player
Kills
Deaths
Assists
KDA
W
9
0
8
13
W
Sylvanus
Blakeykinz
Sylvanus
5
2
12
5.5
W
Chiron
HFCT
Chiron
7
1
11
12.5
L
Chernobog
Joabawz
Chernobog
1
11
1
0.14
W
Ravana
Joelykinz
Ravana
3
2
8
3.5
L
Cu Chulainn
Karniival
Cu Chulainn
1
2
2
1
L
Maui
Nekzo
Maui
0
2
3
0.75
L
Olorun
Rejekongen
Olorun
2
13
0
0.15
W
12
1
3
13.5
L
Arachne
UsirGrath
Arachne
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,229
Damage
90,053
106,447
Taken
84,049
58,517
Mitigated
70,695
19,334
Healing
51,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,985
579
0
9,597
13,167
9,207
5,380
1,758
11,409
108,335
0
W
Sylvanus
Blakeykinz
Sylvanus
7,330
1,698
3,350
5,440
19,403
28,441
1,463
4,455
14,948
25,091
7,732
W
Chiron
HFCT
Chiron
29,416
10,983
720
4,742
14,909
7,409
4,711
2,100
12,618
0
93,738
L
Chernobog
Joabawz
Chernobog
7,370
3,998
0
2,743
20,344
6,142
212
2,470
17,723
0
53,991
W
Ravana
Joelykinz
Ravana
16,734
3,853
0
6,729
16,910
15,252
1,519
511
16,399
0
99,164
L
Cu Chulainn
Karniival
Cu Chulainn
12,601
2,027
0
5,003
19,657
18,100
0
4,310
14,477
4,478
89,647
L
Maui
Nekzo
Maui
4,748
471
0
2,158
16,054
14,653
0
5,891
9,941
21,843
1,610
L
Olorun
Rejekongen
Olorun
4,828
2,173
318
3,462
22,341
7,860
0
11,560
10,656
32,477
3,134
W
14,588
3,714
0
20,869
19,660
10,386
1,136
1,141
18,519
0
135,537
L
Arachne
UsirGrath
Arachne
10,682
6,313
0
5,650
28,051
11,762
0
4,831
22,987
0
67,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,216
Gold Earned
57,639
448
Minions Killed
702
0
Camps Cleared
0
1,899,141
Distance Traveled
1,995,288
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,067
575
174
8
0
353,728
6
W
Sylvanus
9,881
471
46
2
0
347,987
2
W
Chiron
11,332
540
120
6
0
379,424
5
L
Chernobog
8,275
394
78
4
0
380,640
2
W
Ravana
11,473
546
163
8
0
400,885
2
L
Cu Chulainn
10,291
490
172
8
0
423,231
3
L
Maui
8,550
407
47
2
0
409,496
5
L
Olorun
7,789
371
63
3
0
271,874
0
W
Thanatos
12,886
614
199
9
0
513,264
5
L
Arachne
9,311
443
88
4
0
413,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role