Player Matchup

Zeus
Zeus
BerryBerserker92
Zeus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 65L
1,335 Elo+
Solo
King Arthur
King Arthur
GodAres1209
King Arthur
Level 88
God Stats
1W - 4L
1,445 SR
Queue Stats
66W - 87L
1,429 Elo+
Party 1
Shiva
Shiva
TigrisSVK
Shiva
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,474 Elo+
Party 1
Team Averages
Level 51
1,482 SR
1,413 Elo+

VS

Team Averages
Level 83
1,284 SR
1,420 Elo+
Anubis
Anubis
ToppestG
Anubis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,172 Elo+
Party 2
Yemoja
Yemoja
WiLl05dj
Yemoja
Level 89
God Stats
2W - 4L
1,104 SR
Queue Stats
74W - 70L
1,489 Elo+
Party 2
Arachne
Arachne
stelestele
Arachne
Level 158
God Stats
1W - 0L
1,248 SR
Queue Stats
68W - 64L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 4
11,773
620
13,951
9,484
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
GodAres1209
King Arthur
17
3 / 4 / 4
11,828
623
10,945
22,777
21,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
TigrisSVK
Shiva
17
2 / 2 / 5
12,930
681
15,211
22,745
29,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ToppestG
Anubis
19
1 / 5 / 7
12,176
641
12,000
16,150
9,593
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
WiLl05dj
Yemoja
20
1 / 0 / 9
14,049
739
7,100
12,313
15,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
stelestele
Arachne
20
8 / 2 / 1
14,466
761
21,525
20,643
15,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
7
Kills
10
10
Deaths
7
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
L
King Arthur
GodAres1209
King Arthur
3
4
4
1.25
L
Shiva
TigrisSVK
Shiva
2
2
5
2.25
W
Anubis
ToppestG
Anubis
1
5
7
0.9
W
Yemoja
WiLl05dj
Yemoja
1
0
9
5.5
W
Arachne
stelestele
Arachne
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,107
Damage
40,625
55,006
Taken
49,106
54,483
Mitigated
40,588
8,671
Healing
26,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,951
1,767
0
0
9,484
3,652
540
2,594
6,890
70,471
0
L
King Arthur
GodAres1209
King Arthur
10,945
1,254
0
2,738
22,777
21,104
0
8,190
14,587
74
49,968
L
Shiva
TigrisSVK
Shiva
15,211
2,506
1,264
4,669
22,745
29,727
0
8,379
14,366
340
40,691
W
Anubis
ToppestG
Anubis
12,000
1,611
0
4,662
16,150
9,593
971
4,226
11,348
37,960
0
W
Yemoja
WiLl05dj
Yemoja
7,100
2,614
8,059
5,000
12,313
15,688
885
3,941
8,276
30,170
0
W
Arachne
stelestele
Arachne
21,525
15,433
0
8,671
20,643
15,307
2,316
6,351
13,810
0
126,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,531
Gold Earned
40,691
248
Minions Killed
241
0
Camps Cleared
0
974,648
Distance Traveled
1,043,234
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,773
620
127
7
0
294,370
1
L
King Arthur
11,828
623
64
3
0
348,662
5
L
Shiva
12,930
681
57
3
0
331,616
2
W
Anubis
12,176
641
61
3
0
289,945
1
W
Yemoja
14,049
739
36
2
0
322,485
3
W
Arachne
14,466
761
144
8
0
430,804
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role