Player Matchup

Nemesis
Nemesis
DoubleJhota
Nemesis
Level 112
God Stats
1W - 4L
1,287 SR
Queue Stats
190W - 188L
1,530 Elo+
Solo
Horus
Horus
James_27_Lfc
Horus
Level 120
God Stats
2W - 1L
1,465 SR
Queue Stats
54W - 48L
1,511 Elo+
Solo
Sobek
Sobek
NoMoreTime11
Sobek
Level 159
God Stats
10W - 12L
1,444 SR
Queue Stats
428W - 426L
1,503 Elo+
Party 2
Bellona
Bellona
SomeCatchyName
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,580 Elo+
Solo
Ymir
Ymir
xReDDewiLs
Ymir
Level 97
God Stats
1W - 2L
1,551 SR
Queue Stats
132W - 133L
1,501 Elo+
Party 2
Team Averages
Level 101
1,449 SR
1,525 Elo+

VS

Team Averages
Level 58
1,482 SR
1,523 Elo+
Guan Yu
Guan Yu
Azerious
Guan Yu
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 36L
1,521 Elo+
Solo
Merlin
Merlin
EchoLizer92
Merlin
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,577 Elo+
Party 1
Jing Wei
Jing Wei
GlitchCo
Jing Wei
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,437 Elo+
Party 1
Tyr
Tyr
Jaycediff
Tyr
Level 129
God Stats
1W - 0L
1,626 SR
Queue Stats
87W - 68L
1,586 Elo+
Party 1
Fafnir
Fafnir
MA06
Fafnir
Level 24
God Stats
2W - 1L
1,286 SR
Queue Stats
13W - 8L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DoubleJhota
Nemesis
17
0 / 4 / 2
9,462
526
6,645
17,364
12,369
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
7 / 3 / 1
12,017
668
18,821
19,575
21,813
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 5 / 7
9,814
545
3,372
12,480
7,065
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
3 / 2 / 3
13,915
773
17,739
27,236
32,155
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 13 / 3
9,553
531
2,733
26,170
20,865
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Azerious
Guan Yu
19
2 / 2 / 15
11,552
642
6,183
11,968
12,111
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
19
10 / 2 / 5
12,700
706
30,661
13,215
7,811
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
GlitchCo
Jing Wei
18
3 / 5 / 10
11,657
648
10,432
14,422
7,570
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
1 / 3 / 6
12,611
701
5,220
18,762
27,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fafnir
MA06
Fafnir
20
7 / 1 / 8
13,300
739
11,327
18,294
32,927
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
67
10
Kills
23
27
Deaths
13
16
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Azerious
Guan Yu
2
2
15
4.75
L
Nemesis
DoubleJhota
Nemesis
0
4
2
0.25
W
Merlin
10
2
5
6.25
W
Jing Wei
GlitchCo
Jing Wei
3
5
10
1.6
L
7
3
1
2.5
W
1
3
6
1.33
W
Fafnir
MA06
Fafnir
7
1
8
11
L
0
5
7
0.7
L
3
2
3
2.25
L
0
13
3
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,310
Damage
63,823
102,825
Taken
76,661
94,267
Mitigated
87,553
29,146
Healing
28,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Azerious
Guan Yu
6,183
1,596
5,431
3,622
11,968
12,111
137
1,976
9,992
20
28,086
L
Nemesis
DoubleJhota
Nemesis
6,645
1,746
894
2,618
17,364
12,369
66
10,837
6,457
0
21,323
W
Merlin
30,661
4,248
492
2,511
13,215
7,811
1,820
2,450
10,765
50,103
0
W
Jing Wei
GlitchCo
Jing Wei
10,432
8,519
0
2,074
14,422
7,570
3,441
1,041
13,381
0
24,997
L
18,821
6,120
3,396
7,091
19,575
21,813
288
10,569
8,918
771
34,926
W
5,220
740
337
5,135
18,762
27,134
1,320
879
17,883
197
29,280
W
Fafnir
MA06
Fafnir
11,327
3,111
1,191
7,505
18,294
32,927
949
2,904
15,390
20,706
0
L
3,372
320
268
1,449
12,480
7,065
0
2,729
9,751
8,910
0
L
17,739
4,386
3,886
8,736
27,236
32,155
2,045
11,676
15,560
5,965
46,049
L
2,733
160
0
808
26,170
20,865
0
6,236
19,934
11,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,761
Gold Earned
61,820
149
Minions Killed
178
0
Camps Cleared
0
1,400,981
Distance Traveled
1,515,418
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,552
642
35
2
0
316,463
3
L
Nemesis
9,462
526
26
1
0
246,494
0
W
Merlin
12,700
706
45
3
0
322,017
0
W
Jing Wei
11,657
648
39
2
0
302,629
0
L
Horus
12,017
668
29
2
0
313,936
5
W
Tyr
12,611
701
46
3
0
250,299
5
W
Fafnir
13,300
739
13
1
0
324,010
0
L
Sobek
9,814
545
11
1
0
241,699
2
L
Bellona
13,915
773
74
4
0
327,699
0
L
Ymir
9,553
531
9
1
0
271,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role