Player Matchup

Hercules
Hercules
Bronze III
GamerXXFDD
Hercules
Bronze III
Level 129
God Stats
3W - 3L
1,228 SR
Queue Stats
4W - 8L
1,391 MMR
Solo
Agni
Agni
Bronze I
LegendTaz
Agni
Bronze I
Level 43
God Stats
4W - 2L
1,672 SR
Queue Stats
22W - 33L
1,317 MMR
Solo
Medusa
Medusa
Bronze IV
crisco215
Medusa
Bronze IV
Level 125
God Stats
4W - 2L
1,338 SR
Queue Stats
15W - 37L
714 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 99
1,413 SR
1,141 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 94
1,401 SR
1,136 MMR
Achilles
Achilles
Silver II
 
Achilles
Silver II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver V
bamelzorro200
Bellona
Silver V
Level 123
God Stats
2W - 1L
1,374 SR
Queue Stats
66W - 106L
711 MMR
Solo
Yu Huang
Yu Huang
Gold V
schraaader
Yu Huang
Gold V
Level 72
God Stats
3W - 6L
1,328 SR
Queue Stats
110W - 167L
1,197 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GamerXXFDD
Hercules
12
0 / 3 / 2
8,158
583
6,492
18,988
15,722
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
14
3 / 3 / 0
9,260
661
11,231
8,693
3,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
crisco215
Medusa
13
0 / 6 / 2
8,695
621
8,544
12,438
4,884
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
AtlasAh Muzen CabThothHadesChang'e

VS

Bans
PoseidonHou YiCernunnosIshtarAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
4 / 2 / 8
10,127
723
11,508
17,497
20,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
15
4 / 0 / 8
10,490
749
7,745
15,292
17,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yu Huang
schraaader
Yu Huang
17
4 / 1 / 7
11,163
797
15,361
8,831
3,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
12
12
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
2
8
4
L
Hercules
GamerXXFDD
Hercules
0
3
2
0.33
L
Agni
3
3
0
1
W
Bellona
4
0
8
8
L
Medusa
crisco215
Medusa
0
6
2
0.17
W
Yu Huang
schraaader
Yu Huang
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,267
Damage
34,614
40,119
Taken
41,620
24,084
Mitigated
41,827
7,046
Healing
15,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,508
2,203
0
6,182
17,497
20,941
595
4,572
12,925
0
22,442
L
Hercules
GamerXXFDD
Hercules
6,492
1,799
0
6,094
18,988
15,722
0
8,405
9,884
0
18,851
L
Agni
11,231
1,333
0
152
8,693
3,478
0
3,994
4,580
29,447
1,565
W
Bellona
7,745
2,294
0
6,631
15,292
17,120
1,088
3,587
11,705
0
46,490
L
Medusa
crisco215
Medusa
8,544
2,867
0
800
12,438
4,884
0
3,048
9,092
0
39,963
W
Yu Huang
schraaader
Yu Huang
15,361
883
195
2,423
8,831
3,766
1,046
3,137
5,694
68,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,113
Gold Earned
31,780
127
Minions Killed
192
0
Camps Cleared
0
692,085
Distance Traveled
783,755
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,127
723
23
2
0
264,568
2
L
Hercules
8,158
583
14
1
0
251,736
0
L
Agni
9,260
661
63
5
0
215,130
1
W
Bellona
10,490
749
52
4
0
278,626
5
L
Medusa
8,695
621
50
4
0
225,219
0
W
Yu Huang
11,163
797
117
8
0
240,561
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role