Player Matchup

Horus
Horus
GoldenBurger
Horus
Level 124
God Stats
2W - 2L
1,380 SR
Queue Stats
367W - 334L
1,577 Elo+
Party 3
Sol
Sol
SmiteBeast6969
Sol
Level 99
God Stats
2W - 1L
1,355 SR
Queue Stats
31W - 32L
1,539 Elo+
Party 3
Sylvanus
Sylvanus
Water My Otter
Sylvanus
Level 128
God Stats
4W - 1L
1,712 SR
Queue Stats
68W - 66L
1,541 Elo+
Party 3
Cu Chulainn
Cu Chulainn
crazymonkey703
Cu Chulainn
Level 62
God Stats
1W - 1L
1,513 SR
Queue Stats
11W - 14L
1,490 Elo+
Party 3
Baron Samedi
Baron Samedi
gunzAblazyn
Baron Samedi
Level 40
God Stats
4W - 4L
1,476 SR
Queue Stats
10W - 16L
1,443 Elo+
Party 3
Team Averages
Level 91
1,487 SR
1,518 Elo+

VS

Team Averages
Level 88
1,564 SR
1,441 Elo+
Izanami
Izanami
ANytRunner007
Izanami
Level 28
God Stats
8W - 12L
1,403 SR
Queue Stats
8W - 16L
1,287 Elo+
Party 2
Tiamat
Tiamat
Amain27
Tiamat
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 76L
1,581 Elo+
Party 1
Kumbhakarna
Kumbhakarna
B Bro29
Kumbhakarna
Level 22
God Stats
2W - 2L
1,711 SR
Queue Stats
8W - 14L
1,434 Elo+
Party 1
Chang'e
Chang'e
PurpNastiez
Chang'e
Level 126
God Stats
0W - 1L
1,425 SR
Queue Stats
65W - 86L
1,424 Elo+
Solo
Susano
Susano
UnderHandBard524
Susano
Level 124
God Stats
0W - 2L
1,783 SR
Queue Stats
234W - 258L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 13
8,853
590
12,196
11,257
9,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
5 / 3 / 8
8,454
564
12,093
11,288
4,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
14
7 / 1 / 8
9,040
603
7,516
11,451
6,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
crazymonkey703
Cu Chulainn
13
2 / 0 / 4
8,125
542
9,924
10,622
4,953
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
gunzAblazyn
Baron Samedi
13
5 / 2 / 5
8,220
548
9,426
7,401
3,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
1 / 6 / 1
6,172
411
2,351
11,322
3,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
Amain27
Tiamat
11
1 / 8 / 1
6,668
445
6,917
12,288
7,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
B Bro29
Kumbhakarna
10
0 / 4 / 1
6,131
409
3,488
16,943
11,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
PurpNastiez
Chang'e
12
0 / 3 / 0
7,154
477
4,365
11,236
3,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 5 / 2
8,755
584
8,970
17,085
6,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
12
26
Kills
7
8
Deaths
26
38
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
1
6
1
0.25
L
Tiamat
Amain27
Tiamat
1
8
1
0.19
L
Kumbhakarna
B Bro29
Kumbhakarna
0
4
1
0.13
W
7
2
13
6.75
L
Chang'e
PurpNastiez
Chang'e
0
3
0
0
W
5
3
8
3
L
5
5
2
1.2
W
Sylvanus
7
1
8
11
W
Cu Chulainn
crazymonkey703
Cu Chulainn
2
0
4
4
W
Baron Samedi
gunzAblazyn
Baron Samedi
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,155
Damage
26,091
52,019
Taken
68,874
29,806
Mitigated
31,656
20,990
Healing
14,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
2,351
1,453
576
2,734
11,322
3,573
217
5,924
5,186
0
24,258
L
Tiamat
Amain27
Tiamat
6,917
269
0
1,839
12,288
7,003
85
4,439
7,647
40,118
0
L
Kumbhakarna
B Bro29
Kumbhakarna
3,488
296
0
1,069
16,943
11,495
0
8,107
8,616
20,609
0
W
12,196
6,060
962
3,030
11,257
9,624
590
2,640
8,617
0
48,109
L
Chang'e
PurpNastiez
Chang'e
4,365
394
386
3,970
11,236
3,382
1,116
1,325
9,826
48,785
0
W
12,093
5,606
0
4,953
11,288
4,534
3,322
2,560
8,728
48,402
5,866
L
8,970
1,888
323
3,421
17,085
6,203
0
8,098
8,725
0
43,314
W
Sylvanus
7,516
2,005
1,440
5,139
11,451
6,993
140
3,003
8,227
46,096
14,273
W
Cu Chulainn
crazymonkey703
Cu Chulainn
9,924
1,665
0
2,004
10,622
4,953
785
5,344
5,278
0
53,957
W
Baron Samedi
gunzAblazyn
Baron Samedi
9,426
1,235
1,376
2,086
7,401
3,702
1,550
2,601
4,632
42,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,692
Gold Earned
34,880
383
Minions Killed
313
0
Camps Cleared
0
1,439,881
Distance Traveled
1,376,480
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,172
411
41
3
0
291,648
0
L
Tiamat
6,668
445
65
4
0
244,604
0
L
Kumbhakarna
6,131
409
42
3
0
280,325
1
W
Horus
8,853
590
63
4
0
310,582
0
L
Chang'e
7,154
477
93
6
0
250,081
1
W
Sol
8,454
564
78
5
0
281,721
0
L
Susano
8,755
584
72
5
0
309,822
1
W
Sylvanus
9,040
603
92
6
0
272,243
0
W
Cu Chulainn
8,125
542
82
5
0
308,859
0
W
Baron Samedi
8,220
548
68
5
0
266,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role