Player Matchup

Sobek
Sobek
 
Sobek
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
Alin07aryH
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,404 Elo+
Party 1
Ishtar
Ishtar
LordFujitora
Ishtar
Level 35
God Stats
1W - 1L
1,728 SR
Queue Stats
1W - 3L
1,723 Elo+
Solo
Achilles
Achilles
felimb
Achilles
Level 85
God Stats
0W - 2L
1,184 SR
Queue Stats
19W - 25L
1,428 Elo+
Party 1
Vulcan
Vulcan
tryus21
Vulcan
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 92L
1,435 Elo+
Party 3
Team Averages
Level 59
1,482 SR
1,498 Elo+

VS

Team Averages
Level 123
1,549 SR
1,471 Elo+
Raijin
Raijin
 
Raijin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Hokisane
Rama
Level 154
God Stats
11W - 7L
1,485 SR
Queue Stats
578W - 554L
1,543 Elo+
Party 2
Mulan
Mulan
Uzumaki EDL
Mulan
Level 89
God Stats
5W - 9L
1,291 SR
Queue Stats
52W - 65L
1,409 Elo+
Solo
Horus
Horus
lmlxYiazmaT
Horus
Level 65
God Stats
1W - 0L
1,617 SR
Queue Stats
61W - 57L
1,412 Elo+
Solo
Ao Kuang
Ao Kuang
wolfable
Ao Kuang
Level 149
God Stats
1W - 0L
1,851 SR
Queue Stats
61W - 53L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
1
0 / 0 / 0
4,352
290
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Alin07aryH
Nemesis
12
0 / 3 / 2
6,795
453
3,942
13,152
4,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ishtar
13
1 / 3 / 0
6,920
461
5,949
9,833
3,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
felimb
Achilles
13
1 / 1 / 1
7,717
514
9,264
10,685
14,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
tryus21
Vulcan
12
1 / 5 / 1
7,364
491
3,487
8,969
3,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
2 / 2 / 2
8,273
552
3,708
7,444
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
16
4 / 0 / 1
9,310
621
6,844
7,666
3,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
0 / 1 / 1
7,832
522
6,162
13,002
10,127
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 0 / 3
7,905
527
3,761
9,167
8,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ao Kuang
wolfable
Ao Kuang
14
5 / 0 / 3
8,734
582
8,348
10,476
5,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
12
12
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
0
0
0
W
Raijin
 
Raijin
2
2
2
1.5
L
Nemesis
Alin07aryH
Nemesis
0
3
2
0.33
W
Rama
4
0
1
4.5
L
Ishtar
1
3
0
0.33
W
0
1
1
0.5
L
Achilles
felimb
Achilles
1
1
1
1.5
W
1
0
3
2.5
L
Vulcan
tryus21
Vulcan
1
5
1
0.3
W
Ao Kuang
wolfable
Ao Kuang
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,642
Damage
28,823
42,639
Taken
47,755
26,689
Mitigated
30,650
9,099
Healing
21,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
0
0
0
0
0
0
0
0
0
0
0
W
Raijin
 
Raijin
3,708
184
0
705
7,444
3,087
842
882
6,515
56,336
0
L
Nemesis
Alin07aryH
Nemesis
3,942
1,973
0
1,578
13,152
4,807
0
4,409
8,743
0
56,852
W
Rama
6,844
5,239
0
4,136
7,666
3,384
3,287
0
7,666
0
78,699
L
Ishtar
5,949
2,801
0
3,457
9,833
3,521
0
1,167
8,666
0
52,169
W
6,162
291
0
4,221
13,002
10,127
0
406
11,539
0
50,823
L
Achilles
felimb
Achilles
9,264
944
0
2,945
10,685
14,515
0
1,795
8,890
0
50,961
W
3,761
2,045
1,147
3,829
9,167
8,696
459
1,090
7,981
0
25,001
L
Vulcan
tryus21
Vulcan
3,487
1,006
0
1,119
8,969
3,846
0
4,517
4,452
52,981
0
W
Ao Kuang
wolfable
Ao Kuang
8,348
1,217
0
7,530
10,476
5,356
0
1,109
9,319
52,488
9,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,148
Gold Earned
42,054
360
Minions Killed
476
0
Camps Cleared
0
1,180,954
Distance Traveled
1,402,744
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,352
290
0
0
0
0
0
W
Raijin
8,273
552
113
8
0
258,503
6
L
Nemesis
6,795
453
99
7
0
334,779
4
W
Rama
9,310
621
140
9
0
244,081
4
L
Ishtar
6,920
461
84
6
0
267,403
6
W
Mulan
7,832
522
90
6
0
289,237
4
L
Achilles
7,717
514
91
6
0
300,872
2
W
Horus
7,905
527
34
2
0
300,053
2
L
Vulcan
7,364
491
86
6
0
277,900
2
W
Ao Kuang
8,734
582
99
7
0
310,870
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role