Player Matchup

Cernunnos
Cernunnos
Alegamer978
Cernunnos
Level 40
God Stats
5W - 5L
1,725 SR
Queue Stats
132W - 75L
1,646 Elo+
Party 1
Ganesha
Ganesha
ElFollaMancos5
Ganesha
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 20L
1,696 Elo+
Party 1
Serqet
Serqet
OneGoldMedall
Serqet
Level 117
God Stats
3W - 2L
1,545 SR
Queue Stats
113W - 53L
1,686 Elo+
Party 1
Hun Batz
Hun Batz
Ynferkan
Hun Batz
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 108L
1,651 Elo+
Party 1
Chang'e
Chang'e
pemarla26
Chang'e
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 145L
1,661 Elo+
Party 1
Team Averages
Level 76
1,554 SR
1,668 Elo+

VS

Team Averages
Level 63
1,651 SR
1,344 Elo+
Neith
Neith
CloudDudeGod
Neith
Level 49
God Stats
3W - 2L
1,610 SR
Queue Stats
11W - 16L
1,348 Elo+
Party 2
Bakasura
Bakasura
FourRand0m
Bakasura
Level 71
God Stats
0W - 1L
1,789 SR
Queue Stats
11W - 21L
1,324 Elo+
Party 2
Mulan
Mulan
Kapserii
Mulan
Level 46
God Stats
8W - 8L
1,489 SR
Queue Stats
44W - 45L
1,425 Elo+
Solo
Ymir
Ymir
Sofibab
Ymir
Level 66
God Stats
3W - 1L
1,885 SR
Queue Stats
8W - 19L
1,279 Elo+
Party 2
Anubis
Anubis
Tahcet
Anubis
Level 85
God Stats
3W - 3L
1,481 SR
Queue Stats
12W - 21L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Alegamer978
Cernunnos
17
6 / 4 / 6
10,698
563
13,219
19,305
8,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
0 / 1 / 18
9,924
522
7,024
15,894
15,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
11 / 1 / 4
12,355
650
15,962
17,220
13,532
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
Ynferkan
Hun Batz
18
11 / 3 / 12
11,314
595
13,170
18,510
7,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chang'e
pemarla26
Chang'e
17
7 / 2 / 12
10,898
574
12,806
12,661
4,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 5
8,406
442
7,993
11,071
4,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bakasura
FourRand0m
Bakasura
15
6 / 12 / 3
10,084
531
10,066
22,738
8,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mulan
Kapserii
Mulan
14
0 / 5 / 3
8,529
449
6,136
16,710
9,102
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
Sofibab
Ymir
13
1 / 4 / 4
8,968
472
4,629
15,011
14,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
Tahcet
Anubis
16
4 / 8 / 2
10,129
533
10,085
16,657
8,038
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
28
35
Kills
11
11
Deaths
35
52
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Alegamer978
Cernunnos
6
4
6
2.25
L
0
6
5
0.42
W
0
1
18
9
L
Bakasura
FourRand0m
Bakasura
6
12
3
0.63
L
Mulan
Kapserii
Mulan
0
5
3
0.3
W
11
1
4
13
L
Ymir
Sofibab
Ymir
1
4
4
0.75
L
Anubis
Tahcet
Anubis
4
8
2
0.63
W
Hun Batz
Ynferkan
Hun Batz
11
3
12
5.67
W
Chang'e
pemarla26
Chang'e
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,181
Damage
38,909
83,590
Taken
82,187
49,559
Mitigated
44,173
33,929
Healing
10,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Alegamer978
Cernunnos
13,219
6,573
0
9,620
19,305
8,690
132
4,435
14,363
0
95,512
L
7,993
3,578
0
801
11,071
4,339
0
975
10,096
0
57,256
W
7,024
170
174
2,973
15,894
15,400
242
2,294
13,357
23,836
2,013
L
Bakasura
FourRand0m
Bakasura
10,066
6,986
0
2,518
22,738
8,299
1,955
6,624
15,523
0
59,784
L
Mulan
Kapserii
Mulan
6,136
925
0
1,045
16,710
9,102
261
3,681
12,411
0
53,295
W
15,962
2,172
0
6,131
17,220
13,532
667
1,227
15,725
0
84,360
L
Ymir
Sofibab
Ymir
4,629
1,119
0
1,986
15,011
14,395
0
2,549
12,462
29,483
0
L
Anubis
Tahcet
Anubis
10,085
861
115
4,384
16,657
8,038
466
5,678
10,325
67,115
0
W
Hun Batz
Ynferkan
Hun Batz
13,170
5,015
0
4,608
18,510
7,205
1,157
4,284
13,811
0
95,713
W
Chang'e
pemarla26
Chang'e
12,806
1,099
3,718
6,705
12,661
4,732
1,412
3,448
9,103
101,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,189
Gold Earned
46,116
599
Minions Killed
446
0
Camps Cleared
0
1,853,734
Distance Traveled
1,631,671
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,698
563
135
7
0
304,071
0
L
Neith
8,406
442
103
5
0
331,092
4
W
Ganesha
9,924
522
1
0
0
372,480
8
L
Bakasura
10,084
531
107
6
0
340,579
0
L
Mulan
8,529
449
104
5
0
319,693
0
W
Serqet
12,355
650
164
9
0
397,922
4
L
Ymir
8,968
472
23
1
0
359,715
7
L
Anubis
10,129
533
109
6
0
280,592
4
W
Hun Batz
11,314
595
128
7
0
416,586
5
W
Chang'e
10,898
574
171
9
0
362,675
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role