Player Matchup

Medusa
Medusa
ItzAcheron
Medusa
Level 128
God Stats
2W - 1L
1,518 SR
Queue Stats
45W - 56L
1,390 Elo+
Party 2
Fenrir
Fenrir
ktmrider3540
Fenrir
Level 69
God Stats
4W - 3L
1,589 SR
Queue Stats
28W - 27L
1,452 Elo+
Party 2
Guan Yu
Guan Yu
xxlordfoulxx
Guan Yu
Level 107
God Stats
1W - 3L
1,449 SR
Queue Stats
27W - 26L
1,474 Elo+
Party 2
Team Averages
Level 101
1,518 SR
1,439 Elo+

VS

Team Averages
Level 91
1,406 SR
1,309 Elo+
Charybdis
Charybdis
CraCkaBlappa
Charybdis
Level 61
God Stats
11W - 16L
1,201 SR
Queue Stats
46W - 74L
1,224 Elo+
Solo
Cthulhu
Cthulhu
Spavacado
Cthulhu
Level 104
God Stats
1W - 1L
1,402 SR
Queue Stats
4W - 6L
1,395 Elo+
Party 1
Scylla
Scylla
UndyingUrge
Scylla
Level 109
God Stats
0W - 1L
1,617 SR
Queue Stats
3W - 5L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ItzAcheron
Medusa
16
4 / 2 / 5
10,988
733
13,731
14,416
6,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
15
1 / 4 / 3
10,014
668
3,590
13,897
6,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
xxlordfoulxx
Guan Yu
17
7 / 1 / 4
12,319
821
17,706
18,862
24,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CraCkaBlappa
Charybdis
13
1 / 5 / 3
9,463
631
7,361
16,105
5,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Spavacado
Cthulhu
15
2 / 1 / 4
11,304
754
12,996
12,373
9,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
16
4 / 6 / 3
10,898
727
10,168
13,618
4,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
12
Kills
7
7
Deaths
12
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
CraCkaBlappa
Charybdis
1
5
3
0.5
W
Medusa
ItzAcheron
Medusa
4
2
5
3.25
L
Cthulhu
Spavacado
Cthulhu
2
1
4
4
L
Scylla
4
6
3
0.92
W
Fenrir
1
4
3
0.63
W
Guan Yu
xxlordfoulxx
Guan Yu
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,027
Damage
30,525
47,175
Taken
42,096
36,408
Mitigated
19,523
12,921
Healing
6,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
CraCkaBlappa
Charybdis
7,361
3,949
234
2,193
16,105
5,200
0
15
16,090
0
36,032
W
Medusa
ItzAcheron
Medusa
13,731
7,083
291
2,394
14,416
6,065
803
9,672
4,744
0
50,467
L
Cthulhu
Spavacado
Cthulhu
12,996
1,414
449
2,881
12,373
9,773
0
0
12,373
38,909
0
L
Scylla
10,168
801
0
640
13,618
4,550
245
59
13,559
40,182
0
W
Fenrir
3,590
809
0
1,020
13,897
6,321
492
7,023
6,874
0
37,986
W
Guan Yu
xxlordfoulxx
Guan Yu
17,706
2,433
1,744
7,472
18,862
24,022
200
6,832
12,030
0
47,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,321
Gold Earned
31,665
172
Minions Killed
172
0
Camps Cleared
0
842,145
Distance Traveled
790,034
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,463
631
37
2
0
263,187
3
W
Medusa
10,988
733
64
4
0
253,952
5
L
Cthulhu
11,304
754
67
4
0
281,908
1
L
Scylla
10,898
727
68
5
0
244,939
2
W
Fenrir
10,014
668
55
4
0
273,684
1
W
Guan Yu
12,319
821
53
4
0
314,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role