Player Matchup

Sobek
Sobek
Demoratsu
Sobek
Level 139
God Stats
0W - 1L
1,289 SR
Queue Stats
18W - 12L
1,582 Elo+
Party 1
Medusa
Medusa
Ronin 4L
Medusa
Level 127
God Stats
1W - 1L
1,635 SR
Queue Stats
24W - 15L
1,510 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
yourself398
Morgan Le Fay
Level 98
God Stats
0W - 3L
1,266 SR
Queue Stats
7W - 7L
1,371 Elo+
Party 1
Team Averages
Level 121
1,397 SR
1,488 Elo+

VS

Team Averages
Level 91
1,560 SR
1,331 Elo+
Persephone
Persephone
BonkyMcSwonky
Persephone
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,414 Elo+
Solo
Fenrir
Fenrir
Fuzion1
Fenrir
Level 117
God Stats
1W - 1L
1,681 SR
Queue Stats
71W - 69L
1,452 Elo+
Party 2
Erlang Shen
Erlang Shen
Gotsio
Erlang Shen
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,129 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Demoratsu
Sobek
15
3 / 4 / 4
11,625
684
7,731
24,363
40,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Ronin 4L
Medusa
17
2 / 6 / 5
11,308
665
9,758
18,318
7,887
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
yourself398
Morgan Le Fay
16
3 / 6 / 4
11,450
674
11,784
17,037
12,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BonkyMcSwonky
Persephone
19
4 / 2 / 11
13,406
789
20,473
10,808
4,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Fuzion1
Fenrir
18
9 / 4 / 5
12,945
761
17,487
20,544
12,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Erlang Shen
Gotsio
Erlang Shen
18
3 / 2 / 12
12,261
721
15,867
20,549
15,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
8
Kills
16
16
Deaths
8
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Persephone
BonkyMcSwonky
Persephone
4
2
11
4.75
L
Sobek
Demoratsu
Sobek
3
4
4
1.25
W
Fenrir
Fuzion1
Fenrir
9
4
5
2.88
W
Erlang Shen
Gotsio
Erlang Shen
3
2
12
4.5
L
Medusa
Ronin 4L
Medusa
2
6
5
0.75
L
Morgan Le Fay
yourself398
Morgan Le Fay
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,273
Damage
53,827
59,718
Taken
51,901
61,305
Mitigated
32,160
8,500
Healing
14,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
BonkyMcSwonky
Persephone
20,473
1,937
0
3,428
10,808
4,519
769
3,663
7,143
76,005
0
L
Sobek
Demoratsu
Sobek
7,731
1,333
123
5,781
24,363
40,992
27
9,969
14,110
17,704
0
W
Fenrir
Fuzion1
Fenrir
17,487
4,068
0
5,540
20,544
12,229
700
7,899
11,647
0
60,851
W
Erlang Shen
Gotsio
Erlang Shen
15,867
7,547
0
5,887
20,549
15,412
1,380
8,356
12,193
0
49,123
L
Medusa
Ronin 4L
Medusa
9,758
4,162
0
1,945
18,318
7,887
72
5,939
12,054
0
54,896
L
Morgan Le Fay
yourself398
Morgan Le Fay
11,784
1,363
0
651
17,037
12,426
102
4,852
11,818
38,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,383
Gold Earned
38,612
172
Minions Killed
214
0
Camps Cleared
0
832,466
Distance Traveled
969,037
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
13,406
789
105
6
0
310,634
0
L
Sobek
11,625
684
20
1
0
279,676
2
W
Fenrir
12,945
761
59
3
0
340,927
3
W
Erlang Shen
12,261
721
50
3
0
317,476
3
L
Medusa
11,308
665
89
5
0
287,080
8
L
Morgan Le Fay
11,450
674
63
4
0
265,710
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role