Player Matchup

Ah Puch
Ah Puch
Gold III
Blacksnow145
Ah Puch
Gold III
Level 139
God Stats
6W - 6L
1,570 SR
Queue Stats
116W - 138L
1,356 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
DillardWillard
Baron Samedi
Gold V
Level 152
God Stats
9W - 6L
1,552 SR
Queue Stats
381W - 418L
1,378 MMR
Solo
Baba Yaga
Baba Yaga
Platinum V
YT-iConic_LoKo
Baba Yaga
Platinum V
Level 119
God Stats
21W - 20L
1,580 SR
Queue Stats
283W - 345L
1,456 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,567 SR
1,397 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 77
1,393 SR
1,385 MMR
Bastet
Bastet
Silver II
Md400k
Bastet
Silver II
Level 102
God Stats
0W - 3L
1,406 SR
Queue Stats
8W - 14L
1,496 MMR
Solo
Vulcan
Vulcan
Silver III
TeamWipe-_-
Vulcan
Silver III
Level 66
God Stats
5W - 12L
1,357 SR
Queue Stats
130W - 158L
1,269 MMR
Party 1
Mulan
Mulan
Silver I
Thoth mid
Mulan
Silver I
Level 64
God Stats
4W - 5L
1,415 SR
Queue Stats
29W - 34L
1,390 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Blacksnow145
Ah Puch
20
5 / 1 / 5
16,450
658
23,006
17,550
8,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
DillardWillard
Baron Samedi
20
1 / 3 / 9
15,576
623
21,462
23,145
18,161
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baba Yaga
YT-iConic_LoKo
Baba Yaga
20
6 / 2 / 4
17,427
697
24,278
24,387
16,115
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
AtlasAh Muzen CabKukulkanCabrakan

VS

Bans
AchillesShivaCthulhuScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Md400k
Bastet
20
2 / 1 / 2
15,565
623
16,050
30,226
44,850
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Vulcan
20
1 / 4 / 3
15,877
635
25,463
21,071
9,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mulan
Thoth mid
Mulan
20
3 / 7 / 2
15,265
611
16,948
37,423
55,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
12
Kills
6
6
Deaths
12
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Blacksnow145
Ah Puch
5
1
5
7.5
W
Baron Samedi
DillardWillard
Baron Samedi
1
3
9
1.83
L
Bastet
Md400k
Bastet
2
1
2
3
L
Vulcan
1
4
3
0.63
L
Mulan
Thoth mid
Mulan
3
7
2
0.57
W
Baba Yaga
YT-iConic_LoKo
Baba Yaga
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,746
Damage
58,461
65,082
Taken
88,720
42,825
Mitigated
109,664
28,756
Healing
18,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Blacksnow145
Ah Puch
23,006
593
0
8,623
17,550
8,549
747
6,144
10,960
74,202
0
W
Baron Samedi
DillardWillard
Baron Samedi
21,462
694
3,500
9,244
23,145
18,161
859
8,406
13,905
80,865
0
L
Bastet
Md400k
Bastet
16,050
3,779
0
2,640
30,226
44,850
0
22,622
7,604
0
88,364
L
Vulcan
25,463
9,671
0
1,783
21,071
9,097
0
20,167
904
99,067
0
L
Mulan
Thoth mid
Mulan
16,948
771
0
14,177
37,423
55,717
0
26,062
11,361
0
53,121
W
Baba Yaga
YT-iConic_LoKo
Baba Yaga
24,278
581
0
7,389
24,387
16,115
1,182
9,932
13,306
118,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,453
Gold Earned
46,707
394
Minions Killed
327
0
Camps Cleared
0
1,432,611
Distance Traveled
1,386,992
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
16,450
658
114
5
0
488,023
5
W
Baron Samedi
15,576
623
117
5
0
452,382
5
L
Bastet
15,565
623
87
3
0
533,763
4
L
Vulcan
15,877
635
151
6
0
432,662
1
L
Mulan
15,265
611
89
4
0
420,567
0
W
Baba Yaga
17,427
697
163
7
0
492,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role