Player Matchup

Tiamat
Tiamat
H33GZ
Tiamat
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 93L
1,495 Elo+
Party 2
Cu Chulainn
Cu Chulainn
JimmerJames
Cu Chulainn
Level 69
God Stats
5W - 7L
1,344 SR
Queue Stats
32W - 35L
1,489 Elo+
Party 2
Ne Zha
Ne Zha
LORD_CHUNGUS451
Ne Zha
Level 61
God Stats
3W - 1L
1,500 SR
Queue Stats
85W - 74L
1,441 Elo+
Solo
Jing Wei
Jing Wei
Phatpapii
Jing Wei
Level 17
God Stats
1W - 0L
1,621 SR
Queue Stats
5W - 4L
1,498 Elo+
Party 2
Maui
Maui
iDy7
Maui
Level 109
God Stats
3W - 3L
1,365 SR
Queue Stats
165W - 153L
1,502 Elo+
Party 2
Team Averages
Level 72
1,466 SR
1,485 Elo+

VS

Team Averages
Level 54
1,537 SR
1,550 Elo+
Shiva
Shiva
Don-Plays20
Shiva
Level 7
God Stats
0W - 1L
1,658 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Sol
Sol
Jolzm
Sol
Level 80
God Stats
1W - 2L
1,373 SR
Queue Stats
1W - 2L
1,491 Elo+
Party 1
Horus
Horus
Rsskey
Horus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Da Ji
Da Ji
SonicxBomb
Da Ji
Level 148
God Stats
1W - 1L
1,906 SR
Queue Stats
7W - 6L
1,582 Elo+
Party 1
Kukulkan
Kukulkan
fell-shadower2
Kukulkan
Level 31
God Stats
0W - 1L
1,248 SR
Queue Stats
5W - 6L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
H33GZ
Tiamat
17
8 / 5 / 8
11,716
558
17,303
17,605
12,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
JimmerJames
Cu Chulainn
18
7 / 1 / 7
11,839
564
19,181
21,514
20,381
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 7 / 9
11,022
525
12,088
19,696
8,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Phatpapii
Jing Wei
16
5 / 4 / 2
11,121
530
7,823
16,339
6,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Maui
iDy7
Maui
14
2 / 2 / 13
10,483
499
5,887
19,744
23,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 8
9,481
451
11,444
17,926
12,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
Jolzm
Sol
14
3 / 4 / 2
9,567
456
15,036
16,872
6,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
Rsskey
Horus
13
0 / 5 / 3
8,657
412
7,091
18,187
13,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Da Ji
16
12 / 7 / 2
11,187
533
13,194
22,170
10,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
15
3 / 6 / 3
9,717
463
8,817
14,374
6,040
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
36
26
Kills
18
19
Deaths
26
39
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
4
8
1
W
Tiamat
H33GZ
Tiamat
8
5
8
2.4
W
Cu Chulainn
JimmerJames
Cu Chulainn
7
1
7
10.5
L
Sol
Jolzm
Sol
3
4
2
1
W
4
7
9
1.21
W
Jing Wei
Phatpapii
Jing Wei
5
4
2
1.5
L
Horus
Rsskey
Horus
0
5
3
0.3
L
Da Ji
12
7
2
1.86
L
Kukulkan
3
6
3
0.75
W
Maui
iDy7
Maui
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,282
Damage
55,582
94,898
Taken
89,529
72,818
Mitigated
48,025
28,075
Healing
24,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,444
1,836
219
1,781
17,926
12,316
0
7,232
10,694
0
47,757
W
Tiamat
H33GZ
Tiamat
17,303
1,467
243
4,221
17,605
12,984
1,294
6,069
11,491
79,825
0
W
Cu Chulainn
JimmerJames
Cu Chulainn
19,181
2,154
0
6,439
21,514
20,381
0
4,421
16,284
8,263
88,252
L
Sol
Jolzm
Sol
15,036
5,674
0
8,482
16,872
6,423
1,768
2,470
14,402
65,931
7,012
W
12,088
2,483
0
3,320
19,696
8,748
32
4,724
14,972
0
77,414
W
Jing Wei
Phatpapii
Jing Wei
7,823
6,094
0
7,561
16,339
6,751
1,128
7,896
8,394
0
86,274
L
Horus
Rsskey
Horus
7,091
3,317
381
5,335
18,187
13,095
122
3,416
14,771
0
42,839
L
Da Ji
13,194
5,410
0
6,570
22,170
10,151
0
4,204
17,966
0
81,025
L
Kukulkan
8,817
1,196
0
2,088
14,374
6,040
867
7,548
6,826
62,704
0
W
Maui
iDy7
Maui
5,887
1,483
767
5,524
19,744
23,954
0
7,591
12,108
32,341
1,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,181
Gold Earned
48,609
511
Minions Killed
443
0
Camps Cleared
0
2,062,924
Distance Traveled
1,762,888
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,481
451
52
2
0
414,841
2
W
Tiamat
11,716
558
122
6
0
390,681
1
W
Cu Chulainn
11,839
564
125
6
0
445,299
2
L
Sol
9,567
456
105
5
0
317,336
1
W
Ne Zha
11,022
525
107
5
0
439,050
4
W
Jing Wei
11,121
530
108
5
0
393,789
1
L
Horus
8,657
412
70
3
0
372,977
0
L
Da Ji
11,187
533
100
5
0
353,595
2
L
Kukulkan
9,717
463
116
6
0
304,139
0
W
Maui
10,483
499
49
2
0
394,105
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role