Player Matchup

Chernobog
Chernobog
Cinghialemarino
Chernobog
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,109 Elo+
Solo
Poseidon
Poseidon
JCMCRACK2925
Poseidon
Level 94
God Stats
1W - 3L
1,630 SR
Queue Stats
19W - 32L
1,392 Elo+
Solo
Pele
Pele
UweHoltDasBier
Pele
Level 41
God Stats
19W - 19L
1,522 SR
Queue Stats
62W - 97L
1,321 Elo+
Party 2
Arachne
Arachne
cupid-ln-person
Arachne
Level 56
God Stats
2W - 6L
1,378 SR
Queue Stats
67W - 103L
1,351 Elo+
Party 2
Khepri
Khepri
nesakisiu123
Khepri
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 85L
1,371 Elo+
Solo
Team Averages
Level 63
1,506 SR
1,309 Elo+

VS

Team Averages
Level 55
1,522 SR
1,280 Elo+
Amaterasu
Amaterasu
Ariema
Amaterasu
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 7L
1,232 Elo+
Party 3
Hel
Hel
Asakura100
Hel
Level 60
God Stats
5W - 0L
1,500 SR
Queue Stats
17W - 19L
1,325 Elo+
Party 1
Ao Kuang
Ao Kuang
POUTSARAS95
Ao Kuang
Level 18
God Stats
2W - 0L
1,710 SR
Queue Stats
10W - 15L
1,260 Elo+
Party 1
Ishtar
Ishtar
arxikus
Ishtar
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,232 Elo+
Party 3
Thanatos
Thanatos
clown6
Thanatos
Level 111
God Stats
73W - 92L
1,402 SR
Queue Stats
125W - 159L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Cinghialemarino
Chernobog
14
4 / 7 / 0
8,643
432
11,576
19,655
8,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Poseidon
JCMCRACK2925
Poseidon
1
0 / 0 / 0
5,442
272
0
0
0
17
4 / 4 / 1
10,985
549
15,599
21,394
9,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
6 / 8 / 0
9,863
493
12,340
24,463
12,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Khepri
11
0 / 4 / 3
7,959
398
5,116
19,759
24,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Ariema
Amaterasu
16
7 / 6 / 1
10,150
508
16,016
22,263
17,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
0 / 0 / 13
10,220
511
6,799
10,094
10,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
POUTSARAS95
Ao Kuang
16
3 / 4 / 7
10,133
507
11,647
17,638
8,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
arxikus
Ishtar
16
4 / 2 / 7
10,239
512
16,925
16,108
7,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
clown6
Thanatos
18
9 / 2 / 4
11,968
598
17,663
22,277
12,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
14
Kills
23
23
Deaths
14
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Ariema
Amaterasu
7
6
1
1.25
W
0
0
13
6.5
L
Chernobog
Cinghialemarino
Chernobog
4
7
0
0.57
L
Poseidon
JCMCRACK2925
Poseidon
0
0
0
0
W
Ao Kuang
POUTSARAS95
Ao Kuang
3
4
7
1.63
L
4
4
1
1.13
W
Ishtar
arxikus
Ishtar
4
2
7
3.75
W
Thanatos
clown6
Thanatos
9
2
4
5.5
L
6
8
0
0.75
L
Khepri
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,631
Damage
69,050
85,271
Taken
88,380
55,430
Mitigated
56,531
21,477
Healing
55,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Ariema
Amaterasu
16,016
8,026
0
7,733
22,263
17,486
397
67
22,196
0
57,313
W
6,799
1,185
3,960
5,630
10,094
10,620
966
1,013
9,081
36,722
0
L
Chernobog
Cinghialemarino
Chernobog
11,576
5,351
176
4,023
19,655
8,949
0
6,571
13,084
0
57,423
L
Poseidon
JCMCRACK2925
Poseidon
0
0
0
0
0
0
0
0
0
0
0
W
Ao Kuang
POUTSARAS95
Ao Kuang
11,647
3,106
0
7,033
17,638
8,223
3,094
793
16,845
64,301
2,700
L
15,599
5,405
0
7,524
21,394
9,400
1,210
2,495
18,899
0
93,462
W
Ishtar
arxikus
Ishtar
16,925
11,718
0
8,062
16,108
7,312
1,792
1,700
14,408
0
77,018
W
Thanatos
clown6
Thanatos
17,663
7,292
0
23,242
22,277
12,890
1,223
1,543
20,734
0
114,279
L
12,340
7,681
0
7,774
24,463
12,560
0
5,881
18,582
0
75,352
L
Khepri
5,116
686
0
1,980
19,759
24,521
0
3,333
16,426
22,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,892
Gold Earned
52,710
380
Minions Killed
510
0
Camps Cleared
0
1,481,629
Distance Traveled
1,859,985
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,150
508
66
3
0
407,271
1
W
Hel
10,220
511
41
2
0
344,143
1
L
Chernobog
8,643
432
86
4
0
355,869
0
L
Poseidon
5,442
272
0
0
0
0
0
W
Ao Kuang
10,133
507
111
6
0
340,382
3
L
Pele
10,985
549
156
8
0
379,268
1
W
Ishtar
10,239
512
129
6
0
352,486
0
W
Thanatos
11,968
598
163
8
0
415,703
14
L
Arachne
9,863
493
116
6
0
362,309
4
L
Khepri
7,959
398
22
1
0
384,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role