Player Matchup

Tyr
Tyr
ArodCaliber
Tyr
Level 145
God Stats
5W - 2L
1,730 SR
Queue Stats
94W - 69L
1,690 Elo+
Solo
Medusa
Medusa
NeverBMMyTeam
Medusa
Level 159
God Stats
5W - 4L
1,547 SR
Queue Stats
257W - 244L
1,667 Elo+
Party 1
Atlas
Atlas
NeverBlameMyTeam
Atlas
Level 159
God Stats
16W - 5L
1,883 SR
Queue Stats
155W - 109L
1,701 Elo+
Party 1
Zhong Kui
Zhong Kui
TeamFriendship
Zhong Kui
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 24L
1,668 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
WolfAlpha64
Morgan Le Fay
Level 159
God Stats
6W - 11L
1,407 SR
Queue Stats
681W - 670L
1,570 Elo+
Solo
Team Averages
Level 154
1,613 SR
1,659 Elo+

VS

Team Averages
Level 144
1,470 SR
1,582 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
MagicJuanson
Hades
Level 122
God Stats
4W - 2L
1,897 SR
Queue Stats
369W - 347L
1,590 Elo+
Party 2
Apollo
Apollo
Sqittlz
Apollo
Level 127
God Stats
0W - 2L
1,295 SR
Queue Stats
173W - 173L
1,597 Elo+
Solo
Osiris
Osiris
badrash35
Osiris
Level 159
God Stats
8W - 9L
1,556 SR
Queue Stats
288W - 267L
1,574 Elo+
Party 2
Cerberus
Cerberus
Ωиγχ
Cerberus
Level 155
God Stats
0W - 1L
1,104 SR
Queue Stats
89W - 71L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
5,114
852
5,818
7,180
4,702
Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 1 / 2
5,100
850
4,264
5,068
2,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

10
0 / 1 / 2
5,064
844
3,897
5,188
3,708
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
TeamFriendship
Zhong Kui
10
1 / 1 / 2
5,121
854
6,216
4,357
2,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Morgan Le Fay
WolfAlpha64
Morgan Le Fay
11
0 / 0 / 0
5,199
867
2,398
1,679
650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
2 / 0 / 2
5,039
840
3,511
2,791
1,006
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 0 / 2
4,956
826
3,923
5,657
2,566
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Apollo
Sqittlz
Apollo
11
0 / 1 / 1
5,358
893
2,360
5,713
2,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Osiris
badrash35
Osiris
10
3 / 1 / 3
5,355
893
4,588
6,559
4,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Cerberus
Ωиγχ
Cerberus
10
0 / 1 / 5
4,951
825
3,804
7,125
6,116
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
3
Kills
6
6
Deaths
3
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
0
2
3
W
1
3
2
0.67
L
1
0
2
2
W
1
1
2
2
W
0
1
2
1
L
Apollo
Sqittlz
Apollo
0
1
1
0.5
W
Zhong Kui
TeamFriendship
Zhong Kui
1
1
2
2
W
Morgan Le Fay
WolfAlpha64
Morgan Le Fay
0
0
0
0
L
Osiris
badrash35
Osiris
3
1
3
4.5
L
Cerberus
Ωиγχ
Cerberus
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,593
Damage
18,186
23,472
Taken
27,845
14,141
Mitigated
17,186
5,972
Healing
10,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,511
974
0
898
2,791
1,006
0
1,150
1,577
0
7,703
W
5,818
595
0
1,962
7,180
4,702
289
1,816
5,364
0
13,803
L
3,923
1,296
352
3,003
5,657
2,566
0
2,114
3,495
11,300
0
W
4,264
2,238
0
1,547
5,068
2,082
468
2,644
2,424
0
17,774
W
3,897
1,428
354
1,157
5,188
3,708
0
1,415
3,773
8,655
0
L
Apollo
Sqittlz
Apollo
2,360
1,601
0
1,870
5,713
2,893
422
1,943
3,730
0
21,827
W
Zhong Kui
TeamFriendship
Zhong Kui
6,216
2,037
0
702
4,357
2,999
361
1,497
2,860
13,378
1,238
W
Morgan Le Fay
WolfAlpha64
Morgan Le Fay
2,398
683
0
250
1,679
650
273
355
1,324
14,071
0
L
Osiris
badrash35
Osiris
4,588
1,670
0
2,416
6,559
4,605
0
3,152
3,401
0
13,792
L
Cerberus
Ωиγχ
Cerberus
3,804
446
0
2,211
7,125
6,116
0
3,406
3,627
10,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,598
Gold Earned
25,659
123
Minions Killed
129
0
Camps Cleared
0
715,678
Distance Traveled
628,377
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,039
840
9
2
0
101,259
2
W
Tyr
5,114
852
14
2
0
151,133
2
L
Hades
4,956
826
29
5
0
119,799
0
W
Medusa
5,100
850
26
4
0
148,758
1
W
Atlas
5,064
844
11
2
0
147,886
3
L
Apollo
5,358
893
44
7
0
122,562
0
W
Zhong Kui
5,121
854
26
4
0
128,095
1
W
Morgan Le Fay
5,199
867
46
8
0
139,806
2
L
Osiris
5,355
893
25
4
0
139,171
2
L
Cerberus
4,951
825
22
4
0
145,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role