Player Matchup

Sobek
Sobek
 
Sobek
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
FatBoiJumpin
Ne Zha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 6L
1,930 Elo+
Party 1
Mercury
Mercury
Joaquin210502
Mercury
Level 43
God Stats
1W - 11L
1,166 SR
Queue Stats
38W - 51L
1,491 Elo+
Solo
Neith
Neith
Yuzuriha01
Neith
Level 47
God Stats
0W - 4L
1,441 SR
Queue Stats
105W - 74L
1,548 Elo+
Solo
Cthulhu
Cthulhu
miyagi95
Cthulhu
Level 127
God Stats
11W - 7L
1,558 SR
Queue Stats
457W - 441L
1,590 Elo+
Party 1
Team Averages
Level 58
1,433 SR
1,612 Elo+

VS

Team Averages
Level 61
1,609 SR
1,475 Elo+
Jormungandr
Jormungandr
ComradeXs
Jormungandr
Level 42
God Stats
2W - 0L
1,752 SR
Queue Stats
17W - 21L
1,476 Elo+
Solo
Kukulkan
Kukulkan
OfficialBlaze
Kukulkan
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,417 Elo+
Party 2
Atlas
Atlas
RiseOfOutis
Atlas
Level 103
God Stats
9W - 7L
1,616 SR
Queue Stats
90W - 94L
1,548 Elo+
Party 2
Apollo
Apollo
Ultimatism
Apollo
Level 45
God Stats
1W - 4L
1,453 SR
Queue Stats
56W - 45L
1,473 Elo+
Solo
Fenrir
Fenrir
johnv60
Fenrir
Level 81
God Stats
3W - 0L
1,723 SR
Queue Stats
31W - 26L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 4 / 3
7,970
419
6,146
20,941
19,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ne Zha
14
6 / 6 / 1
9,197
484
13,024
17,515
8,523
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
15
2 / 2 / 1
8,722
459
5,559
12,893
5,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
12
1 / 6 / 0
8,004
421
6,056
10,890
4,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
miyagi95
Cthulhu
16
1 / 3 / 2
9,328
491
6,836
16,779
10,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ComradeXs
Jormungandr
16
0 / 2 / 1
10,649
560
7,936
9,444
6,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
OfficialBlaze
Kukulkan
15
5 / 4 / 9
10,281
541
14,044
9,488
4,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
7 / 0 / 8
10,872
572
12,113
17,992
19,671
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apollo
Ultimatism
Apollo
16
6 / 1 / 5
10,794
568
14,831
15,909
6,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
johnv60
Fenrir
15
3 / 4 / 8
9,562
503
7,499
17,532
8,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
11
Kills
21
21
Deaths
11
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
4
3
0.63
W
Jormungandr
ComradeXs
Jormungandr
0
2
1
0.25
L
Ne Zha
6
6
1
1.08
L
Mercury
2
2
1
1.25
W
Kukulkan
OfficialBlaze
Kukulkan
5
4
9
2.38
W
7
0
8
11
W
Apollo
Ultimatism
Apollo
6
1
5
8.5
L
Neith
1
6
0
0.17
W
Fenrir
johnv60
Fenrir
3
4
8
1.75
L
Cthulhu
miyagi95
Cthulhu
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,621
Damage
56,423
79,018
Taken
70,365
47,826
Mitigated
45,097
13,934
Healing
21,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,146
512
0
4,219
20,941
19,658
0
10,288
10,653
27,237
0
W
Jormungandr
ComradeXs
Jormungandr
7,936
3,516
0
1,927
9,444
6,046
40
4,870
4,100
87,358
0
L
Ne Zha
13,024
3,475
0
2,293
17,515
8,523
0
8,730
8,785
0
66,660
L
Mercury
5,559
2,503
0
1,458
12,893
5,232
0
2,872
10,021
0
73,246
W
Kukulkan
OfficialBlaze
Kukulkan
14,044
1,595
0
685
9,488
4,218
788
940
8,498
64,076
0
W
12,113
5,348
1,352
2,791
17,992
19,671
177
3,488
14,042
42,125
0
W
Apollo
Ultimatism
Apollo
14,831
9,449
0
8,489
15,909
6,840
2,995
1,299
14,610
0
97,899
L
Neith
6,056
1,456
0
1,892
10,890
4,057
0
1,944
8,946
0
46,096
W
Fenrir
johnv60
Fenrir
7,499
2,761
0
6,552
17,532
8,322
0
2,163
15,097
0
66,956
L
Cthulhu
miyagi95
Cthulhu
6,836
729
0
4,072
16,779
10,356
0
10,259
6,520
69,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,221
Gold Earned
52,158
494
Minions Killed
539
0
Camps Cleared
0
1,761,265
Distance Traveled
1,869,277
17
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,970
419
21
1
0
357,433
0
W
Jormungandr
10,649
560
156
8
0
360,353
10
L
Ne Zha
9,197
484
98
5
0
356,505
3
L
Mercury
8,722
459
139
7
0
436,040
2
W
Kukulkan
10,281
541
104
5
0
351,254
2
W
Atlas
10,872
572
43
2
0
401,550
3
W
Apollo
10,794
568
149
8
0
357,903
11
L
Neith
8,004
421
82
4
0
241,644
5
W
Fenrir
9,562
503
87
5
0
398,217
4
L
Cthulhu
9,328
491
154
8
0
369,643
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role