Player Matchup

Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Abstraxx
Ra
Level 157
God Stats
11W - 3L
1,816 SR
Queue Stats
597W - 481L
1,622 Elo+
Party 2
Sylvanus
Sylvanus
LtTucker
Sylvanus
Level 156
God Stats
108W - 80L
1,636 SR
Queue Stats
565W - 442L
1,646 Elo+
Party 2
Charybdis
Charybdis
Quuzzey
Charybdis
Level 155
God Stats
5W - 4L
1,648 SR
Queue Stats
546W - 470L
1,570 Elo+
Solo
Thanatos
Thanatos
tarmaa
Thanatos
Level 115
God Stats
21W - 12L
1,642 SR
Queue Stats
363W - 275L
1,614 Elo+
Party 2
Team Averages
Level 148
1,648 SR
1,590 Elo+

VS

Team Averages
Level 142
1,589 SR
1,626 Elo+
Janus
Janus
 
Janus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
NeverBMMyTeam
Shiva
Level 159
God Stats
33W - 19L
1,719 SR
Queue Stats
257W - 244L
1,659 Elo+
Party 1
Da Ji
Da Ji
NeverBlameMyTeam
Da Ji
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 109L
1,693 Elo+
Party 1
Ymir
Ymir
TURBOMAN777
Ymir
Level 157
God Stats
4W - 1L
1,727 SR
Queue Stats
77W - 70L
1,618 Elo+
Solo
Neith
Neith
TeamFriendship
Neith
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 24L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
2 / 3 / 5
8,013
728
6,569
13,461
11,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
0 / 2 / 7
7,848
713
8,395
7,903
3,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
LtTucker
Sylvanus
15
2 / 2 / 5
8,075
734
11,715
12,349
6,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Quuzzey
Charybdis
15
1 / 2 / 4
8,253
750
7,627
13,493
5,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
tarmaa
Thanatos
15
4 / 2 / 2
8,432
767
9,111
6,869
3,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 3 / 6
9,108
828
13,689
8,869
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 2 / 8
8,155
741
10,362
15,434
13,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
4 / 1 / 5
8,949
814
5,988
6,451
2,926
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 2 / 9
8,219
747
4,827
15,769
16,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 1 / 7
8,683
789
10,531
8,765
3,187
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
46
9
Kills
11
11
Deaths
9
23
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
3
5
1.5
W
Janus
 
Janus
4
3
6
2.33
L
0
2
7
1.75
L
Sylvanus
LtTucker
Sylvanus
2
2
5
2.25
W
1
2
8
2.5
W
4
1
5
6.5
L
Charybdis
Quuzzey
Charybdis
1
2
4
1.5
W
0
2
9
2.25
W
2
1
7
5.5
L
Thanatos
tarmaa
Thanatos
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,417
Damage
45,397
54,075
Taken
55,288
30,761
Mitigated
39,583
23,863
Healing
11,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,569
1,769
0
2,332
13,461
11,238
0
4,186
8,962
0
18,526
W
Janus
 
Janus
13,689
1,534
189
1,080
8,869
3,281
666
3,748
4,811
47,363
0
L
8,395
685
2,655
2,040
7,903
3,578
295
3,025
4,741
31,599
0
L
Sylvanus
LtTucker
Sylvanus
11,715
1,105
3,667
4,891
12,349
6,778
582
5,845
6,237
17,938
0
W
10,362
1,791
569
2,074
15,434
13,399
503
5,337
9,223
0
28,132
W
5,988
1,194
0
563
6,451
2,926
0
1,693
4,394
0
18,925
L
Charybdis
Quuzzey
Charybdis
7,627
3,099
0
3,818
13,493
5,556
48
4,309
9,136
0
46,439
W
4,827
1,078
1,422
3,020
15,769
16,790
0
4,703
10,329
17,159
0
W
10,531
4,492
0
2,583
8,765
3,187
1,996
2,839
5,748
0
38,655
L
Thanatos
tarmaa
Thanatos
9,111
831
0
4,460
6,869
3,611
0
1,151
5,642
0
16,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,621
Gold Earned
43,114
225
Minions Killed
249
0
Camps Cleared
0
1,156,817
Distance Traveled
1,235,183
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,013
728
35
3
0
227,940
3
W
Janus
9,108
828
77
7
0
235,803
2
L
Ra
7,848
713
74
7
0
239,865
0
L
Sylvanus
8,075
734
22
2
0
218,446
1
W
Shiva
8,155
741
46
4
0
265,439
3
W
Da Ji
8,949
814
38
3
0
267,880
4
L
Charybdis
8,253
750
79
7
0
208,596
2
W
Ymir
8,219
747
14
1
0
238,160
4
W
Neith
8,683
789
74
7
0
227,901
3
L
Thanatos
8,432
767
15
1
0
261,970
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role