Player Matchup

Geb
Geb
Deekay2007
Geb
Level 138
God Stats
5W - 6L
1,462 SR
Queue Stats
495W - 780L
1,401 Elo+
Solo
Merlin
Merlin
Pabl00sky-97
Merlin
Level 116
God Stats
5W - 7L
1,484 SR
Queue Stats
49W - 33L
1,570 Elo+
Party 2
Loki
Loki
alvaro1valverdee
Loki
Level 142
God Stats
6W - 4L
1,500 SR
Queue Stats
86W - 65L
1,611 Elo+
Party 2
Team Averages
Level 132
1,482 SR
1,527 Elo+

VS

Team Averages
Level 101
1,498 SR
1,515 Elo+
Nu Wa
Nu Wa
EbuBekir42K
Nu Wa
Level 86
God Stats
5W - 2L
1,540 SR
Queue Stats
6W - 4L
1,602 Elo+
Party 1
Maui
Maui
IIIDODOREXIII
Maui
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 47L
1,509 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Talha42K
Ah Muzen Cab
Level 88
God Stats
1W - 1L
1,454 SR
Queue Stats
11W - 9L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 12
7,652
765
4,883
10,597
10,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
14
5 / 0 / 8
8,255
826
14,156
5,850
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
8 / 1 / 5
8,700
870
6,900
8,056
3,973
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
6,471
647
5,950
9,595
4,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 2 / 1
7,026
703
3,819
9,367
7,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Talha42K
Ah Muzen Cab
10
0 / 5 / 2
6,234
623
5,093
10,062
4,565
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
13
Kills
2
2
Deaths
13
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
12
6
L
1
6
1
0.25
L
1
2
1
0.75
W
Merlin
5
0
8
9
L
Ah Muzen Cab
Talha42K
Ah Muzen Cab
0
5
2
0.2
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,939
Damage
14,862
24,503
Taken
29,024
17,726
Mitigated
16,422
2,707
Healing
4,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,883
710
0
1,957
10,597
10,778
326
4,398
5,853
10,365
0
L
5,950
1,303
173
1,034
9,595
4,083
52
7,126
2,469
17,888
0
L
3,819
690
0
1,263
9,367
7,774
0
5,847
3,520
9,861
0
W
Merlin
14,156
753
0
750
5,850
2,975
0
2,270
3,442
42,222
0
L
Ah Muzen Cab
Talha42K
Ah Muzen Cab
5,093
1,611
469
1,758
10,062
4,565
0
6,108
3,954
0
18,021
W
6,900
708
0
0
8,056
3,973
77
2,445
5,409
0
36,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,607
Gold Earned
19,731
139
Minions Killed
72
0
Camps Cleared
0
586,075
Distance Traveled
495,650
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,652
765
12
1
0
188,914
1
L
Nu Wa
6,471
647
35
4
0
155,170
1
L
Maui
7,026
703
13
1
0
177,047
1
W
Merlin
8,255
826
68
7
0
194,753
3
L
Ah Muzen Cab
6,234
623
24
2
0
163,433
1
W
Loki
8,700
870
59
6
0
202,408
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role