Player Matchup

Charybdis
Charybdis
Trippy03
Charybdis
Level 104
God Stats
2W - 1L
1,542 SR
Queue Stats
108W - 114L
1,512 Elo+
Party 2
Scylla
Scylla
xxxdadleftxxx
Scylla
Level 106
God Stats
7W - 4L
1,652 SR
Queue Stats
43W - 49L
1,506 Elo+
Party 2
Atlas
Atlas
xxxgrannyleftxxx
Atlas
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 20L
1,522 Elo+
Party 2
Bastet
Bastet
xxxmomleftxxx
Bastet
Level 104
God Stats
2W - 2L
1,293 SR
Queue Stats
78W - 77L
1,540 Elo+
Party 2
Sun Wukong
Sun Wukong
呆呆大师兄
Sun Wukong
Level 46
God Stats
8W - 3L
1,674 SR
Queue Stats
17W - 12L
1,550 Elo+
Solo
Team Averages
Level 80
1,532 SR
1,526 Elo+

VS

Team Averages
Level 69
1,478 SR
1,513 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
Daxzilla17
Sylvanus
Level 29
God Stats
19W - 22L
1,518 SR
Queue Stats
20W - 27L
1,475 Elo+
Party 3
Odin
Odin
ImMonotone
Odin
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 159L
1,503 Elo+
Party 1
Thor
Thor
NotASmurf00115
Thor
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,630 Elo+
Party 1
Neith
Neith
RICKYBOBB7
Neith
Level 123
God Stats
2W - 4L
1,371 SR
Queue Stats
172W - 186L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Trippy03
Charybdis
15
3 / 3 / 0
8,905
524
13,635
20,792
7,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
8 / 3 / 4
9,427
555
14,221
9,167
3,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
2 / 2 / 11
8,658
509
8,970
15,647
18,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
6 / 1 / 2
9,333
549
10,819
14,025
5,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
呆呆大师兄
Sun Wukong
14
1 / 3 / 6
8,775
516
10,597
17,152
12,625
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
0 / 3 / 2
8,595
506
12,753
18,059
7,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Daxzilla17
Sylvanus
12
1 / 3 / 3
7,117
419
5,725
15,952
14,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 3 / 6
8,082
475
7,834
12,574
11,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 6 / 3
9,065
533
9,339
17,050
7,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
14
2 / 5 / 4
8,741
514
9,678
12,077
5,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
20
Kills
9
12
Deaths
20
23
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
3
2
0.33
L
Sylvanus
Daxzilla17
Sylvanus
1
3
3
0.83
L
1
3
6
1.33
L
5
6
3
1.08
L
Neith
2
5
4
0.8
W
Charybdis
Trippy03
Charybdis
3
3
0
1
W
8
3
4
3.33
W
2
2
11
3.75
W
6
1
2
7
W
Sun Wukong
呆呆大师兄
Sun Wukong
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,242
Damage
45,329
76,783
Taken
75,712
48,150
Mitigated
46,524
29,094
Healing
24,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
12,753
8,731
0
9,064
18,059
7,397
1,524
3,022
15,037
0
85,635
L
Sylvanus
Daxzilla17
Sylvanus
5,725
1,579
1,802
2,985
15,952
14,980
0
7,567
8,385
24,096
5,509
L
7,834
1,960
0
1,994
12,574
11,118
0
3,925
8,649
0
42,136
L
9,339
2,238
0
5,416
17,050
7,472
0
2,621
14,429
0
71,573
L
Neith
9,678
3,203
0
3,032
12,077
5,557
0
6,056
6,021
0
53,225
W
Charybdis
Trippy03
Charybdis
13,635
6,800
0
12,208
20,792
7,387
168
1,514
19,278
0
86,588
W
14,221
2,405
0
415
9,167
3,479
606
1,007
8,160
70,299
0
W
8,970
3,515
448
2,866
15,647
18,678
151
1,904
13,648
34,114
0
W
10,819
4,739
0
7,934
14,025
5,981
73
504
13,436
0
79,412
W
Sun Wukong
呆呆大师兄
Sun Wukong
10,597
2,846
0
5,223
17,152
12,625
77
461
15,782
0
63,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,098
Gold Earned
41,600
546
Minions Killed
426
0
Camps Cleared
0
1,603,665
Distance Traveled
1,582,202
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,595
506
124
7
0
332,384
7
L
Sylvanus
7,117
419
47
3
0
300,655
3
L
Odin
8,082
475
70
4
0
300,542
6
L
Thor
9,065
533
109
6
0
343,752
3
L
Neith
8,741
514
76
4
0
304,869
4
W
Charybdis
8,905
524
133
8
0
286,184
4
W
Scylla
9,427
555
140
8
0
297,524
8
W
Atlas
8,658
509
39
2
0
308,541
4
W
Bastet
9,333
549
119
7
0
379,583
4
W
Sun Wukong
8,775
516
115
7
0
331,833
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role