Player Matchup

Thanatos
Thanatos
AlmightyBeluga
Thanatos
Level 88
God Stats
34W - 52L
1,390 SR
Queue Stats
301W - 451L
1,340 Elo+
Party 1
Baron Samedi
Baron Samedi
DampestBugle790
Baron Samedi
Level 66
God Stats
22W - 19L
1,449 SR
Queue Stats
208W - 312L
1,326 Elo+
Party 1
Fafnir
Fafnir
Marchandzz
Fafnir
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 52L
1,291 Elo+
Party 1
Team Averages
Level 65
1,446 SR
1,319 Elo+

VS

Team Averages
Level 111
1,554 SR
1,398 Elo+
Hades
Hades
 
Hades
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
AxShampouw
Cthulhu
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,283 Elo+
Party 2
Da Ji
Da Ji
CallMeMel0Yel0
Da Ji
Level 144
God Stats
2W - 0L
1,663 SR
Queue Stats
21W - 24L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
18
4 / 9 / 1
13,914
632
10,953
27,098
16,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
DampestBugle790
Baron Samedi
17
0 / 9 / 5
12,667
576
19,331
23,519
15,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fafnir
Marchandzz
Fafnir
18
1 / 2 / 4
14,185
645
11,477
32,699
65,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
20
8 / 0 / 10
15,284
695
30,862
18,410
12,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
AxShampouw
Cthulhu
19
2 / 2 / 14
14,819
674
11,164
19,232
26,130
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
10 / 3 / 7
15,005
682
27,028
19,888
11,110
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
5
Kills
20
20
Deaths
5
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
8
0
10
13
L
Thanatos
4
9
1
0.5
W
Cthulhu
AxShampouw
Cthulhu
2
2
14
4.5
W
10
3
7
4.5
L
Baron Samedi
DampestBugle790
Baron Samedi
0
9
5
0.28
L
Fafnir
Marchandzz
Fafnir
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,761
Damage
69,054
83,316
Taken
57,530
97,621
Mitigated
49,243
28,425
Healing
17,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
30,862
2,250
2,621
10,129
18,410
12,003
1,506
11,399
6,583
100,624
0
L
Thanatos
10,953
1,286
332
11,248
27,098
16,338
608
16,196
10,902
0
39,548
W
Cthulhu
AxShampouw
Cthulhu
11,164
713
0
3,425
19,232
26,130
290
9,904
8,792
33,235
0
W
27,028
7,473
0
1,315
19,888
11,110
658
10,725
8,909
0
77,052
L
Baron Samedi
DampestBugle790
Baron Samedi
19,331
644
4,276
5,201
23,519
15,537
0
10,944
12,575
70,118
0
L
Fafnir
Marchandzz
Fafnir
11,477
4,756
337
7,031
32,699
65,746
70
15,134
17,565
27,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,766
Gold Earned
45,108
174
Minions Killed
223
0
Camps Cleared
0
1,174,640
Distance Traveled
1,162,816
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
15,284
695
124
6
0
382,103
2
L
Thanatos
13,914
632
63
3
0
425,809
4
W
Cthulhu
14,819
674
32
1
0
385,997
1
W
Da Ji
15,005
682
67
3
0
394,716
4
L
Baron Samedi
12,667
576
75
3
0
345,774
3
L
Fafnir
14,185
645
36
2
0
403,057
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role