Player Matchup

Izanami
Izanami
Awaitez
Izanami
Level 159
God Stats
1W - 0L
1,733 SR
Queue Stats
92W - 72L
1,676 Elo+
Party 2
Jormungandr
Jormungandr
MKeet1
Jormungandr
Level 25
God Stats
2W - 0L
1,798 SR
Queue Stats
35W - 19L
1,638 Elo+
Party 2
Atlas
Atlas
Maxdripsully
Atlas
Level 86
God Stats
19W - 11L
1,787 SR
Queue Stats
119W - 87L
1,646 Elo+
Party 2
Yu Huang
Yu Huang
Vindylo
Yu Huang
Level 160
God Stats
5W - 4L
1,448 SR
Queue Stats
238W - 223L
1,634 Elo+
Party 2
Hun Batz
Hun Batz
Úchiha
Hun Batz
Level 160
God Stats
2W - 0L
1,859 SR
Queue Stats
206W - 173L
1,680 Elo+
Party 2
Team Averages
Level 118
1,725 SR
1,655 Elo+

VS

Team Averages
Level 105
1,648 SR
1,557 Elo+
Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
CallMeSquatch0
Khepri
Level 127
God Stats
11W - 6L
1,745 SR
Queue Stats
76W - 56L
1,677 Elo+
Party 1
Loki
Loki
ChaosKuzenbo
Loki
Level 145
God Stats
7W - 5L
1,665 SR
Queue Stats
360W - 316L
1,613 Elo+
Party 1
Izanami
Izanami
SmallJoints
Izanami
Level 47
God Stats
11W - 5L
1,783 SR
Queue Stats
62W - 52L
1,530 Elo+
Party 1
Ymir
Ymir
YoshimitsuSUP
Ymir
Level 49
God Stats
0W - 1L
1,546 SR
Queue Stats
5W - 8L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Awaitez
Izanami
15
3 / 0 / 1
8,978
599
9,170
7,175
2,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
MKeet1
Jormungandr
13
2 / 2 / 2
8,464
564
4,538
13,202
6,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 0 / 6
7,747
516
4,181
12,657
11,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

Yu Huang
Vindylo
Yu Huang
14
7 / 1 / 1
8,848
590
9,306
7,658
3,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
Úchiha
Hun Batz
12
2 / 1 / 3
7,710
514
6,867
11,580
4,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
0 / 5 / 1
7,397
493
5,092
9,669
4,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 1 / 0
6,333
422
3,853
6,699
5,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
2 / 3 / 2
7,386
492
7,676
11,798
4,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
SmallJoints
Izanami
11
0 / 2 / 0
6,727
448
3,778
11,213
3,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 4 / 0
7,586
506
4,935
12,213
8,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
15
Kills
4
4
Deaths
15
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
5
1
0.1
W
Izanami
Awaitez
Izanami
3
0
1
3.5
L
0
1
0
0
L
2
3
2
1
W
Jormungandr
MKeet1
Jormungandr
2
2
2
1.5
W
1
0
6
4
L
Izanami
SmallJoints
Izanami
0
2
0
0
W
Yu Huang
Vindylo
Yu Huang
7
1
1
7.5
L
2
4
0
0.5
W
Hun Batz
Úchiha
Hun Batz
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,062
Damage
25,334
52,272
Taken
51,592
28,893
Mitigated
25,076
16,996
Healing
14,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,092
486
174
2,285
9,669
4,035
0
7,265
2,404
66,420
0
W
Izanami
Awaitez
Izanami
9,170
6,006
0
4,487
7,175
2,735
361
1,151
6,024
0
86,842
L
3,853
187
1,598
1,571
6,699
5,164
0
1,652
5,047
16,762
0
L
7,676
1,708
0
3,754
11,798
4,399
0
4,132
7,666
0
46,597
W
Jormungandr
MKeet1
Jormungandr
4,538
1,675
0
2,369
13,202
6,374
575
5,814
7,124
53,932
0
W
4,181
1,451
0
3,851
12,657
11,919
0
5,367
7,240
18,093
2,026
L
Izanami
SmallJoints
Izanami
3,778
2,777
0
4,309
11,213
3,453
0
1,126
10,087
0
58,742
W
Yu Huang
Vindylo
Yu Huang
9,306
1,217
0
2,019
7,658
3,377
43
3,055
4,603
66,767
0
L
4,935
889
0
1,125
12,213
8,025
0
4,015
8,198
44,052
0
W
Hun Batz
Úchiha
Hun Batz
6,867
1,381
0
4,270
11,580
4,488
0
1,910
9,622
0
55,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,747
Gold Earned
35,429
474
Minions Killed
416
0
Camps Cleared
0
1,485,900
Distance Traveled
1,472,996
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,397
493
124
8
0
305,644
1
W
Izanami
8,978
599
140
9
0
269,202
4
L
Khepri
6,333
422
25
2
0
313,705
7
L
Loki
7,386
492
82
5
0
329,242
3
W
Jormungandr
8,464
564
112
7
0
267,782
4
W
Atlas
7,747
516
24
2
0
310,133
2
L
Izanami
6,727
448
97
6
0
273,256
3
W
Yu Huang
8,848
590
112
7
0
284,750
5
L
Ymir
7,586
506
88
6
0
251,149
5
W
Hun Batz
7,710
514
86
6
0
354,033
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role