Player Matchup

Rama
Rama
 
Rama
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
NightDevil666
Fenrir
Level 128
God Stats
7W - 4L
1,493 SR
Queue Stats
19W - 18L
1,624 Elo+
Party 2
Khepri
Khepri
Shininator
Khepri
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 16L
1,846 Elo+
Party 2
Yu Huang
Yu Huang
TappedSpark8084
Yu Huang
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,447 Elo+
Party 3
Ah Puch
Ah Puch
lcedevilgray
Ah Puch
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,520 Elo+
Party 3
Team Averages
Level 105
1,499 SR
1,587 Elo+

VS

Team Averages
Level 117
1,498 SR
1,561 Elo+
Horus
Horus
FlammableFerret
Horus
Level 109
God Stats
5W - 3L
1,509 SR
Queue Stats
25W - 19L
1,585 Elo+
Party 1
Freya
Freya
Ky0kaSu1getsu
Freya
Level 86
God Stats
0W - 1L
1,289 SR
Queue Stats
4W - 3L
1,639 Elo+
Party 1
Ishtar
Ishtar
Masushii
Ishtar
Level 122
God Stats
4W - 2L
1,616 SR
Queue Stats
28W - 21L
1,592 Elo+
Party 1
Janus
Janus
SevrikHinelixa
Janus
Level 147
God Stats
0W - 1L
1,555 SR
Queue Stats
51W - 44L
1,586 Elo+
Party 1
Xing Tian
Xing Tian
Zacks
Xing Tian
Level 121
God Stats
2W - 4L
1,519 SR
Queue Stats
120W - 134L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
0 / 0 / 1
7,702
856
2,963
5,982
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 1 / 4
6,329
703
4,385
8,843
3,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Khepri
Shininator
Khepri
13
2 / 1 / 3
7,214
802
2,606
7,260
7,432
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
14
2 / 1 / 3
7,144
794
7,034
5,693
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
lcedevilgray
Ah Puch
16
5 / 0 / 3
8,227
914
9,009
5,794
2,372
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
6,804
756
5,052
9,390
7,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 4 / 1
6,189
688
2,075
7,143
2,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ishtar
Masushii
Ishtar
14
0 / 0 / 0
7,241
805
4,290
6,442
2,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 1 / 0
7,730
859
11,595
7,210
3,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Zacks
Xing Tian
11
0 / 1 / 0
6,131
681
1,287
3,228
1,591
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
9
Kills
3
3
Deaths
9
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
0
0
1
0.5
L
2
3
1
0.83
L
0
4
1
0.13
L
Ishtar
Masushii
Ishtar
0
0
0
0
W
0
1
4
2
L
1
1
0
1
W
Khepri
Shininator
Khepri
2
1
3
3.5
W
Yu Huang
2
1
3
3.5
L
Xing Tian
Zacks
Xing Tian
0
1
0
0
W
Ah Puch
lcedevilgray
Ah Puch
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,997
Damage
24,299
33,572
Taken
33,413
18,687
Mitigated
17,780
7,964
Healing
9,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
2,963
2,510
0
2,877
5,982
2,699
0
1,082
4,900
0
39,131
L
5,052
1,896
632
1,711
9,390
7,425
120
4,996
4,394
0
8,112
L
2,075
365
0
806
7,143
2,756
192
4,622
2,521
6,954
0
L
Ishtar
Masushii
Ishtar
4,290
2,821
0
4,279
6,442
2,735
0
2,468
3,974
0
33,660
W
4,385
1,177
0
910
8,843
3,742
0
4,247
4,136
0
8,655
L
11,595
1,261
0
1,984
7,210
3,273
224
5,806
1,404
47,086
0
W
Khepri
Shininator
Khepri
2,606
342
288
860
7,260
7,432
0
3,105
3,499
7,981
0
W
Yu Huang
7,034
673
0
1,305
5,693
2,442
384
1,300
4,330
19,425
0
L
Xing Tian
Zacks
Xing Tian
1,287
205
0
500
3,228
1,591
0
757
2,471
5,649
0
W
Ah Puch
lcedevilgray
Ah Puch
9,009
656
0
1,724
5,794
2,372
312
4,204
1,319
44,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,616
Gold Earned
34,095
230
Minions Killed
226
0
Camps Cleared
0
932,311
Distance Traveled
828,679
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,702
856
83
9
0
162,314
4
L
Horus
6,804
756
1
0
0
192,906
0
L
Freya
6,189
688
24
3
0
176,300
0
L
Ishtar
7,241
805
81
9
0
177,741
0
W
Fenrir
6,329
703
9
1
0
192,084
0
L
Janus
7,730
859
104
12
0
182,833
4
W
Khepri
7,214
802
18
2
0
189,051
0
W
Yu Huang
7,144
794
30
3
0
200,955
0
L
Xing Tian
6,131
681
16
2
0
98,899
2
W
Ah Puch
8,227
914
90
10
0
187,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role