Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
 
Bacchus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
Pedzzo
Tyr
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,488 Elo+
Solo
Cupid
Cupid
Thonn9
Cupid
Level 103
God Stats
4W - 3L
1,618 SR
Queue Stats
117W - 101L
1,503 Elo+
Party 1
Thor
Thor
YungShio
Thor
Level 117
God Stats
3W - 4L
1,410 SR
Queue Stats
411W - 343L
1,533 Elo+
Party 1
Team Averages
Level 110
1,506 SR
1,505 Elo+

VS

Team Averages
Level 115
1,675 SR
1,525 Elo+
Achilles
Achilles
Bearded3413
Achilles
Level 146
God Stats
1W - 1L
1,739 SR
Queue Stats
53W - 56L
1,488 Elo+
Solo
Hachiman
Hachiman
Emphino
Hachiman
Level 85
God Stats
21W - 18L
1,566 SR
Queue Stats
285W - 286L
1,481 Elo+
Party 2
Ra
Ra
Shynto
Ra
Level 154
God Stats
13W - 16L
1,513 SR
Queue Stats
659W - 649L
1,513 Elo+
Party 2
Mulan
Mulan
gamergirllol64
Mulan
Level 124
God Stats
1W - 1L
1,737 SR
Queue Stats
137W - 138L
1,518 Elo+
Party 2
Bacchus
Bacchus
law098
Bacchus
Level 65
God Stats
10W - 5L
1,818 SR
Queue Stats
170W - 110L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
4 / 1 / 3
10,168
565
9,811
14,402
6,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bacchus
 
Bacchus
12
1 / 1 / 5
8,197
455
5,881
12,644
13,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyr
Pedzzo
Tyr
16
5 / 2 / 6
10,587
588
13,554
16,964
17,337
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cupid
Thonn9
Cupid
15
4 / 3 / 2
9,360
520
7,084
10,317
3,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Thor
15
7 / 2 / 8
9,695
539
10,577
14,734
6,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bearded3413
Achilles
15
4 / 4 / 0
9,049
503
9,319
18,473
9,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Emphino
Hachiman
13
0 / 2 / 2
7,459
414
2,534
12,167
4,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ra
15
0 / 3 / 2
8,544
475
5,135
6,610
3,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 9 / 1
7,981
443
8,082
19,514
12,656
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bacchus
law098
Bacchus
13
1 / 3 / 3
8,173
454
7,027
15,194
19,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
21
Kills
6
9
Deaths
21
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
3
5.5
W
Bacchus
 
Bacchus
1
1
5
3.5
L
Achilles
Bearded3413
Achilles
4
4
0
1
L
Hachiman
Emphino
Hachiman
0
2
2
0.5
W
Tyr
Pedzzo
Tyr
5
2
6
4
L
Ra
0
3
2
0.33
W
Cupid
Thonn9
Cupid
4
3
2
1.67
W
Thor
7
2
8
5.5
L
1
9
1
0.17
L
Bacchus
law098
Bacchus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,907
Damage
32,097
69,061
Taken
71,958
47,754
Mitigated
49,768
26,224
Healing
17,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,811
3,967
0
9,176
14,402
6,291
109
3,305
10,911
0
98,821
W
Bacchus
 
Bacchus
5,881
1,034
0
2,709
12,644
13,832
144
2,680
9,874
17,696
0
L
Achilles
Bearded3413
Achilles
9,319
2,805
0
3,953
18,473
9,975
0
886
17,587
0
85,462
L
Hachiman
Emphino
Hachiman
2,534
1,008
0
4,717
12,167
4,407
0
1,632
10,535
0
46,856
W
Tyr
Pedzzo
Tyr
13,554
2,943
0
4,733
16,964
17,337
721
1,313
15,611
97
68,728
L
Ra
5,135
173
413
1,041
6,610
3,035
0
1,302
5,308
78,576
0
W
Cupid
Thonn9
Cupid
7,084
4,126
371
5,099
10,317
3,587
3,117
1,807
8,510
0
64,326
W
Thor
10,577
2,105
0
4,136
14,734
6,707
1,650
2,205
11,980
0
71,425
L
8,082
1,909
0
4,811
19,514
12,656
0
97
19,417
180
51,593
L
Bacchus
law098
Bacchus
7,027
694
0
2,103
15,194
19,695
0
2,061
13,133
32,029
2,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,007
Gold Earned
41,206
494
Minions Killed
515
0
Camps Cleared
0
1,729,839
Distance Traveled
1,715,676
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,168
565
152
8
0
354,072
3
W
Bacchus
8,197
455
21
1
0
349,235
7
L
Achilles
9,049
503
134
7
0
367,360
2
L
Hachiman
7,459
414
86
5
0
309,092
1
W
Tyr
10,587
588
109
6
0
320,803
6
L
Ra
8,544
475
165
9
0
377,969
9
W
Cupid
9,360
520
103
6
0
342,206
0
W
Thor
9,695
539
109
6
0
363,523
5
L
Mulan
7,981
443
94
5
0
307,569
3
L
Bacchus
8,173
454
36
2
0
353,686
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role