Player Matchup

Artio
Artio
AnimeAfroMN
Artio
Level 108
God Stats
12W - 24L
1,337 SR
Queue Stats
706W - 760L
1,387 Elo+
Solo
Yemoja
Yemoja
Dino-Dills
Yemoja
Level 145
God Stats
3W - 7L
1,351 SR
Queue Stats
328W - 376L
1,326 Elo+
Party 2
Susano
Susano
Majormoe402
Susano
Level 124
God Stats
10W - 9L
1,504 SR
Queue Stats
252W - 255L
1,362 Elo+
Party 2
Ra
Ra
jgalaniz87
Ra
Level 96
God Stats
188W - 210L
1,446 SR
Queue Stats
396W - 418L
1,304 Elo+
Solo
Danzaburou
Danzaburou
nekaplay
Danzaburou
Level 98
God Stats
28W - 36L
1,488 SR
Queue Stats
458W - 492L
1,343 Elo+
Solo
Team Averages
Level 114
1,425 SR
1,344 Elo+

VS

Team Averages
Level 45
1,538 SR
1,318 Elo+
Cthulhu
Cthulhu
Bdsarge
Cthulhu
Level 18
God Stats
7W - 5L
1,606 SR
Queue Stats
12W - 15L
1,206 Elo+
Party 1
Jing Wei
Jing Wei
JRobontheJob
Jing Wei
Level 43
God Stats
4W - 1L
1,455 SR
Queue Stats
68W - 91L
1,395 Elo+
Solo
Danzaburou
Danzaburou
LilMexCh010
Danzaburou
Level 63
God Stats
31W - 30L
1,451 SR
Queue Stats
85W - 86L
1,348 Elo+
Party 1
Nu Wa
Nu Wa
PR0BLEMCHILD06
Nu Wa
Level 17
God Stats
4W - 1L
1,591 SR
Queue Stats
4W - 6L
1,218 Elo+
Party 1
Bastet
Bastet
RtdBoomboom
Bastet
Level 86
God Stats
4W - 0L
1,587 SR
Queue Stats
139W - 128L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,288
486
5,595
15,930
9,348
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Yemoja
Dino-Dills
Yemoja
11
1 / 0 / 1
7,365
491
4,919
8,704
6,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Susano
12
2 / 6 / 0
7,422
495
3,565
13,411
5,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
1 / 3 / 1
7,798
520
5,221
9,760
3,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
nekaplay
Danzaburou
13
2 / 1 / 1
7,495
500
9,800
13,116
5,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bdsarge
Cthulhu
11
0 / 1 / 1
6,888
459
5,033
10,969
8,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
JRobontheJob
Jing Wei
11
0 / 2 / 0
6,723
448
2,554
10,846
3,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Danzaburou
LilMexCh010
Danzaburou
14
1 / 1 / 3
8,650
577
7,885
8,302
3,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 3
8,131
542
6,693
8,333
3,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
15
11 / 0 / 0
9,693
646
13,714
10,162
4,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
6
Kills
13
13
Deaths
6
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Cthulhu
Bdsarge
Cthulhu
0
1
1
0.5
L
Yemoja
Dino-Dills
Yemoja
1
0
1
1.5
W
Jing Wei
JRobontheJob
Jing Wei
0
2
0
0
W
Danzaburou
LilMexCh010
Danzaburou
1
1
3
2.5
L
Susano
2
6
0
0.33
W
1
2
3
1.25
W
Bastet
11
0
0
11
L
1
3
1
0.5
L
Danzaburou
nekaplay
Danzaburou
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,100
Damage
35,879
60,921
Taken
48,612
29,846
Mitigated
23,088
23,293
Healing
17,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,595
615
0
5,858
15,930
9,348
0
436
15,494
35,682
0
W
Cthulhu
Bdsarge
Cthulhu
5,033
367
0
795
10,969
8,653
324
1,973
8,990
27,215
0
L
Yemoja
Dino-Dills
Yemoja
4,919
1,004
3,106
2,451
8,704
6,155
335
2,940
5,764
31,768
0
W
Jing Wei
JRobontheJob
Jing Wei
2,554
1,180
0
4,497
10,846
3,582
676
1,789
9,019
0
37,675
W
Danzaburou
LilMexCh010
Danzaburou
7,885
3,373
0
5,207
8,302
3,505
1,206
4,777
3,071
0
64,494
L
Susano
3,565
311
0
3,664
13,411
5,312
0
2,332
11,079
0
55,409
W
6,693
2,074
0
250
8,333
3,091
1,272
4,652
3,243
58,266
0
W
Bastet
13,714
3,613
0
6,949
10,162
4,257
0
1,474
8,554
0
71,751
L
5,221
345
231
2,021
9,760
3,879
275
2,830
6,930
63,038
0
L
Danzaburou
nekaplay
Danzaburou
9,800
5,135
0
5,962
13,116
5,152
155
3,188
9,928
0
57,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,368
Gold Earned
40,085
425
Minions Killed
434
0
Camps Cleared
0
1,381,369
Distance Traveled
1,429,371
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,288
486
78
5
0
271,358
4
W
Cthulhu
6,888
459
38
3
0
322,955
0
L
Yemoja
7,365
491
43
3
0
272,600
5
W
Jing Wei
6,723
448
80
5
0
239,571
0
W
Danzaburou
8,650
577
106
7
0
253,770
3
L
Susano
7,422
495
93
6
0
303,215
3
W
Nu Wa
8,131
542
110
7
0
272,131
0
W
Bastet
9,693
646
100
7
0
340,944
1
L
Ra
7,798
520
128
9
0
302,231
5
L
Danzaburou
7,495
500
83
6
0
231,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role