Player Matchup

Artemis
Artemis
Dabdatdarth
Artemis
Level 120
God Stats
6W - 7L
1,576 SR
Queue Stats
78W - 67L
1,521 Elo+
Solo
Anubis
Anubis
PUNISHERPYLES
Anubis
Level 148
God Stats
52W - 50L
1,589 SR
Queue Stats
296W - 288L
1,550 Elo+
Solo
Sylvanus
Sylvanus
SFWUChubs
Sylvanus
Level 68
God Stats
11W - 12L
1,611 SR
Queue Stats
178W - 195L
1,495 Elo+
Party 2
Lancelot
Lancelot
ancientgod0
Lancelot
Level 148
God Stats
3W - 4L
1,626 SR
Queue Stats
169W - 169L
1,502 Elo+
Party 2
Chang'e
Chang'e
beaman5
Chang'e
Level 67
God Stats
0W - 1L
1,272 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 110
1,535 SR
1,514 Elo+

VS

Team Averages
Level 107
1,632 SR
1,640 Elo+
Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Ambxsh
Scylla
Level 46
God Stats
3W - 0L
1,873 SR
Queue Stats
68W - 18L
1,862 Elo+
Party 1
Mercury
Mercury
AneillaLaDiva
Mercury
Level 81
God Stats
23W - 7L
1,669 SR
Queue Stats
260W - 60L
1,786 Elo+
Party 1
Sylvanus
Sylvanus
DarkonSA
Sylvanus
Level 160
God Stats
89W - 92L
1,534 SR
Queue Stats
735W - 802L
1,341 Elo+
Solo
Ne Zha
Ne Zha
гaiη
Ne Zha
Level 158
God Stats
6W - 0L
1,581 SR
Queue Stats
156W - 112L
1,712 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dabdatdarth
Artemis
18
5 / 8 / 1
11,482
459
16,641
22,197
10,180
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
0 / 12 / 6
10,766
431
8,520
28,659
16,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sylvanus
SFWUChubs
Sylvanus
11
2 / 5 / 2
8,331
333
5,099
21,964
17,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
ancientgod0
Lancelot
19
7 / 6 / 3
13,091
524
15,445
25,613
12,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chang'e
beaman5
Chang'e
13
0 / 14 / 1
8,172
327
3,957
28,865
9,569
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
3 / 4 / 7
13,157
526
16,658
19,628
8,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Ambxsh
Scylla
20
16 / 5 / 5
14,225
569
28,390
13,892
5,907
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
20
14 / 2 / 6
15,769
631
23,519
19,801
9,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
DarkonSA
Sylvanus
17
2 / 4 / 7
10,787
431
6,882
16,140
15,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ne Zha
гaiη
Ne Zha
20
10 / 0 / 14
15,121
605
25,491
23,805
25,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
84
14
Kills
45
45
Deaths
15
13
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
4
7
1.63
W
Scylla
Ambxsh
Scylla
16
5
5
3.7
W
Mercury
14
2
6
8.5
L
Artemis
Dabdatdarth
Artemis
5
8
1
0.69
W
Sylvanus
DarkonSA
Sylvanus
2
4
7
1.38
L
0
12
6
0.25
L
Sylvanus
SFWUChubs
Sylvanus
2
5
2
0.6
L
Lancelot
ancientgod0
Lancelot
7
6
3
1.42
L
Chang'e
beaman5
Chang'e
0
14
1
0.04
W
Ne Zha
гaiη
Ne Zha
10
0
14
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,662
Damage
100,940
127,298
Taken
93,266
65,728
Mitigated
65,334
23,686
Healing
25,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
16,658
8,121
0
3,710
19,628
8,988
7,792
854
18,774
0
113,400
W
Scylla
Ambxsh
Scylla
28,390
3,717
0
1,500
13,892
5,907
1,036
4,917
8,975
119,944
0
W
Mercury
23,519
14,960
0
3,009
19,801
9,282
3,979
4,440
15,361
0
161,543
L
Artemis
Dabdatdarth
Artemis
16,641
10,615
0
4,822
22,197
10,180
0
1,300
20,627
0
92,177
W
Sylvanus
DarkonSA
Sylvanus
6,882
1,708
2,470
4,671
16,140
15,784
2,197
2,661
13,479
40,920
10,440
L
8,520
152
0
4,949
28,659
16,045
0
11,308
17,017
92,716
0
L
Sylvanus
SFWUChubs
Sylvanus
5,099
855
1,118
3,518
21,964
17,531
0
10,702
11,262
24,432
14,539
L
Lancelot
ancientgod0
Lancelot
15,445
4,132
0
5,311
25,613
12,403
0
6,576
18,651
0
70,558
L
Chang'e
beaman5
Chang'e
3,957
313
594
3,374
28,865
9,569
248
5,766
22,127
35,425
0
W
Ne Zha
гaiη
Ne Zha
25,491
6,935
0
10,317
23,805
25,373
727
4,162
19,643
684
131,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,842
Gold Earned
69,059
485
Minions Killed
848
0
Camps Cleared
0
1,900,906
Distance Traveled
2,364,577
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,157
526
163
7
0
429,816
6
W
Scylla
14,225
569
174
7
0
469,220
6
W
Mercury
15,769
631
235
9
0
520,552
0
L
Artemis
11,482
459
125
5
0
387,173
2
W
Sylvanus
10,787
431
80
3
0
411,822
8
L
Anubis
10,766
431
137
5
0
337,072
1
L
Sylvanus
8,331
333
67
3
0
301,103
3
L
Lancelot
13,091
524
107
4
0
500,841
1
L
Chang'e
8,172
327
49
2
0
374,717
1
W
Ne Zha
15,121
605
196
8
0
533,167
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role