Player Matchup

Hel
Hel
 
Hel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Bodeneffekt
Apollo
Level 148
God Stats
2W - 0L
1,680 SR
Queue Stats
347W - 249L
1,553 Elo+
Party 1
Ullr
Ullr
Prügelknabee
Ullr
Level 121
God Stats
1W - 0L
1,327 SR
Queue Stats
227W - 165L
1,581 Elo+
Party 1
Team Averages
Level 142
1,502 SR
1,545 Elo+

VS

Team Averages
Level 55
1,598 SR
1,409 Elo+
Yu Huang
Yu Huang
Alnakard
Yu Huang
Level 60
God Stats
2W - 1L
1,794 SR
Queue Stats
5W - 9L
1,417 Elo+
Party 2
Thor
Thor
Incalo
Thor
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,405 Elo+
Party 2
Maui
Maui
Onoderaritsu12
Maui
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
3 / 0 / 6
8,684
724
7,155
9,271
3,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
14
5 / 1 / 4
8,881
740
10,172
13,092
5,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 0 / 7
9,063
755
12,025
12,896
5,242
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Alnakard
Yu Huang
12
1 / 3 / 0
7,374
615
11,625
9,056
3,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
Incalo
Thor
12
0 / 6 / 0
7,252
604
5,908
15,039
7,017
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 2 / 0
7,387
616
5,142
11,407
10,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
1
11
Kills
1
1
Deaths
11
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
0
6
6
L
Yu Huang
Alnakard
Yu Huang
1
3
0
0.33
W
Apollo
5
1
4
7
L
Thor
Incalo
Thor
0
6
0
0
L
0
2
0
0
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,352
Damage
22,675
35,259
Taken
35,502
14,296
Mitigated
20,984
19,543
Healing
4,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,155
426
7,335
7,219
9,271
3,754
90
4,739
4,532
28,547
0
L
Yu Huang
Alnakard
Yu Huang
11,625
857
0
1,750
9,056
3,785
0
2,313
6,743
36,179
0
W
Apollo
10,172
6,517
0
3,461
13,092
5,300
1,650
6,569
6,523
0
38,181
L
Thor
Incalo
Thor
5,908
1,718
0
780
15,039
7,017
0
1,889
13,150
0
20,028
L
5,142
1,277
0
2,095
11,407
10,182
24
2,992
8,415
8,108
0
W
12,025
4,211
0
1,528
12,896
5,242
1,381
5,526
7,370
0
41,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,628
Gold Earned
22,013
152
Minions Killed
95
0
Camps Cleared
0
695,340
Distance Traveled
608,742
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,684
724
57
5
0
244,366
3
L
Yu Huang
7,374
615
50
4
0
192,086
2
W
Apollo
8,881
740
39
3
0
219,344
2
L
Thor
7,252
604
38
3
0
189,016
4
L
Maui
7,387
616
7
1
0
227,640
5
W
Ullr
9,063
755
56
5
0
231,630
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role