Player Matchup

Tsukuyomi
Tsukuyomi
Jllygreencrip17
Tsukuyomi
Level 67
God Stats
17W - 32L
1,353 SR
Queue Stats
46W - 66L
1,388 Elo+
Party 1
Kuzenbo
Kuzenbo
LaggyShaggy2
Kuzenbo
Level 40
God Stats
4W - 4L
1,336 SR
Queue Stats
29W - 59L
1,278 Elo+
Party 1
Janus
Janus
PiggyonCrack
Janus
Level 46
God Stats
4W - 2L
1,712 SR
Queue Stats
42W - 41L
1,489 Elo+
Party 1
Gilgamesh
Gilgamesh
WGTared
Gilgamesh
Level 26
God Stats
7W - 5L
1,720 SR
Queue Stats
7W - 6L
1,460 Elo+
Party 3
Ishtar
Ishtar
Ymairo
Ishtar
Level 78
God Stats
7W - 5L
1,661 SR
Queue Stats
9W - 7L
1,460 Elo+
Party 3
Team Averages
Level 51
1,556 SR
1,415 Elo+

VS

Team Averages
Level 41
1,442 SR
1,485 Elo+
Arachne
Arachne
Banapes777
Arachne
Level 86
God Stats
1W - 1L
1,713 SR
Queue Stats
146W - 147L
1,512 Elo+
Party 2
Cthulhu
Cthulhu
DillyDog420
Cthulhu
Level 5
God Stats
1W - 2L
1,300 SR
Queue Stats
3W - 3L
1,456 Elo+
Party 2
Neith
Neith
Silentdanger528
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,690 Elo+
Party 2
Tiamat
Tiamat
Solarithe
Tiamat
Level 79
God Stats
2W - 3L
1,486 SR
Queue Stats
95W - 107L
1,373 Elo+
Solo
Chaac
Chaac
TinyWilly
Chaac
Level 33
God Stats
0W - 2L
1,210 SR
Queue Stats
14W - 23L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Jllygreencrip17
Tsukuyomi
15
4 / 2 / 5
9,208
542
7,290
11,752
4,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kuzenbo
LaggyShaggy2
Kuzenbo
13
2 / 0 / 11
9,187
540
4,695
11,689
14,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
5 / 2 / 7
10,013
589
12,350
10,849
4,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
WGTared
Gilgamesh
16
6 / 1 / 4
9,960
586
12,315
16,061
16,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
Ymairo
Ishtar
14
9 / 3 / 4
9,627
566
18,786
14,673
6,576
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Banapes777
Arachne
15
8 / 5 / 0
9,569
563
15,705
18,125
8,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
DillyDog420
Cthulhu
11
0 / 3 / 2
7,029
413
5,522
16,261
11,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 9 / 1
6,533
384
6,607
13,584
6,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Solarithe
Tiamat
14
0 / 3 / 2
8,032
472
4,814
10,175
5,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
TinyWilly
Chaac
12
0 / 6 / 2
7,442
438
6,036
17,005
11,810
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
15
26
Kills
8
8
Deaths
26
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
Banapes777
Arachne
8
5
0
1.6
L
Cthulhu
DillyDog420
Cthulhu
0
3
2
0.33
W
Tsukuyomi
Jllygreencrip17
Tsukuyomi
4
2
5
3.25
W
Kuzenbo
LaggyShaggy2
Kuzenbo
2
0
11
7.5
W
5
2
7
4.25
L
0
9
1
0.06
L
Tiamat
Solarithe
Tiamat
0
3
2
0.33
L
Chaac
TinyWilly
Chaac
0
6
2
0.17
W
Gilgamesh
WGTared
Gilgamesh
6
1
4
8
W
Ishtar
Ymairo
Ishtar
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,436
Damage
38,684
65,024
Taken
75,150
47,038
Mitigated
43,277
19,122
Healing
16,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Banapes777
Arachne
15,705
12,082
0
4,331
18,125
8,207
60
4,276
13,849
0
68,721
L
Cthulhu
DillyDog420
Cthulhu
5,522
482
0
4,130
16,261
11,457
451
3,867
12,394
22,312
0
W
Tsukuyomi
Jllygreencrip17
Tsukuyomi
7,290
1,400
0
5,171
11,752
4,818
760
339
11,403
0
58,752
W
Kuzenbo
LaggyShaggy2
Kuzenbo
4,695
2,616
0
2,426
11,689
14,347
583
3,455
8,042
14,990
0
W
12,350
336
148
2,756
10,849
4,747
485
1,597
9,172
83,781
1,792
L
6,607
3,403
0
1,659
13,584
6,045
829
3,902
9,682
0
45,870
L
Tiamat
Solarithe
Tiamat
4,814
266
0
1,773
10,175
5,758
549
3,673
6,502
54,525
0
L
Chaac
TinyWilly
Chaac
6,036
1,299
0
5,096
17,005
11,810
219
1,174
15,831
0
49,573
W
Gilgamesh
WGTared
Gilgamesh
12,315
5,503
0
4,057
16,061
16,550
508
1,613
14,379
0
67,776
W
Ishtar
Ymairo
Ishtar
18,786
11,605
0
4,564
14,673
6,576
368
2,927
11,692
0
85,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,995
Gold Earned
38,605
503
Minions Killed
341
0
Camps Cleared
0
1,743,040
Distance Traveled
1,595,527
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,569
563
101
6
0
339,332
2
L
Cthulhu
7,029
413
18
1
0
326,662
0
W
Tsukuyomi
9,208
542
98
6
0
354,014
0
W
Kuzenbo
9,187
540
19
1
0
343,063
6
W
Janus
10,013
589
162
10
0
394,041
0
L
Neith
6,533
384
63
4
0
279,197
0
L
Tiamat
8,032
472
96
6
0
303,246
3
L
Chaac
7,442
438
63
4
0
347,090
2
W
Gilgamesh
9,960
586
105
6
0
335,309
1
W
Ishtar
9,627
566
119
7
0
316,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role