Player Matchup

Lancelot
Lancelot
D30XS_
Lancelot
Level 65
God Stats
3W - 3L
1,380 SR
Queue Stats
124W - 150L
1,372 Elo+
Party 1
Bellona
Bellona
Jesus05123405
Bellona
Level 18
God Stats
2W - 3L
1,280 SR
Queue Stats
4W - 10L
1,182 Elo+
Party 1
Yemoja
Yemoja
MIKIELCRACK301
Yemoja
Level 106
God Stats
13W - 7L
1,528 SR
Queue Stats
111W - 146L
1,338 Elo+
Party 1
Danzaburou
Danzaburou
Xaxar32
Danzaburou
Level 29
God Stats
5W - 16L
1,069 SR
Queue Stats
49W - 106L
1,233 Elo+
Party 1
Agni
Agni
adriano_420_
Agni
Level 124
God Stats
3W - 3L
1,457 SR
Queue Stats
149W - 171L
1,329 Elo+
Solo
Team Averages
Level 68
1,343 SR
1,291 Elo+

VS

Team Averages
Level 62
1,462 SR
1,311 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ishtar
Ishtar
Bread_Florin
Ishtar
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 17L
1,164 Elo+
Party 3
Freya
Freya
Paladin81Nils
Freya
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,265 Elo+
Party 2
Nemesis
Nemesis
starzwerg
Nemesis
Level 57
God Stats
2W - 6L
1,309 SR
Queue Stats
3W - 11L
1,125 Elo+
Party 2
Lancelot
Lancelot
xDerSpielautomat
Lancelot
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
D30XS_
Lancelot
8
3 / 0 / 2
5,683
568
4,016
4,668
1,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
10
2 / 1 / 1
6,109
611
3,210
7,050
5,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 0 / 5
6,045
605
3,253
6,695
3,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
Xaxar32
Danzaburou
10
6 / 0 / 1
6,446
645
7,797
6,414
2,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
2 / 1 / 1
6,114
611
2,285
3,146
1,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
7
0 / 2 / 0
4,527
453
2,072
7,813
5,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
6
0 / 5 / 0
4,161
416
4,745
9,212
2,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
1 / 3 / 0
4,815
482
2,317
7,139
2,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
starzwerg
Nemesis
8
0 / 1 / 0
4,693
469
2,375
6,337
2,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 3 / 0
4,435
444
1,319
5,835
3,046
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
14
Kills
2
2
Deaths
14
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
0
2
0
0
L
Ishtar
0
5
0
0
W
Lancelot
D30XS_
Lancelot
3
0
2
4
W
Bellona
2
1
1
2.5
W
1
0
5
3.5
L
1
3
0
0.33
W
Danzaburou
Xaxar32
Danzaburou
6
0
1
6.5
W
2
1
1
2.5
L
Nemesis
starzwerg
Nemesis
0
1
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,561
Damage
12,828
27,973
Taken
36,336
14,331
Mitigated
16,144
10,605
Healing
7,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
2,072
520
36
1,459
7,813
5,588
0
1,339
6,474
11,348
0
L
Ishtar
4,745
2,708
0
1,484
9,212
2,478
0
747
8,465
0
20,978
W
Lancelot
D30XS_
Lancelot
4,016
876
0
0
4,668
1,638
132
355
4,231
0
21,276
W
Bellona
3,210
787
0
2,529
7,050
5,754
771
0
7,050
0
30,414
W
3,253
1,290
2,188
2,938
6,695
3,681
483
2,196
4,363
23,946
0
L
2,317
826
0
2,721
7,139
2,868
0
3,408
3,731
23,599
0
W
Danzaburou
Xaxar32
Danzaburou
7,797
4,282
0
2,177
6,414
2,191
852
857
5,557
0
36,271
W
2,285
188
0
773
3,146
1,067
126
591
2,383
38,730
0
L
Nemesis
starzwerg
Nemesis
2,375
1,183
0
225
6,337
2,164
0
44
6,293
0
31,709
L
1,319
295
0
1,190
5,835
3,046
0
0
5,835
0
11,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,397
Gold Earned
22,631
263
Minions Killed
179
0
Camps Cleared
0
907,383
Distance Traveled
896,871
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
4,527
453
18
2
0
170,892
0
L
Ishtar
4,161
416
26
3
0
154,945
0
W
Lancelot
5,683
568
40
4
0
217,450
0
W
Bellona
6,109
611
68
7
0
182,117
3
W
Yemoja
6,045
605
31
3
0
155,899
0
L
Freya
4,815
482
50
5
0
152,278
3
W
Danzaburou
6,446
645
60
6
0
160,883
0
W
Agni
6,114
611
64
6
0
191,034
2
L
Nemesis
4,693
469
63
6
0
229,588
3
L
Lancelot
4,435
444
22
2
0
189,168
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role