Player Matchup

Fenrir
Fenrir
Asior12341
Fenrir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,282 Elo+
Party 2
Cthulhu
Cthulhu
MGSlayer00
Cthulhu
Level 13
God Stats
0W - 1L
1,303 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
iBoondoxx
Ah Puch
Level 127
God Stats
2W - 3L
1,404 SR
Queue Stats
72W - 62L
1,508 Elo+
Solo
Team Averages
Level 60
1,402 SR
1,430 Elo+

VS

Team Averages
Level 122
1,543 SR
1,514 Elo+
Neith
Neith
 
Neith
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
DrEggman69x420
Sylvanus
Level 139
God Stats
1W - 0L
1,538 SR
Queue Stats
11W - 10L
1,486 Elo+
Party 1
Gilgamesh
Gilgamesh
FaTzRecEEz
Gilgamesh
Level 145
God Stats
2W - 0L
1,592 SR
Queue Stats
11W - 7L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Asior12341
Fenrir
11
0 / 3 / 3
6,526
653
5,317
9,752
4,729
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
MGSlayer00
Cthulhu
11
2 / 2 / 1
7,850
785
6,688
10,607
10,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
iBoondoxx
Ah Puch
12
1 / 3 / 2
7,177
718
9,718
8,428
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 1 / 4
7,687
769
7,364
8,201
4,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
14
2 / 0 / 5
7,691
769
6,922
11,358
10,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gilgamesh
FaTzRecEEz
Gilgamesh
13
4 / 2 / 4
8,212
821
10,177
10,235
5,414
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
3
Kills
8
8
Deaths
3
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
4
4
L
Fenrir
Asior12341
Fenrir
0
3
3
0.5
W
Sylvanus
2
0
5
4.5
W
Gilgamesh
FaTzRecEEz
Gilgamesh
4
2
4
3
L
Cthulhu
MGSlayer00
Cthulhu
2
2
1
1.25
L
Ah Puch
iBoondoxx
Ah Puch
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,723
Damage
24,463
28,787
Taken
29,794
18,713
Mitigated
19,868
3,788
Healing
10,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,364
3,079
0
3,410
8,201
4,110
291
4,802
3,399
0
34,246
L
Fenrir
Asior12341
Fenrir
5,317
1,303
0
1,132
9,752
4,729
0
1,793
7,959
0
16,475
W
Sylvanus
6,922
2,148
1,999
4,512
11,358
10,344
422
6,746
4,612
17,977
5,217
W
Gilgamesh
FaTzRecEEz
Gilgamesh
10,177
3,558
0
643
10,235
5,414
239
4,937
5,298
0
30,012
L
Cthulhu
MGSlayer00
Cthulhu
6,688
908
142
792
10,607
10,782
0
3,185
7,422
16,606
0
L
Ah Puch
iBoondoxx
Ah Puch
9,718
573
0
1,722
8,428
3,202
0
1,658
6,770
32,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,553
Gold Earned
23,590
101
Minions Killed
135
0
Camps Cleared
0
561,770
Distance Traveled
556,976
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,687
769
53
5
0
176,477
3
L
Fenrir
6,526
653
27
3
0
207,237
4
W
Sylvanus
7,691
769
43
4
0
184,409
1
W
Gilgamesh
8,212
821
39
4
0
196,090
0
L
Cthulhu
7,850
785
21
2
0
201,076
0
L
Ah Puch
7,177
718
53
5
0
153,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role